THE PLAYGROUND PLAYBOOK JOIN. PLAY. GROW. THE ULTIMATE SURVIVAL GUIDE FOR PLAYGROUND SPORTS AND GAMES By Todd Rosenthal Acknowledgements: I would like to thank the staff editors, illustrator Gene Wisniewski, Joshua Griffler, Tim Palin, Liane Carter, the many children I’ve worked with over the years, their parents, and all of my former coaches. I also want to thank my parents, my sister Sharon, my wife Lauren, and many other family members and friends for their help and input, without whom this book would not be possible. Copyright ©2014Todd J Rosenthal Allrightsreserved. ISBN: 149496404X ISBN13: 9781494964047 1 Introduction: A Note for Parents about the Book Feeling left out of playground fun hurts! However, getting into groups or “pickup games” (which are games created spontaneously by players who form the teams, make the rules, and referee the action themselves) takes specific skills and know how. There are common problems that kids experience. To answer the needs of such children I’ve written The Playground Playbook. In it I’ve described ways that can be used by kids of various skill levels to overcome many basic game and group related difficulties. No longer will kids see playing with others as such a mystery. No longer will their questions remain unanswered. I hope that after implementing some of my suggestions a greater confidence will be achieved so your child can succeed and become a valuable member of the play group. Todd J. Rosenthal 3 TABLE OF CONTENTS Acknowledgements: ................................................... 1 Introduction: ............................................................. 3 CHAPTER 1: GET IN THE GAME .................................................... 7 CHAPTER 2: THE FIVE LAWS ........................................................ 13 CHAPTER 3: KNOW HOW GAMES WORK ........................................ 17 CHAPTER 4: FIND YOUR ROLE ....................................................... 21 CHAPTER 5: GAME BEHAVIOR ....................................................... 29 CHAPTER 6: GAME LAWS ............................................................. 33 CHAPTER 7: GAME STRATEGIES ................................................... 39 CHAPTER 8: THE TOUGHNESS LIST .............................................. 45 Afterword: ................................................................ 51 About The Author: ..................................................... 53 CHAPTER 1: GET IN THE GAME “Can I play?” The best chance for getting into a game is to ask, “Can I play?” Whether it’s friends, people you recognize, or people you don’t know well, the game may need more players. Find out. Asking takes courage, but if you don’t try, you may not get the chance to play. Don’t expect that others will invite you to play, especially if they don’t know you. Be available, near the group, and ready to speak up if you have to. “I’m scared to ask them.” It’s normal to be scared or afraid to ask another person for something. You may hear, “No,” but you may hear, “Yes,” too. Those who don’t ask and aren’t invited may end up watching a game they could’ve played in! The more you ask, the less scary it’ll be. 7 The Playground Playbook Chapter 1: Get In The Game “I’m just watching.” “No, you can’t play with us.” Some of us are shy, quiet, and worried about how others feel about us. It’s OK if you’re one of those types. We’re all different, and that’s what makes the world interesting. Here’s another idea if asking is too hard for you: Hang around close to where the game’s being played. This way, others may notice that you’re interested while you watch and learn. Most of the time, when it comes to the playground, no just means no. It’s often not personal. There can be many reasons that have nothing to do with how others feel about you as a person. Sit and face the game and players though. Make sure that you don’t have your back turned to the group. BLACKBOARD: There are many reasons for hearing, “No,” when you ask to join a game. Here are some common problems and possible solutions: 1. Problem: The players have already picked teams, and the game has enough players. Solution: Tell the group that if a player leaves the game, you’ll be happy to replace him/her. 2. Problem: You’re the odd number. (Games usually require an even number of players, to be divided into an equal number of teammates on each side.) Solution: Ask if you can join the weaker team or can grab another player to make it an even number. 3. Problem: Others don’t know you. Solution: Show a few of your skills quickly before the game starts. 4. Problem: The game has already started. Solution: Ask to join the team that’s losing or call, “Next!” 5. Problem: Others fear you’ll be a job stealer. Solution: Let others know that you’ll play any position or handle any job the team needs. 