Warm Up Games QuickTime™ and a decompressor are needed to see this picture. Tahi, Rua: A game with a different action for the numbers from tahi (1) to tekau (10) The numbers build up each time and go back to the start (e.g. tahi, tahi–rua-tahi, tahirua-toru-rua-tahi, tahi-rua-toru-wha-toru-rua-tahi all the way up to tekau) Actions for each number are: Tahi (On thighs) Ono (Up) Rua (Clap) Whitu (Left down) Whanowhano: 1 on 1 activity, Toru (Left) Wha (Right) Rima (Down) Waru (Right down) Iwa (In) Tekau (Out) Small area needed, indoors is fine. The aim: To jump as high as you can and catch your opponent landing in the same position as you Rules: Players face each other Call of ‘whano” starts the kemu (game) On “whano” players jump in the air and then land in one of 4 positions. o Feet together o Feet apart o Right foot forwards o Left foot forwards If they players land in a mirror image the first player to call “Hi!” gets the point. If both players call “Hi!” then the player who calls loudest is wins the point! Play is restarted after each point, the game can be played for a set amount of points or time. Variations: Each player has turns calling “whano” if the pair land in mirror image the caller gets the point and you play on. Can play elimination style Warm Up Games QuickTime™ and a decompressor are needed to see this picture. Manu Ti: 1 on 1 activity Small area needed, indoors is fine. Need a feather or piece of folded A4 paper. The aim: To snatch the feather out of the other players mouths without hitting them in the head. Rules: Facing each other must be within reaching distance. Feet fixed in place. Started by the ref calling out “Manu Ti”. Players try to grab their opponents feather/paper while dodging their opponents attempts to grab their own. Winner is the first to snatch the feather or piece of paper out of the other players mouth. Variations: Groups of players in a circle. Groups can play elimination style. Using rippers worn on belts. Mitimiti: 1 on 1 activity, that was traditionally used to train soldiers in hand to hand combat. The aim: To strike your opponent with an open hand, palms facing upwards, while the opposition tries to evade the attacker. Rules: Players stand opposite each other at arms length. Both players feet must remain planted or point to the other player Call of ‘mitimit” starts the kemu (game) Level 1 is to hit the shoulder, level 2 shoulder and the waist, level 3 shoulder, waist and the knees. Remember it's more of a tag than a smash! If you hit your opponent hard, then they can get you back! Each player has 10 attempts to strike the opposing player, if they hit the target they score a point, if they miss, the opponent gets a point. Variations: To play 30-60 seconds for each person to attack, add up the points from hits and misses to determine the winner If you get past level 3 you can add blocking and any one can strike at any time. Can play elimination style Warm Up Games QuickTime™ and a decompressor are needed to see this picture. Pukana: Another action game with a beat, similar to “yee haa” or “moose”. The opening refrain is “Tenei te kemu, pukana, pukana, raiti hi, raiti ha.” (The parts in bold everyone says/sings). Players carry the beat by stamping and moving hands from side to side (Utaina actions). After that the beat actions continue. The levels: words to say – the action - What the action does Level 1: Pukana – - Passes in the direction of your action Level 2: Aue – - Pass across the circle to the person you aim at Hi – - Receive a pass from across the circle Level 3: Level 4: Make a mistake and you’re knocked out. This person starts the next round. - Tautoko (support) the person receiving the pass from across the circle Poi Rakau: Small group cooperation game to improve hand eye coordination, Small area needed, indoors is fine just mind the floor. Need Rakau The aim: To pass the rakau with out dropping it or hitting other players Rules: 1 person in the middle (putahi) of the group passes out to the circle If the (putahi) person passes with their right hand, then the catcher must catch with their left hand and pass to the next person on their left, that person passes back to the middle. Other actions can be added, such as leg lifts or head tilts and the catcher must copy. Noises can also be added Jumping actions or clapping before the catch Maui Matou Variation: Rakau placed standing up on the ground The ref calls “Maui” (left) or “Matou” (right) The players leave their rakau and move quickly to the left or right trying to catch the rakau before it touches the ground A player can be eliminated if they don’t catch the next rakau or make a bad pass (where the other player has NO chance of getting to the rakau before it hits the ground)
© Copyright 2025 Paperzz