Virtual Learning Technologies for the Digital Generation Grand Challenges in Medical Education Increasing education efficiency – New fields: genetics, informatics A torrent or flood of knowledge … while retaining humanistic values Employing modern educational tools – “Authentic” learning situations Virtual patients & Task simulations Team based work - by simulating the work world Developing metrics for teaching quality and learning outcome – Embed assessment instrumentation within each lesson Human Patient Simulator: One-person exercises in simulation centers More manikin-based learning: Multi-person exercises in a simulation center Virtual Emergency Department 2004: Multi-person exercises in a virtual world Videogame technology Online exercises One–, or Multiple ‘patients’ Real people log in and take roles Patient is a ‘robot’ that responds to commands Virtual Emergency Department Users access ‘information’ and exercise ‘decisions’ through menu Patient physiology is small set of rules Interactive scenario is followed by debrief Emergency Dept. Team Training • Is the Virtual ED effective? • Is there a significant difference between the two methods? Human Patient Simulator “HPS” (n=14) pretest case 4 training cases posttest case Virtual ED Simulator (n=16) pretest case 4 training cases posttest case 30 medical students & interns Comparison of Pre & Post Mean Scores HPS Group Virtual ED Group 50.00 Mean Scores 40.00 30.00 20.00 10.00 0.00 Pretest Sum Scores Posttest Sum Scores Pretest Sum Scores Posttest Sum Scores Nine interns did the ‘right Dx & Rx’, Scored Data/ All Subjects 100100 90 80 80 70 60 60 40 50 20 40 0 30 20 10 0 %- possible points %- of Possible Points Percentage of individual scored points % Pre % Post Pre Post 1 2 3 4 5 6 7 8 9 Student # Airway Breathing Circulation Disability Exposure Secondary survey Other actions Average improvement between pre- and posttest was 23 % after practicing on four critically ill virtual patients . . . training in a Virtual Virtual Environment s . . . Mimic Real Places Creating 3D environments for learning, practicing, Stanford Emergency Department PATIENT CARE with INDIVIDUAL CASUALTIES QuickTime™ and a TIFF (Uncompressed) decompressor are needed to see this picture. . . . training in a Virtual World Stanford Emergency Department PATIENT CARE IN MASS CASUALTY EVENTS, & AMID THE CHAOS What do EM–MDs and RNs think? Q4: Q5:How Howuseful usefuldo doyou youthink thinkthese thesesimulation simulationexercises exercises would would be forbe learning to initially assess and manage patients for learning to work as a member of antrauma Emergency in the Emergency DepartmentDepartment? team? Percentage of participants Percentage of participants 9090 8080 7070 6060 5050 4040 3030 2020 Virtual Virtual World Group HPS HPS Group 1010 00 11 22 33 44 55 RatingScale Scale(1=low; (1=low;5=high) 5=high) Rating . . . training in a Virtual World In conclusion New educational tools are: Immersive and interactive Action oriented with role playing Representing authentic work situations Current learning technologies: Virtual worlds parallel the real world Afford practice with virtual-real patients – with physiology, at a low cost, anytime, anywhere Allow ‘what-if?’ scenarios that prevent mistakes and improve safety in the real world Thank you, APAN ! http://summit.stanford.edu/ Wm. LeRoy Heinrichs Professor (Emeritus) of Ob/Gyn / SUMMIT Colleagues at SUMMIT – Pat Youngblood Sean Kung, Robert Cheng, Kingsley Willis, Parvati Dev Colleagues at Forterra Systems – Laura Kusumoto, Arnold Hendrick, Steve Hanstead
© Copyright 2026 Paperzz