Clinical reasoning Case history (+ evaluation) General impression of the patient Diagnosis + treatment Supplementary examination First physical examination Differential diagnosis + deduction Examination of organ systems Problem list Serious games Accescible, safe and authentic environment for practicing skills Source: Maurits-Instituut, the Netherlands Availability of serious games in veterinary medicine is scarce interdisciplinary project with veterinary and computing science honours students for development of a game Aims of the project For the participating veterinary students Deepen their knowledge regarding the structure of the clinical reasoning process Broaden their horizon Gain insight in the work processes of a different discipline For all the veterinary students Practice their clinical reasoning skills in an interactive way For the participating computing science students familiarize them with the process of designing software for a commissioning party Development: methods Time box planning with the MoSCoW method Category Definition Must have Those features that the project would be able to deliver within the defined time box Should have Those features that have fair chance of being delivered within the defined time box Could have Those features that the project could deliver within the defined time box if everything went extraordinarily well Won’t have Features for which there is not enough budget to develop them Weekly meetings for discussion, testing and feedback Participation in lectures Development Dr. Y. van Zeeland and Dr. N. Schoemaker (holding the ferret) with two computing science students Development 3D work by the computing science students (examination table with ferret) Computing science students visiting FVM Challenges Technical languages Computing Science students following lessons at the FVM Understanding the clinical reasoning process Technical breakdown Designment of case plot Planning of the meetings (Variable) delegation of students Group leaders The first prototype Software ‘Furo’ Allows teachers to program new cases Gives students feedback following each step The first prototype Workspace for the teacher to create new cases (case histories) The first prototype The first prototype The 3D art work The first prototype Physical examination from the students’ view The first prototype Sorting the problemlist and coulping the symptoms to several diseases in differential diagnoses The first prototype Additional examinations The first prototype Therapy and evaluation The first prototype Feedback and an evaluation for the student Weekly meeting https://vimeo.com/172086358 Conclusion Students’ experience: very educational project • Better insight in the clinical reasoning process • Better understanding of the work of the other discipline • Better remembering of the subject matter The games will be used for educational purposes on the FVM • Currently in test phase Acknowledgements Dr. Y. van Zeeland Dr. N. Schoemaker Dr. W. Hürst Dr. B. Swildens [email protected]
© Copyright 2026 Paperzz