8 9 The Playground Playbook Coach’s Tip: Chapter 1: Get In The Game Coach’s Tip: If you don’t get picked because you’re late, then get to where the action is earlier tomorrow. “Does anybody want to play?” If a group won’t allow you to join, that doesn’t mean you can’t play at all. Start your own game. To be a good game starter, know the Game Starter’s List. Some of the larger items (such as a basketball hoop) may already be in the park for you. If you become a game starter, be clear and fast. Explain the simple object of the game, rules, and boundaries in thirty seconds or less. Taking too long and explaining too much will confuse your listeners. CHAPTER 1 REVIEW “GET IN THE GAME”—THE TOP FIVE KEYS: 1. If you want to play, just ask. BLACKBOARD: 2. Being afraid to ask is normal. Try not to let it stop you from trying. Game Starter’s List: 1. Playing equipment: ball, bat, glove, basketball, soccer ball, etc. 2. Tools for boundaries: chalk, markers, cones, etc.—even certain colored clothing if you don’t have anything else 3. If you can’t ask, hang out close to the game. 4. Most of the time no means no, but not because others don’t like you. 5. If the group won’t let you in, start your own game. 3. The ability to explain game instructions and boundaries quickly and clearly (less than thirty seconds) 10 11 CHAPTER 2: THE FIVE LAWS “You stink.” Law 1: Not everyone will be nice. People are different and behave in many ways. Some are nice. Others are less friendly and may play rough or say mean things. 13 The Playground Playbook Chapter 2: The Five Laws “I’ll play any position the team needs me to.” BLACKBOARD: Even though it’s not OK, certain players may: 1. say, “No,” just to hurt your feelings, 2. say other mean things, or 3. behave the wrong way sometimes during games. Pushing, shoving, holding, grabbing, cheating—it all happens. Understand that others may act in ways that aren’t so fair. Some do this to upset others on purpose. Never mind them. Stay concentrated on the game and your job for your team. Play hard. Don’t let others who are trying to upset you succeed. Part of game playing is learning how not to let others distract us! Law 3: Be flexible. That means you’re able and willing to do what’s best for the group, not only yourself. The opposite of a flexible player is a rigid one. These types of players can become frustrated or angry if they don’t get their way or can’t play the way they want to. “Do you really want me to play?” Law 4: Don’t hesitate. If any group of players asks you to join in, and you want to play, say yes. If they ask you, they need you. If you take too long to decide, the group may ask somebody else. “Why did he say that? Why did she do that?” Law 5: You can only control your own actions. Don’t expect others to be well-mannered all the time. Coach’s Tip: Try to avoid or end arguments with teammates or opponents. Arguments that go on for too long can sometimes become mean and make us upset, angry, and distracted and affect how we play. CHAPTER 2 REVIEW “THE FIVE LAWS”—THE TOP FIVE KEYS: 1. Not everyone will be nice. Accept that. 2. Other kids are nervous, too, not just you. “I get nervous sometimes.” Law 2: You’re not the only one who gets nervous. Playing games can be nerve-racking at times, and other kids get nervous, too, even if they don’t seem like they do. 14 3. Be flexible, not rigid. This will make you a very valuable game player in any group. 4. Don’t hesitate or ask why. Make a quick decision. 5. You can only control your own behavior. 15 CHAPTER 3: KNOW HOW GAMES WORK When you join a game, try to know how the game works before you start. Others will expect this and won’t always stop in the middle of a game to explain things. “How do you play? What’s out of bounds? How do you win?” Know the Big 3 before the game begins: 1. Basic rules 2. Boundaries 3. Objects of the game (how to score, how to win) Ways to Learn the Big 3: 1. Asking other players 2. Watching other kids play (before joining in) 3. Asking a coach or an adult 4. Watching the sport on TV 5. Finding how-to videos, web pages, and books 17 The Playground Playbook Chapter 3: Know How Games Work “I didn’t know the rules, and the other kids got mad at me.” Don’t expect all kids to be nice if you forget or don’t know certain rules, go the wrong way, kick the ball toward the wrong goal, or shoot at the wrong basket. Even though you may be learning as you go, not every kid will be so kind about it. If they say a few mean things to you, don’t worry about it. It happens to everyone who makes mistakes starting out. They had to learn how to play at one time too. Just keep playing. You’ll never improve unless you continue. It can be a bumpy ride in the beginning, but we all go through it. “Am I allowed to do this?” During the game, if you don’t know or understand a rule, boundary, or object, then ask another player. (Doing it before the game is always best, but sometimes that’s not possible.) Don’t ask to stop play unless you must—try to wait for a break if you can, and then ask. Coach’s Tip: