Want to play around while you’re waiting for the webinar to start? Use the whiteboard’s drawing tools to adapt the circles into different objects (see example). Source: Experiences in Visual Thinking by Robert McKim 1 The Role of Play in Learning with Technology ELI Webinar 5/4/09 2 Gail MatthewsDeNatale Barbara Draude Associate Director, Academic Technology, Simmons College Assistant Vice President for Academic and Instructional Technologies Middle Tennessee State University 3 Objectives • Discuss theories of “playful learning” • Share examples of faculty-developed, play-based learning experiences • Provide advice and guiding questions for the development of play-based learning experiences on your campus • Link to additional resources on playbased learning • Together, use technology to experience play 4 Let’s Play! 5 What do the “Experts” Say? Koster – Fun = Challenge at Edge of Ability Osterweil – Four Freedoms of Play Sutton-Smith – The Ambiguity of Play Nat’l Institute of Play – Seven Patterns Strong Museum – Six Elements of Play Read more at http://playfullearning.pbworks.com/ Theoretical-Models-for-Play 6 What’s Going on While at Play? Open-ended Emergent collaboration and group process “Convergent” process for multimedia composition Youth directed, Youth generated Deep engagement and personal investment Bricolage (Tinkering) Improvisation Risk-taking Imitation Experimentation Fantasy Multiple drafts/iterations 7 Question Break 8 MTSU Faculty Examples Dr. Carolyn Hopper, English (Study Skills) “Play builds on a student’s intent to learn, strengthens synaptic connections and allows students to learn from their mistakes without the stakes being too high” PRACTICE AND LOW STAKES ASSESSMENT – activities to review content and knowledge-based information, as with computer games, students can “level up” when ready 9 MTSU Faculty Examples Dr. Don Roy, Marketing Play “blends content learning with process learning,” playing this simulation gives the students the “chance to apply principles to give them a feel for marketing.” DATA MANIPULATION – activities to provide opportunities to apply content to situations 10 MTSU Faculty Examples Dr. Scott Seipel, Computer Information Systems (Authored a multiplayer online decision making game called The OPEC Game) When playing the game “the students are engaged, involved and really feel it;” “by the end of the semester, the students will beg to play the game.” ROLE PLAY, SIMULATIONS, IMMERSIVE ENVIRONMENTS – activities to provide opportunities to apply content to “real-life” situations and allow for higher order problem-solving and analysis applications 11 Designing for play-based learning Dr. Mary Jane Tracy Honors Program Simmons College Author of the educational game entitled "Greenwich Village, 1913, Suffrage, Labor, and the New Woman" NOTE: This clip is an excerpt from a longer interview. Hear it all at http://playfullearning.pbworks.com/ Designing+for+Play-Based+Learning 12 What About You? Use the chat to share examples of playful learning at your own institutions 13 Guiding Questions for successful play-based learning experiences • What learning objectives are you trying to accomplish? • What timing and resources constraints do you face? • What resources do you have available to “play the game”? • What support do you have available to help you in the design and implementation? 14 Resources • http://playfullearning.pbworks.com/TheoreticalModels-for-Play • http://playfullearning.pbworks.com/BibWebliography • http://playfullearning.pbworks.com/Play-Quotes 15 Final Comments and Questions 16 Thanks • Gail Matthews-DeNatale – [email protected] • Barbara Draude – [email protected] 17
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