Cognitive Psychology Spring 2005 -Review SessionPascal Wallisch University of Chicago Overview •Final logistics (5 minutes) •Study tips (5 minutes) •Some notes on the class as such (5 minutes) •Overview and overarching issues (5 minutes) •Review of the 10 topics (4 minutes each = 40 minutes) The final •Is on Wednesday, 06/08/2005, 1.30-3.30 pm •Is 2 hours long (duh) •Will be proctored by me (and other TAs) •Is in TBA The final •Contains 12 essay questions, 11 of which have to be done… •Contains 20 MC questions, all of which have to be done. •Is comprehensive, with an emphasis on the things that were not covered yet. Things from the TAs lectures will ALSO be on the exam. Exam-taking tips derived from this • Be as concise as possible, no narratives please. • “Essay question” is a trick term. No one expects you to write an essay. In fact, don’t do that. • One-or two-sentence answers to sub-questions (see my “Sample Solutions” for the midterm for that). Don’t take this as an encouragement to omit things. • Make sure to answer the questions as focused and relevant as possible. • Save the BS/Shotgun-approach as a last resort. • Don’t voluntarily give up your exam. Wait until I ask you to hand it in. Study tips • Be sure to be able to understand all concepts that are mentioned in the lecture notes. Be able to write a short paragraph for each one of them. • Try to identify underlying themes in the course materials. There are some underlying threads running through them. I’m pretty sure that she will ask for them. • Go over the two midterms and make sure you understand what was asked there. It’s not impossible that lightning strikes twice • Pay particular attention to Language, Problem Solving and Reasoning, since these weren’t covered yet. • Go over your QALMRIs. The papers are important. How I would study • Go through the whole book. • Summarize each piece of information in terms of a question. (and an answer) • On Study-cards or on a PC. • The book has 580 pages. This kind of information can usually be compressed in a ratio of 1:5. • You will end up with a ~100 page summary (on a PC). • Learn that by heart. Questions and answers, until you know the answers to all questions. • If time is of the issue: Go through the lecture notes and do the above only for topics that are on the lecture notes (from the book) and don’t do it for things that were explicitly covered on the midterms. • That’s how I would do it. It works. I developed this method studying for the german undergraduate comprehensive exams. To get a degree. • That were 4000 pages of information that I compressed on 1500 pages (low factor because of dense information). I memorized that. And do it since. It never failed. • Most of the learning occurs in MAKING the summary because one does deep processing (needs to understand it in order to summarize it), does motor processing and puts it into the appropriate format. Finally… • Utilize the John Henry effect (Google this) Overarching issues • The concept of a mental representation • The reduction of computational complexity • Cogpsy is more about methods rather than issues Mental representations • Mediate between Stimulus and Behavior • We don’t act on a stimulus, we act on our mental representation of a stimulus. • We don’t perceive a stimulus, we perceive a mental representation of a stimulus. • Mental representations have different properties in Perception, Imagery, Memory, Categorization, Language, Decision making, Reasoning, etc. • Mental representations are crucial for success, e.g. Problem solving, Creativity. • Often issues in cognitive psychology revolve around the nature and the properties of mental representations, e.g. the Imagery debate. Cognitive Complexity • The world is complex. So are our theoretical options to behave. We need some way to reduce this complexity in order to behave at all. • Selective mental representation of certain information but not others is a way to reduce computational complexity • Many cognitive processes are implicitly or explicitly aimed at the reduction of computational complexity. • Attention and Categorization can be conceptualized at dealing solely with complexity reduction. But in all other areas, complexity also has to be reduced, particularly Perception, Language, Reasoning, Problem solving and Decision making. Methods • Cognitive Psychology doesn’t bring up many new issues. There are already plenty of issues resulting from Philosophy. • Primarily, Cogpsy brings methods to study and potentially resolve these issues to the table. • Classical methods: Accuracy, Reaction times • Lesioning