Don’t enter or continue to play in a game if you’re very confused about the Big 3. “Sure, I’ll play again.” The only way to get better at anything is to do it over and over again. Don’t worry too much about having a bad day or a bad game. The only way to get more comfortable in game situations is to play again, even after a bad game. 18 “Now that it’s over, what should I do next time?” Remember, it’s always easier to correct mistakes after a game. Be sure to take a moment after the game to think about what happened so you can play even smarter next time. Whatever mistakes you made, clean them up tomorrow. And try to repeat the things you did well. Everything slows down after a game ends because the excitement is over. That is why it’s easier to review afterward, with yourself or 19 The Playground Playbook others. It’s difficult to think clearly about what you’ve done while you’re excited. Coach’s Tip: If you want to be more than just a good player, then become a student of the game: Watch the sport you’re playing—at the park, on TV, at the stadium—even if you aren’t in the game yet. See how others perform and behave. Pay attention and learn. CHAPTER 4: FIND YOUR ROLE CHAPTER 3 REVIEW: “KNOW HOW GAMES WORK”—THE TOP FIVE KEYS: “Where do I fit?” 1. Know the Big 3: basic rules, boundaries, and objects. No two games are the same. As different players of various ages and skill levels enter and leave the game, remaining players must change their styles to fit the situations. 2. Not all kids will be nice if you forget the Big 3. 3. If you’re confused about the Big 3, ask someone. 4. Play games more often to become more comfortable with them. 5. Review each game afterward to learn and to play better the next time. Sometimes you’ll be asked to do more, other times less, depending on the flow of a game that day, your skills, and the skills of the current opponent. Each player has a role on the team, a part to play. Find the role that best suits your team for each given moment. It may not be the same each time (this goes back to being flexible). “Who am I?” Try to figure out quickly what you can and can’t do as a player each time a new game begins. The answer should come not just from 20 21 The Playground Playbook Chapter 4: Find Your Role what you typically do well and not so well, but what your current teammates and opponents are able to do as players, too. usually happen less often. It’s best for rookies to take on main roles only when they’re ready to handle them.“I know how to play.” Maybe one game you’ll occupy a busy position and handle the ball quite a bit. Another game may call for you to have less activity with the ball but may call for you to handle other jobs well, such as defense instead of scoring. Type 2: Veteran—Veterans are experienced players who know how to play and have done so many times before. You can only be a veteran by playing a lot. Coach’s Tip: No matter what position you are playing make sure to pay attention during game action. Always know where the ball is for strategic and safety reasons. Veterans are able to take on main roles thanks to their advanced knowledge and experience. They’ll help teams play well by not making the same mistakes rookies may make. Veterans should be patient with rookies and help them by offering advice and encouragement during the action. PLAYER TYPES: There are three player types. Let’s look at each one. Can you find the level you’re at in each of the games you like to play? “I don’t really know how or haven’t played much but would like to join the game.” Type 1: Rookie—Rookies are new to the game and are still learning the rules and how to play. Even experienced players were rookies once. Learning how to play well takes time and practice. Rookies shouldn’t be forced to take on big responsibilities. Some rookies have played the game before, know the rules, and can play, but they lack experience. Rookies sometimes forget rules or how to do things they already know. As rookies play more, those mistakes 22 23 The Playground Playbook Chapter 4: Find Your Role “I can help with the harder stuff.” Type 3: Leader—Leaders not only play well but also inspire their teammates to play better, too. Leaders are great examples of how to be a good teammate. They help, teach, encourage, and support their teammates, even when the team makes mistakes. They think about the team first, not themselves, and other players look up to leaders. Leaders sometimes give out jobs and other assignments to teammates, but they do so to make the team play at its best. They make sure all of the players are involved, because they know a great team is one where everyone contributes. Rookies can be leaders, but it’s rare, because they’re often still learning many of the basics of a game as they play it. Leaders don’t have to be veterans, but experience helps anyone become a leader. Whatever their experience, leaders must earn their positions. Leaders handle pressure roles for the team, like the big shot or the big kick, when winning or losing depends on it. Coach’s Tip: Being bossy and telling others what to do won’t make you a leader. It may even make others angry with you. You must prove you play well and can help others on the team before you become a leader. 