The Official Guide to Game Development Chapter 7 Online Game Development: deploy everywhere Key Chapter Questions ■ How is online game development distinct from other forms of game development? ■ What sets HTML5 apart from other online and web-based development platforms? ■ How does GameSalad Creator export to HTML5? ■ How are online games distributed and marketed? ■ What delivery platforms are ideal for HTML5? Everything is Connected Source Bitstorm.org. Image courtesy of Jeannie Novak. Conway’s Game of Life HTML5 vs. XHTML: Fight! Source Andrew Kirmse & Chris Kirmse. Image courtesy of Jeannie Novak. Meridian 59 Design Differences Clicks & Touches Visual and audio cues Source GameSalad®. Image courtesy of Jeannie Novak. Bamboo Forest Design Differences Clicks & Touches Keyboard controls Image courtesy of Utopian Games. Running Wild ARCADE Design Differences Clicks & Touches Specials Image courtesy of Gamesmold. Puzzle Dozer Lite Procedural Components Image courtesy of GameSalad®. Nodes can be temporarily disabled in Creator to test whether or not they are causing game-affecting lag. Distribution & Discovery Source GameSalad®. Image courtesy of Kimberly Unger. Danger Cats! Distribution & Discovery Video Image courtesy of Quantum Sheep. Air Supply - 1bit Run Distribution & Discovery Social Media Image courtesy of GameSalad®. Image courtesy of GameSalad®. Too Fat to Fly Design Limitations ■ Audio ■ File Sizes ■ Download Speeds ■ Acquisition Design Limitations File Sizes Source Apple Inc. The Secret of Grisly Manor Summary ■ Everything is Connected ■ It Goes with Everything ■ HTML5 vs. XHTML: Fight! ■ Design Differences ■ Procedural Components ■ Distribution & Discovery ■ Design Limitations ■ Deployment ■ Evolution Over Time
© Copyright 2026 Paperzz