methods (Ideally: Double dissociation) • Psychophysiological methods: EEG, MEG • Neuroimaging methods: PET, fMRI • Electrophysiological methods: Single-, Multi Unit Recording Cognitive functions 1. Perception 2. Attention 3. Imagery 4. Short Term Memory 5. Long Term Memory 6. Categorization 7. Language 8. Reasoning 9. Problem-solving 10. Decision-making Perception Perception basics *Perception is the formation of a mental representation of the environment. *This representation is NOT isomorphic, but subject to many correspondence errors. *To overcome the inherent ambiguity in sensory data, the brain makes assumptions about the world. (Learnt in phylogeny, ontogeny). Like Gestalt rules. * These assumptions can be uncovered by research with visual illusions and brain damage. Ambiguity • Many different physical objects (the distal stimulus) produce the same pattern on the retina (the proximal stimulus). • This is an inherent ambiguity in perception. • The brain needs to overcome it in order to infer the correct distal stimulus in order to act properly. Example: Laws of object segmentation • Gestalt laws: • Law of similarity: Similar things group • Law of proximity: Things that are near to each other group • Law of good continuation: Smooth angles are preferred • Law of closure: We complete incomplete figures with illusory contours • Law of common fate: Things that are moving together are grouped. • Law of Pragnanz: Overall law, tying the others together. Tendency to see the “Good figure”. Harmonious. Evidence for the Modularity of perception: • Certain brain damages can cause visual agnosia, the failure to interpret visual information, while still seeing it. • Certain brain damages disrupt the perception of motion, but not color and vice versa. • The face inversion effect (the inability of normal observers to recognize inverted faces) and prosopagnosia (the selective inability to recognize faces after brain damage). Attention Attention • Reduces cognitive complexity • Only a few things are perceived, the rest not (example: Change blindness) • That way, one only acts on a subset of stimuli in the real world. • This ensures coordinated and goal-directed actions. Enhances survival. Attention theories • Early selection: Attention is a filter that is imposed before semantic cognitive processing takes place (Broadbent) • Late selection: Attention is a filter that is imposed after semantic processing, but before memory (Cocktail party effect, Treisman) Controlled versus automatic • Controlled processing needs attentional resources. Is done in new tasks, in complications. No popout. • Automatic processing is not limited by attentional resources. Happens involuntarily. For familiar tasks. Example: Stroop task. Popout in visual search. • Transformed by consistent mapping, impaired by flexible mapping (Shiffrin & Schneider) Imagery Imagery • Top-down activation of memory to form a mental image. In the absence of a stimulus! • Down to V1. • Brain areas that are active in perception are also active in imagery. The imagery debates • Pylyshyn: Mental images are represented in a propositional format (language-like). They are arbitrary and hence don’t preserve properties of the actual percept. • Kosslyn: Mental images are represented in an analog format (perception-like). They are not arbitrary and they do preserve properties of the actual perception. Example: Mental rotation. • Kosslyn “won” (not really). The issue was about format, not content. Short term memory Short term memory Coding, Capacity, Retention duration, etc. Serial position effects (primacy, recency, use). Mnemonic strategies: Chunking, rehearsal. Working memory Inferference (Proactive, retroactive) Memory search (serial, exhaustive) •Interference: Proactive 1 vs. 2 Retroactive 1 •Working memory = structured STM Visuospatial sketchpad Central executive Phonological loop 2 Long term memory Concepts to know •Modal model of memory: Sensory memory Short term memory Storage Long term memory Retrieval Information Response •Encoding specificity -Context effect -State dependent learning -Cues! Concepts to know •Explicitness: Explicit vs. Implicit Bla •Memory structure LTM Knowing how to... Knowing that... Declarative Procedural Implicit Episodic Vivid Recall Semantic Knowing Explicit Concepts to know •Sins of memory 7 Long term memory Coding, Capacity, Retention duration, etc. Levels of processing theory Forgetting: Decay, Interference, Overwriting Encoding specificity: State-dependent learning, Context effects, spacing, cues, mood dependent learning. Autobiographical memory -Flashbulb