24 BLACKBOARD: The type of player you are may change with each game. To figure out your playing type each game: 1. be honest about what skills you have for the game compared to your opponents; 2. recognize the skills your teammates have, too (are you a rookie, veteran, or leader with that group?); and 3. try to find the role that best suits you and the team. After giving yourself this test in your mind, you’ll end up with either a main role or a supporting role, like actors and actresses in movies. Those with main roles may be more part of the action and pressure moments. Those who take on supporting roles are called upon to help out, but not as often. To succeed over and over, a team needs all its players, including main and supporting roles. All players must do their jobs well in order to make a team super strong and hard to beat! It doesn’t matter if you’re a rookie, a veteran, or a leader, a player with a main role or a supporting one—be ready. You never know. Sometimes, winning the game will depend on you! 25 The Playground Playbook Chapter 4: Find Your Role “Gimme the ball. I can do it!” As we just discussed, main roles often come with more pressure attached to them during crunch time. Crunch time is a critical moment near the end of a game when quick decision making and success are needed in order to win. Failure in crunch time means the team may risk losing the entire game. For example, the score is very close and the game is almost over. You have the ball! If you score, your team will win. If you miss, your team will lose. Are you ready to take “the big shot”? Are you ready to accept that how you perform during this one moment may decide who wins or loses? If you’re ready to accept that you may fail, then you can take on a main role. If you’re worried that you’ll make a mistake that will cost the game and upset your teammates, then you aren’t ready for a main role yet. CHAPTER 4 REVIEW: “FIND YOUR ROLE”—THE TOP FIVE KEYS: 1. Roles may change with each new playing group. 2. Rookies are new to the game. 3. Veterans have experience and advanced knowledge. 4. Leaders play well and help others around them feel relaxed and play well, too. 5. Take the Role Test. Are you a rookie, a veteran, or a leader? Will you have a main role during the game or a supporting role? Learning how to relax during crunch time and accept success and failure in this crucial point takes time and experience. Don’t expect to feel comfortable as a player in crunch time overnight. Coach’s Tip: During any game, always do what’s best for the team. This could mean taking on a bigger role or a less involved role than you normally do. 26 27 The Playground Playbook CHAPTER 5: GAME BEHAVIOR Playing games is similar to table manners. There’s a right way and a wrong way to behave. No matter what we order at a restaurant, we don’t just throw our forks and spoons around when we’re upset. The same goes for behavior in games. Play hard. Play fair. Play to win—but always respect others. Never threaten others with violence or abusive language. Never try to hurt anyone on purpose. Without others, there’s no game. “Don’t try to scare me.” Bullies are mean and make people uncomfortable—teammates and opponents. They scare and intimidate other players to try make them play worse or to make themselves feel better. It’s never OK during games to act like a bully by making others feel bad or scared of being hurt physically or emotionally. 28 29 The Playground Playbook Coach’s Tip: On the other hand, try not to react or get too upset over every comment or put down. There will always be a player who tries to distract others by talking. The better players are still able to pay attention to the game instead. Ways to handle a bully: 1. Talking first (as a last resort, standing up for yourself physically) 2. Telling an adult 3. Paying no mind to them at all 4. Playing with another group of kids instead Please talk to a parent or a trusted family member, teacher, or other adult on how best to handle each situation before taking any action. Chapter 5: Game Behavior up of happy players who work well together has team chemistry. When a team has that, they can be very hard to beat. “Out!” “Safe!” Never be the one who stops a game by continuing to argue. Work it out. And never quit over a disagreement. Players won’t want to play with you or pick you in the future if you argue or quit all the time. Arguments can be solved in many ways: rock-paper-scissors, odd and evens, “you get it this time, we get it next time,” shoot for ball, do overs. Settle things as quickly as possible. Keep the game moving. Otherwise players may grow