The expanding search ratio of a graph Spyros Angelopoulos* Christoph Dürr* Thomas Lidbetter** *Sorbonne Universités, UPMC Univ Paris 06, CNRS, LIP6, Paris, France **Department of Mathematics, London School of Economics, UK Background β’ Searching a fixed graph (Koutsoupias, Papadimitriou, Yannakakis, 1996) β’ Mining coal or finding terrorists: The expanding search paradigm (Alpern, L., 2013) Expanding search An expanding search of a (weighted, connected) graph with root π is a sequence of edges each one of which is incident to a previously searched vertex. 1 3 3 2 2 π 1 Search time 3 1 2 2 3 1 π π For a search π, and vertex π, the search time π(π, π) is the time π is first discovered. Eg. π(π, π) = 3+2 +2 = 7 The normalized search time, π(π, π) is π(π, π)/π(π, π). Eg. π π, π = 7/2 = 3.5 Search ratio 1 3 3 2 1 2 Eg. ππ = 3.5 π The search ratio ππ of π is max π(π, π) . π The search ratio π of a graph πΊ is min ππ = min max π(π, π). π π π If π minimises the search ratio we say π is optimal. Proposition For trees or graphs with unit edge weights, it is optimal to search the vertices in order of their distance from O. 1 3 3 2 2 π 1 Counterexample for weighted graphs 7 6 10 5 π Counterexample for weighted graphs 7 6 10 5 π Theorem It is NP-complete to decide whether π β€ π . Proof: Reduction from 3-SAT. Theorem There is a polynomial time algorithm that approximates the search ratio within a factor of 4log 4 + π < 5.55 . Proof sketch: πΊ Min. cost tree containing all vertices at distance β€ 8 from π. Min. cost tree containing all vertices at distance β€ 4 from π. Min. cost tree containing all vertices at distance β€ 2 from π. π Randomized search ratio For a randomized search π and a vertex π, the expected search time and expecte normalized search time are denoted by π(π , π) and π π , π . The randomized search ratio ππ of a random search π is max π(π , π). π The randomized search ratio π of a graph is min ππ = min max π(π , π). π π π Game theoretic interpretation Finding the optimal randomized search is equivalent to finding the optimal strategy in a zero-sum search game between a Searcher and Hider. 2 1 Hider/Searcher 1,2 2,1 1 1 3 2 3/2 1 π Optimal randomized search: start with short edge with probability 4/5 and long edge with probability 1/5. Randomized search ratio, π = 7/5. 2-approximate strategy Proposition: For trees or graphs with unit length edges, the optimal deterministic strategy is a 2-approximation for the optimal randomized strategy. Example 1 π 1 π 1 π = π and π β π/2 Randomization can be very bad π β 1 but searching in a random order has search ratio β πΏ/2 πΏβ«1 1 π Randomized star search π2 ππ π3 1 = π1 β€ π2 β€ β― β€ ππ π1 π π1 π2 π3 ππ Idea: randomize in βstagesβ Randomize between all edges with length π satisfying 2π β€ π < 2π+1 for π = 0,1,2, β¦ Unfortunately, it doesnβt workβ¦ π This has search ratio 2π β = π. 2 2 β 2β 2β 1 π 2 But π β π . 2 Better idea: randomize in βrandom stagesβ π₯1 1 π π₯2 2 π₯3 4 π₯πβ1 8 2πβ2 π₯π 2πβ1 2π Better idea: randomize in βrandom stagesβ π₯1 1 π π₯2 2 π₯3 4 π₯πβ1 8 2πβ2 π₯π 2πβ1 2π Better idea: randomize in βrandom stagesβ π₯1 1 π π₯2 2 π₯3 4 π₯πβ1 8 2πβ2 π₯π 2πβ1 2π Better idea: randomize in βrandom stagesβ π₯1 1 π π₯2 2 π₯3 4 π₯πβ1 8 2πβ2 π₯π 2πβ1 2π Better idea: randomize in βrandom stagesβ π₯1 1 π₯2 2 π₯3 4 π₯πβ1 8 2πβ2 π₯π 2πβ1 2π Theorem: This has an approximation ratio of 5/4. π Idea of proof Bound π from below using a collection of mixed Hider strategies: Lemma: If the Hider chooses from the edges π = 1,2, β¦ π with probability proportional to the square of the length ππ of the edge, the expected search ratio is at least 1 2 1+ 2 π π=1 ππ π 2 π π π=1 . An exactly optimal randomized search Theorem: If the lengths of the edges βdonβt increase too fastβ then the optimal randomized search can be found inductively and 1 2 1+ 2 π π π=1 π 2 π π π=1 π . Theorem: The graph with π edges that has maximum randomized search ratio is the one with equal length edges, i.e. π β€ (π + 1)/2. Further directions β’ Computational complexity of finding randomized search ratio? β’ Continuous versionβ¦
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