memory (Vivid, yet not more accurate) -Eyewitness testimony (Constructive, Post hoc) -Repressed memories (Controversial, doubtful) -Amnesia (Symptoms) Memory for general knowledge •Dichotomies: Implicit vs. Explicit memory Declarative vs. Procedural memory Semantic vs. Episodic memory •Models: Hierarchical model ACT model Network models Connectionist model Feature comparison model Scripts Schemata Highly inspired by Computer Science, Linguistics Memory (General) • Memory functions: • Allows to make inferences (based on few facts) • Understand new events in terms of old knowledge • Deliver knowledge when needed • Andersons ACT model implements functions: • • • • • Working memory, declarative memory, procedural memory Network model, nodes and relations between them Spread of activation in network Production rules: Goals, Conditions, Resulting Actions Allows to explain goal directed behavior in terms of (working) memory Categorization Categorization • Categories help to reduce cognitive complexity. • By grouping similar or related things • They enable higher cognitive functions like language and reasoning. • They improve the efficiency of lower functions like perception and memory. • The tradeoff is that they might be over inclusive or biased (Stereotypes) Major approaches • Similarity based view • Knowledge based view • Be sure to be able to characterize and contrast both of them Similarity based views • Classical view: Feature lists of necessary and sufficient features. Dichotomous membership, clear boundaries. • Prototype view: Based on the typicality effect. Categories as ideal members with all the characteristic features. Fuzzy boundaries. • Exemplar view: Based on actual instances of objects that are represented. Fuzzy boundaries Explanation-based view • Schemata-theory: Concepts as hierarchically organized Schemata. Explains Prejudice. • Knowledge based view: Relationship between concepts and instances is like theory and data. Things have an “essence”, a nature. There are meaningful relationships between things. These organize the classification into categories and the boundaries between them. • Similarity can’t explain everything. Everything is similar to everything else in an infinite number of ways. What is relevant? • Explanation/Knowledge-based view explains why we categorize both a Great dane and a small dog as dogs, even though they don’t appear similar. But we know about the nature of dogs. That’s why. Language Language • Extremely rare in organisms. Unique to humans? • 4 key properties: • Arbitrarisness (No intrinsic relation between form and meaning of symbols) • Productivity (Allowing an infinite number of expression from a finite set of symbols) • Duality of patterning (Small numbers of speech sounds are combined to form large numbers of meaningful units) • Discreteness (Elements are perceived categorically, not continuously) Structure of Language • Phonology: Investigation of smallest sound units in language. Mc-Gurk effect. • Morphology: Investigation of smallest units of meaning. • Semantics: Investigation between words and their meaning. • Syntax: Investigation of the relation of the order of words in a sentence (and it’s meaning). • Pragmatics: Investigation of the effective use of language (Language, Interaction between it’s context and it’s meaning) Pragmatic rules Gricean maximes: 1. Quantity: Make your contribution just as informative as necessary. 2. Quality: Try to be truthful 3. Relation: Try to be relevant 4. Manner: Try to avoid ambiguity, obscurity. They are supposed to ensure effective communication Top-down and bottom up • Bottom-up: Language processing is bottom up, since it is not influenced by context or higher level information processing (Autonomy). It is functionally encapsulated (Modularity). • Evidence: Brain lesions (language spared, unless one lesions certain areas that cause Aphasia). Involuntary language processing (can’t NOT process language, read) • Top-down: There IS an interaction between top-down and bottom up processing. It is NOT modular or autonomous. • Examples: Phoneme restoration effect (people hear things that are not there, infer from context, cough). Speech segmentation: Boundaries in spoken speech are NOT in the physical stimulus, they are imposed top-down. Reasoning Types of reasoning • Deductive reasoning: Propositional reasoning. From the general law to the specific instance. Secure, but does not gain new information that is not already contained in the propositions. • Inductive reasoning: From specific instances to general laws. Never fully secure, but generates