bored, uninterested, and angry with whomever keeps disrupting the fun. “Stop shooting the ball every time!” Selfish players hurt a team’s chances of playing well together. They care more about how they play than how the team plays, doing what’s best for themselves over what’s best for the team. The opposite of selfish is the unselfish player: Unselfish players think team first. They pass the ball, give others turns at playing positions, and don’t care who goes first. “Nice try.” “Sure we can switch positions.” Be a good teammate. Encourage and support your teammates, and don’t be selfish. A strong team gets contributions from everyone. Be willing to switch jobs to let others try different roles. A group made 30 31 The Playground Playbook “Hey, no fair!” Cheating, which means acting dishonestly to gain an advantage, is never OK and makes other players angry. Play by the rules. Players remember who cheats and may not be willing to choose them the next time they pick people to play. It’s not worth cheating just to win. “Nice game.” Win or lose, be a good sport. It’s normal to feel happy or sad afterwards but players on both teams should be able to shake hands or say “nice game,” when it’s over. CHAPTER 6: GAME LAWS “It doesn’t matter if we win or lose. I just want to have fun.” CHAPTER 5 REVIEW: “GAME BEHAVIOR”—THE TOP FIVE KEYS: 1. Being a bully is unacceptable. On the other hand, don’t react to every comment made on the playground either. 2. Selfish players value themselves over the team. Unselfish players think team first. 3. Be a good teammate. 4. Disagree, but don’t argue for too long or quit as a result. Solve the problem quickly and get back to the game. Cheating is never OK. Playing has to be fun. If it isn’t, why do it at all, especially if nobody is forcing you? Losing feels bad sometimes, but no player wins every single game. Enjoy the action and excitement of games, and learn how to appreciate a well-played game—by both teams, win or lose. There will always be another chance if a game doesn’t go the way you’d like. “I can’t believe it!” Believe it. Nothing is guaranteed in a game. Strange moments, incredible plays, crazy comebacks—anything can and will happen. Be ready to accept that. 5. Win or lose, be a good sport. 32 33 The Playground Playbook Chapter 6: Game Laws “What happened? We were winning; then we lost!” Scores change. Just because you score first doesn’t mean your team will win, so don’t celebrate too early. And just because you’re behind early doesn’t mean you’ll lose in the end. Comebacks happen all the time. (A comeback is when you’re losing by a lot at first but later catch up or even take the lead.) That’s why all players must keep trying. The losing side can turn the score around and be ahead soon. The winning side has to keep trying, too, because the losing team may be working hard to catch up. “If I catch the ball, they’ll throw it to me again.” If you do a job well, the team will trust you to do it again. This is called making a play. If you make plays (for example, catches, kicks, throws, tags, baskets), you’ll gain the trust of others. If you don’t, it may be harder some days to get many more chances, especially if nobody you’re playing with has ever seen you succeed. Find other ways to get involved if the ball isn’t coming directly toward you. Get a rebound. Try to steal a pass. Play a position where you can help out just through your size or speed. 34 BLACKBOARD: Making a play includes: 1. scoring a goal or basket; 2. getting on base; 3. making a good pass, steal, or interception; 4. defending the goal or basket; 5. tagging a runner; 6. outrunning the opponent; and 7. grabbing a rebound. 35 The Playground Playbook Not making a play includes: 1. dropping the ball; 2. striking out; and 3. forgetting where to go or what to do. Chapter 6: Game Laws CHAPTER 6 REVIEW: “GAME LAWS”—THE TOP FIVE KEYS: 1. Have fun whether you win or lose. Nobody wins all the time. 2. Nothing is guaranteed. Anything can happen during a game. Coach’s Tip: No player is perfect. We won’t always make a play, and we’ll all make mistakes during a game. Keep playing hard and trusting yourself if you fail to make a play—it happens to everyone. 3. Scores change. Don’t celebrate or give up too early. 4. When you make plays you’ll get more chances. Create your own chances in creative ways if the ball isn’t coming to you. 5. Be a gamer, not a quitter. “I quit.” No, you don’t. Quitting is a big no-no. Never quit a game that isn’t finished. It can ruin the game for all the other plays, because now one side has an extra player or the teams may become unfair. Players who quit a lot won’t be asked to play in the future. If you quit because you’re losing, players will remember that you gave up. If you quit because you’re unhappy with a decision, go back to Chapter 5 to see ways to settle a disagreement. If you feel like quitting because others won’t include you, work harder to find a way to become part of things instead (reread the “If I catch the ball” section in this chapter). Be a gamer, not a quitter. A gamer always plays, regardless of the score, the weather, or injuries. A team can always count on a gamer to try hard. A gamer will do whatever it takes to help the team win. A gamer never quits. 