The Role of Play in Learning with Technology

Want to play around while you’re waiting for the webinar
to start? Use the whiteboard’s drawing tools to adapt the
circles into different objects (see example).
Source: Experiences in Visual Thinking by Robert McKim
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The Role of Play in Learning with
Technology
ELI Webinar
5/4/09
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Gail MatthewsDeNatale
Barbara Draude
Associate Director,
Academic Technology,
Simmons College
Assistant Vice President
for Academic and
Instructional Technologies
Middle Tennessee State
University
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Objectives
• Discuss theories of “playful learning”
• Share examples of faculty-developed,
play-based learning experiences
• Provide advice and guiding questions
for the development of play-based learning
experiences on your campus
• Link to additional resources on playbased learning
• Together, use technology to experience
play
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Let’s Play!
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What do the “Experts” Say?
Koster – Fun = Challenge at Edge of Ability
Osterweil – Four Freedoms of Play
Sutton-Smith – The Ambiguity of Play
Nat’l Institute of Play – Seven Patterns
Strong Museum – Six Elements of Play
Read more at http://playfullearning.pbworks.com/
Theoretical-Models-for-Play
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What’s Going on While at Play?
Open-ended
Emergent collaboration
and group process
“Convergent” process
for multimedia composition
Youth directed, Youth generated
Deep engagement and personal investment
Bricolage (Tinkering)
Improvisation
Risk-taking
Imitation
Experimentation
Fantasy
Multiple drafts/iterations
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Question Break
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MTSU Faculty Examples
Dr. Carolyn Hopper, English (Study Skills)
“Play builds on a student’s intent to learn,
strengthens synaptic connections and allows
students to learn from their mistakes without the
stakes being too high”
PRACTICE AND LOW STAKES ASSESSMENT –
activities to review content and knowledge-based
information, as with computer games, students can
“level up” when ready
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MTSU Faculty Examples
Dr. Don Roy, Marketing
Play “blends content learning with process
learning,” playing this simulation gives the students
the “chance to apply principles to give them a feel
for marketing.”
DATA MANIPULATION – activities to provide
opportunities to apply content to situations
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MTSU Faculty Examples
Dr. Scott Seipel, Computer Information Systems
(Authored a multiplayer online decision making
game called The OPEC Game) When playing the
game “the students are engaged, involved and
really feel it;” “by the end of the semester, the
students will beg to play the game.”
ROLE PLAY, SIMULATIONS, IMMERSIVE
ENVIRONMENTS – activities to provide
opportunities to apply content to “real-life” situations
and allow for higher order problem-solving and
analysis applications
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Designing for play-based learning
Dr. Mary Jane Tracy
Honors Program
Simmons College
Author of the educational game
entitled "Greenwich Village,
1913, Suffrage, Labor, and the
New Woman"
NOTE: This clip is an excerpt from a longer interview.
Hear it all at http://playfullearning.pbworks.com/
Designing+for+Play-Based+Learning
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What About You?
Use the chat to share examples of
playful learning at your own
institutions
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Guiding Questions for successful
play-based learning experiences
• What learning objectives are you trying to
accomplish?
• What timing and resources constraints do you
face?
• What resources do you have available to
“play the game”?
• What support do you have available to help
you in the design and implementation?
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Resources
• http://playfullearning.pbworks.com/TheoreticalModels-for-Play
• http://playfullearning.pbworks.com/BibWebliography
• http://playfullearning.pbworks.com/Play-Quotes
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Final Comments and Questions
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Thanks
• Gail Matthews-DeNatale
– [email protected]
• Barbara Draude
– [email protected]
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