new information, new laws. Probabilistic. Hypothesis testing • Classical: Wason selection task • Shows that people suffer from confirmation bias: People try to confirm their rule instead of trying to falsify it in order to gain insight. • Shows that people are poor at logical reasoning. But not inherently. Putting the material into a semantic context helps. • Also: Baserate neglect. As a typical problem. Problem Solving Problems • Well defined problems: Clear start state, clear goal state, clear operations. • Example: Chess, Tower of Hanoi, Games in general. • Ill-defined, complex problems: Unclear start state, unclear goal state, unclear operations. • Example: Managing a company, waging a war, leading a good life. Strategies of problem solving • Generate and Test: Come up with a lot of solutions and then test them sequentially until success. • Means-End Analysis: Comparing the starting state with the goal state and generating intermediate steps that reduce the discrepancy. • Working backward: Determine the last step before the goal step and then generate steps from there on until one reaches the start position. Useful if there is only possible solution. • Backtracking: Making assumptions, deliberating as-if and undoing them if it turns out that it is a dead-end. • Using analogies: Realize the same underlying structure between a familiar situation and a problem situation and act as if the familiar situation would apply. Famous example: Tumor problem, the gamma knife. Detriments to problem solving • Mental set: Being primed to do a task in a certain way, not in others that might be more efficient. “Tradition”. Example: Luchins (1942). • Constrained problem space: Unnecessary constrains make solutions impossible. Example: 9-dot problem. • Functional fixedness: Thinking that objects have only one, well-defined function. • Inadequate mental representations: Representations lacking the crucial features that would foster insight. Example: Mutilated checkerboard. • Lack of knowledge and expertise: Laypeople categorize on a shallow level and don’t have memories of when they solved similar problems before (like experts would). Fostering Creativity • • • • • • Practice (“10 year” rule) Productivity (the more, the merrier) High IQ Good mental representations Willingness to take risks Personality factors (that increase the former) Decision making Algorithms, Heuristics, Biases • Algorithms yield optimal solutions (if they exist). They provide certainty. But are often practically impossible to apply. Example: Solving chess. • Heuristics are rules of thumb. They yield a solution that is good enough. But no certainty that it will work. Quick and dirty. Example: Doing what everyone else does. They reduce cognitive complexity • Biases are cognitive illusions. Like perceptual illusions, it is hoped that we can understand decision making by investigating it’s illusions. Like in Perception. Unlike Heuristics, they generally diminish the quality of the decision by systematic distortions. Heuristics and Biases • Availability heuristic: Things that are overrepresented in the mental representation are judged to be more likely. • Representativeness heuristic: Things that are easier to represent in the mental representation are judged to be more likely. • Framing bias: Phrasing of a problem matters • Anchoring bias: Starting point of a problem matters • Sunk cost bias: Increased probability to continue an undertaking, once investments have been made into it. • Illusory correlation bias: Tendency to see structures and relations where there are none. • Hindsight bias: Tendency to think that one was right all along. • Overconfidence bias: Tendency to be overly confident of the quality of one’s own judgements. • Confirmation bias: Tendency to seek out information that is likely to confirm one’s hunches. Expected Utility vs. Prospect theory • Expected Utility theory: People calculate probability times value of all possible outcomes of an option, sum it up and take the option with the highest value. People are rational decision makers. Classical Econ. • Prospect theory: The former obviously only works for very limited problems. In real life, people use heuristics to solve problems. They also suffer from biases, particularly the framing effect. This can be explained by different set-points and different slopes of the value function for losses and gains. Hence, People are not rational decision makers. They are irrational or boundedrational at best. (See the Kahneman & Tversky paper for details) Best of luck!
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