36 37 The Playground Playbook CHAPTER 7: GAME STRATEGIES After learning the rules and skills needed to play a game, use the following tips for developing strategies. They’ll help you better plan out ways for success. “What’s the score?” Always know the score of the game you’re playing in. It will affect how you and your opponent make certain decisions as a player. “Watch out; he/she is fast!” Find out what your teammates strengths and weaknesses are. This way, you can help them succeed and avoid mistakes. For example, if a teammate has trouble catching fast passes, throw the ball to him/her more slowly. 38 39 The Playground Playbook Chapter 7: Game Strategies Learn what your opponents’ strengths and weaknesses are, too. Then compete against them in ways that’ll give you and your team the advantage. you!”). Communicating also means talking about new strategies when there’s a break in the action. Coach’s Tip: Strategy means planning. It helps both a player and a team to have a plan before a game. Think to yourself and talk to your teammates about what may be the best way to do well. Use what you may know about the opponents, the boundaries, and even the weather, which may affect planning, too. Great teams prepare wisely before a game even starts. “Fake one way; go the other.” In sports it’s helpful to be tricky sometimes. Try to sometimes look in a different direction than you’re planning to run, or don’t look at the teammate you’re going to throw or kick the ball to. This is a fake—pretending to do one thing only to do another. Fakes are important ways to create the space needed to get past defenders on the other team, for example, pretending to go left then going right, or looking one way and passing the ball in the other direction. Learn how to use fakes. If you do the same thing the same way every time, opponents will start to figure it out. “Hey, look out!” Communicate. Talk to one another during game action. Alert teammates during gameplay when they’re in danger (“Look “Look out!” or “Man on!”) or in the clear (“You’re free!” or “Nobody’s around 40 Coach’s Tip: Another type of talking you may hear sometimes is “smack talk” or “trash talk.” This kind of talk is usually playful. It is used most of the time to upset, anger, and distract opponents. It’s more common in games played by teenagers or adults. Players trash talk to make you play worse, as a trick to make you forget about playing well. Don’t worry or take it personally. Stay 41 The Playground Playbook Chapter 7: Game Strategies focused on your job, role, and the team’s strategy. Don’t get sidetracked by your emotions! CHAPTER 7 REVIEW: “If I pass it there the other team will steal it.” Think ahead, anticipate, and react. Think Ahead: This is a big key in game playing. As a player, consider the good and bad of what might happen before attempting to do something. Anticipate: Do you have a feeling about what an opponent wants to do? Does he or she want to pass the ball to the player you’re guarding? Then anticipate the pass and steal it! Think about what the opponent may want to do. It can help you recognize where the action will be next on the playground. “GAME STRATEGIES”—THE TOP FIVE KEYS: 1. Know the score. It may help determine how to make certain decisions. 2. Learn the strengths and weaknesses of teammates and opponents for maximum performance. 3. Use fakes and tricks. 4. Communicate with teammates during the game and breaks in the action. Discuss strategies, shout out warnings, and speak to each other to avoid confusion. 5. Think ahead, anticipate, and react. React: Not every action can be planned during games. All players have to create and react in an instant sometimes. When you have to make sudden choices, don’t hesitate. Trust yourself and make the move quickly. If you wait too long, it’ll often be too late. 42 43 The Playground Playbook CHAPTER 8: THE TOUGHNESS LIST All players must be able to handle tough situations. Understand what’s expected of you when things don’t go well. “I don’t want to play anymore because it’s raining now.” Weather can change, but that doesn’t mean a game will stop. Be ready to play without complaining or making excuses in any conditions. Whether it’s raining, cold, hot, windy, or snowing, focus on the game—not the conditions. Never be shocked if the weather changes. Check the forecast beforehand, and dress appropriately. Bring clothes to school or the park to change into if the weather changes. Never make excuses about the conditions. Everyone has to play under the same circumstances as you. 44 45 The Playground Playbook Chapter 8: The Toughness List “That was a bad call!” There are no official referees or umpires in playground games—kids make their own calls. Bad calls will happen. Some kids will cheat. Others will make honest mistakes. Continue to play regardless. The two fastest solutions to calls two teams can’t agree upon are to “choose it” or “do the play over” then move on (review the “Out!” “Safe!” section in Chapter 5). Either way, remember to keep playing and put the argument behind you. Continuing to be distracted by the past will affect your play in the future. “It hurts!” All players will get hurt. Players will bump into others, get hit by the ball, or wind up with scrapes, cuts, and bruises. Opponents may cause these accidents, but most of the time it’s not on purpose. Get used to it. That’s the deal if you want to play. A smart team or player will build strategies that best suit the playing conditions. Recognize what can or can’t be achieved based on the size and condition of the field or playground and as a result of bad weather. Give yourself the 30-second rule. If you cry, try to stop in less than thirty seconds. If you fall, try to get up and walk it off in less than thirty seconds. Don’t hold the game up over a minor ache or pain. If it only hurts a little, you must do your best to hang in there and keep playing. All players—from kids on the playground to the pros we see on television—have to play through small injuries. However, if it hurts for more than a minute or two, or if you can’t use a body part at all, then you may need to stop playing, go to the nurse’s office, or see another adult. 46 47 Coach’s Tip: The Playground Playbook Chapter 8: The Toughness List Never cry or pretend you’re hurt to make others feel bad for you or to get a favorable call. Others will soon realize you’re trying to gain an edge by crying or faking an injury and won’t be so quick to let you get away with it next time, when you may really be injured. CHAPTER 8 REVIEW: Coach’s Tip: “It was his/her fault!” We all make mistakes when we play. Sometimes a lucky event happens against us that’s nobody’s fault. The other team may also make a great play we can’t prevent. Whatever causes the other team to succeed, never blame a teammate for it, especially in front of the entire group. “THE TOUGHNESS LIST”—THE TOP FIVE KEYS: 1. Players are expected to play in many types of bad weather conditions. 2. Bad calls will happen. It’s part of the game. 3. All players will experience some pain. If it only hurts a little, keep going. Remember the 30-second rule. 4. Don’t blame others for your own mistakes. This isn’t nice or sportsmanlike and can hurt the team’s spirit, as well. 5. Everyone struggles at times. Continue to trust yourself and never give up. Prepare for the next opportunity. Stay positive. Doing so may cause problems. A team that can’t get along and work together will find it hard to be successful. If you make a mistake, it’s not necessary to apologize, but don’t blame another player for it either. “I can’t make a basket.” Every player will go through difficult times, when things just aren’t working. Don’t complain about it out loud. Stay focused, not frustrated. Don’t blame others for your own mistakes, either. Just accept the fact that all players fail sometimes, and start preparing for the next moment. Soon another opportunity to help the team will arrive. Be ready for it. 48 49 Afterword: Congratulations! Now that you’ve read The Playground Playbook Playbook, you’ve learned how to join games, behave during game action, know what to expect from others, and understand what will be expected of you as a player. Games and sports are for everyone to enjoy. I hope this book makes life easier for you on the playground. Keep the book handy and go back to review its keys and tips when challenges arise for you out there. Here’s one final word of advice: Practice! Work on your skills alone and with others. Learn the proper techniques from coaches, adults, and how-to books and videos. You’ll improve only if you put the time in. Have fun, and good luck in the game! 51 About The Author: Todd Rosenthal played four seasons of professional minor league baseball. At the University of Connecticut, he majored in Sociology and graduated as the baseball program’s all time hit leader. During his years at Scarsdale High School, Todd was named Daily News All Star in both baseball and basketball and was also named USA Today New York State male athlete of the year during his senior year. For the past twenty years he has worked as a sports instructor with children throughout the tri-state area. As a creative writer Todd has contributed to notable sources such as East Village Radio and The Bleacher Report. As a songwriter he has written and performed songs for various bands that have been used in motion pictures and major networks such as TNT, MTV and NBA.com. Todd lives in downtown Manhattan. 53
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