Ti Uru - Maori at Muritai / FrontPage

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Tahi, Rua: A game with a different action for the numbers from tahi (1) to tekau (10)
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The numbers build up each time and go back to the start (e.g. tahi, tahi–rua-tahi, tahirua-toru-rua-tahi, tahi-rua-toru-wha-toru-rua-tahi all the way up to tekau)
Actions for each number are:
Tahi (On thighs)
Ono (Up)
Rua (Clap)
Whitu (Left down)
Whanowhano: 1 on 1 activity,
Toru (Left)
Wha (Right) Rima (Down)
Waru (Right down)
Iwa (In)
Tekau (Out)
 Small area needed, indoors is fine.
The aim:
 To jump as high as you can and catch your opponent landing in the same position as
you
Rules:
 Players face each other
 Call of ‘whano” starts the kemu (game)
 On “whano” players jump in the air and then land in one of 4 positions.
o Feet together
o Feet apart
o Right foot forwards
o Left foot forwards
 If they players land in a mirror image the first player to call “Hi!” gets the point.
 If both players call “Hi!” then the player who calls loudest is wins the point!
 Play is restarted after each point, the game can be played for a set amount of points or
time.
Variations:
 Each player has turns calling “whano” if the pair land in mirror image the caller gets
the point and you play on.
 Can play elimination style
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Manu Ti: 1 on 1 activity
 Small area needed, indoors is fine.
 Need a feather or piece of folded A4 paper.
The aim:
 To snatch the feather out of the other players mouths without hitting them in the head.
Rules:
 Facing each other must be within reaching distance.
 Feet fixed in place.
 Started by the ref calling out “Manu Ti”.
 Players try to grab their opponents feather/paper while dodging their opponents
attempts to grab their own.
 Winner is the first to snatch the feather or piece of paper out of the other players
mouth.
Variations:
 Groups of players in a circle.
 Groups can play elimination style.
 Using rippers worn on belts.
Mitimiti: 1 on 1 activity, that was traditionally used to train soldiers in hand to hand
combat.
The aim:
 To strike your opponent with an open hand, palms facing upwards, while the
opposition tries to evade the attacker.
Rules:
 Players stand opposite each other at arms length.
 Both players feet must remain planted or point to the other player
 Call of ‘mitimit” starts the kemu (game)
 Level 1 is to hit the shoulder, level 2 shoulder and the waist, level 3 shoulder, waist
and the knees.
 Remember it's more of a tag than a smash! If you hit your opponent hard, then they
can get you back!
 Each player has 10 attempts to strike the opposing player, if they hit the target they
score a point, if they miss, the opponent gets a point.
Variations:
 To play 30-60 seconds for each person to attack, add up the points from hits and
misses to determine the winner
 If you get past level 3 you can add blocking and any one can strike at any time.
 Can play elimination style
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Pukana: Another action game with a beat, similar to “yee haa” or “moose”.
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The opening refrain is “Tenei te kemu, pukana, pukana, raiti hi, raiti ha.” (The parts
in bold everyone says/sings). Players carry the beat by stamping and moving hands
from side to side (Utaina actions).
After that the beat actions continue.
The levels:
words to say – the action
- What the action does
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Level 1: Pukana –
- Passes in the direction of your
action
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Level 2: Aue –
- Pass across the circle to the person
you aim at
Hi –
- Receive a pass from across the
circle
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Level 3:
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Level 4: Make a mistake and you’re knocked out. This person starts the next round.
- Tautoko (support) the person
receiving the pass from across the circle
Poi Rakau: Small group cooperation game to improve hand eye coordination,
 Small area needed, indoors is fine just mind the floor.
 Need Rakau
The aim:
 To pass the rakau with out dropping it or hitting other players
Rules:
 1 person in the middle (putahi) of the group passes out to the circle
 If the (putahi) person passes with their right hand, then the catcher must catch with
their left hand and pass to the next person on their left, that person passes back to the
middle.
 Other actions can be added, such as leg lifts or head tilts and the catcher must copy.
 Noises can also be added Jumping actions or clapping before the catch
Maui Matou Variation:
 Rakau placed standing up on the ground
 The ref calls “Maui” (left) or “Matou” (right)
 The players leave their rakau and move quickly to the left or right trying to catch the
rakau before it touches the ground
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A player can be eliminated if they don’t catch the next rakau or make a bad pass
(where the other player has NO chance of getting to the rakau before it hits the
ground)