how to guide: tag/touch rugby

HOW TO GUIDE: TAG/TOUCH RUGBY
A resource as part of ENGAGE 2015.
Tag Rugby, or Touch Rugby*, is a fun and rapidly growing sport which provides an opportunity to
practically make use of the enthusiasm surrounding the Rugby World Cup.
It may either:
a)
help Christians be pro-active in sharing both the gospel and their lives with friends, family
and colleagues; or
b) help those who are not church-goers to engage with their local church.
* Both Tag Rugby and Touch Rugby will be referred to as “rugby” throughout this document.
Contents
•
Different Event Ideas
2-3
•
Rules – Basic Touch Rugby
4
•
Rules – Basic Tag Rugby
5
•
Pitch
6
•
Fixtures
7
•
Timings
7
•
Tournament Practicalities
8-10
•
Warm Up Games
11
•
Skill Drills
11-12
•
RFU Guidelines – Safeguarding & Insurance
13
•
Factors for Risk Assessment
14
•
Appendix 1: Schedules and Scorecards
15-17
•
Appendix 2: Warm Up Games
18-19
Event Ideas
When organising a rugby event, it is important to make clear whether the event is for adults (14+)
or youth (U14) and whether teams will be male, female or mixed. It is also useful to consider the
purpose of the event, e.g. a chance for someone to speak and explain the gospel or a sporty person
from a local church to share their testimony, or primarily a chance to engage with the local
community and encounter people. 1
Below are 3 ideas for a rugby event.
1. An informal game before or after church.
Really relaxed, creates a natural bridge to speak about church and invite to church. May be kept
small-scale and informal, organized by individuals who invite friends, or advertised locally.
2. An informal rugby tournament
Very relaxed, individuals can get a team together and invite friends or combine with others to form
a team. May be kept small scale and informal e.g. 3 or 4 teams turn up and every team plays each
other.
Both the informal game or informal rugby tournament can be used for a variety of purposes, from
simply a chance to spend time with people to deliberately evangelistic e.g. someone (ideally one of
the players) giving a 2-3 minute thought on the Christian faith or a short testimony at half-time or
between games.
3. Rugby Festival
A rugby festival is a larger event primarily for a community, within a school or at your local rugby
club. People may arrive with teams or join up with others to form teams. It would be a strong
encouragement for Christians to invite friends along and form a team. This would require a more
deliberate & organised advertising campaign locally.
Rugby games or tournament may be run for multiple groups e.g. U12, U16, Adult; men’s, women’s,
mixed.
Skills Clinics or Workshops can be put on for people to “give it a go” or improve specific skills.
The rugby may be run alongside other activities e.g. bouncy castles, face painting, food, drinks, BBQ
etc.
Churches are able to make themselves known through a stand or tent, meet people, provide
information and share the gospel on an individual basis.
Depending on scale and resources, it may be possible to have a chance to share the gospel more
directly with attendees. For example, if there is a screen with speakers, part of the Engage DVD
video could be shown which includes interviews with rugby players and a short evangelistic film. If
a big screen is not available these could be shown on a laptop on a stall for individuals to watch.
In most cases, a prize is recommended for the winner of the rugby tournament. Depending on the
situation, this could vary from a crate of beer (18+ only) or a box of chocolates or sweets to a
trophy and medals (perhaps for a youth competition).
1One
resource which helps to think through the purpose of an event may be found here:
http://veritesport.net/downloads/Stadium.pdf - pp31-40
Engage would like to encourage you to run a festival or tournament at your local rugby club,
especially if it has a mini or juniors section.
During the Rugby World Cup these mini and junior sections will be playing every Sunday morning.
One idea would be for the local church or churches to provide lunch after their matches and then
host an intergenerational tag or touch tournament. This would be an opportunity for mums and
dads to join in with the kids and the church family. The non-contact nature of tag rugby makes this
an ideal opportunity. It may be sensible to choose one or two of the age groups particularly if there
is Christian adult already present as a coach or parent and will ensure the task is managable. This
offers an opportunity to organise something that many clubs do not have the time or energy to do.
Of course care will need to be taken to ensure that this is played in the correct spirit with fun and
enjoyment overriding winning ‘at all costs.’ There is then the chance to share the Christian faith
during this tournament (see below for ideas) or by simply explaining why the local church has
joined in.
Rules
Basic Touch Rugby
These are the basic touch rules. Most importantly ensure everyone is playing by the same rules. For full
rules see: http://englandtouch.org.uk/wp/index.php/about/basics/
Aim: To score a try by putting the ball down in the end zone without being touched. The team with the
most tries wins.
1)
Equal numbers on each team (usually 6);
2)
The ball may only be handled – no kicking;
3)
The ball may only be passed backwards;
4)
To start the game put the ball on the floor at the half way line. On the referee’s whistle tap it with
the foot, pick it up and run;
5)
A “tackle” or “touch” is made by touching the player in possession of the ball (with 1 or 2 hands,
agreed by the teams or referee(s) in advance). Touches can be made anywhere on the body but
must not be made with excessive force;
6)
The defending player should call “touch” when a touch is made (it is a game of honesty as
sometimes touches cannot be felt by the attacker);
7)
When the player with the ball is “touched”, the player must “dump” the ball. This means they stop
running, return to where they were touched (if they kept running), face the opposition, place the ball
on the floor and roll the ball between their legs using their hand. Another attacking player must pick
up the ball to continue the game;
8)
When a “touch” occurs, the defending team must get back “on-side” by retreating 5 metres from
the line of the “touch” toward their own line and wait until the ball is picked up before advancing
forward again;
9)
A team has 6 plays in which to score a try by placing the ball over the opposition’s line. One “play”
begins when the ball is picked up after a touch (or the referee begins play) and ends when the next
touch is made;
10) If a player is “touched” at the end of the 6th play, the player with the ball must stop, place the ball on
the floor and then he and the rest of his team retreat 5 metres and defend. Possession is turned
over to the other team;
11) Possession of the ball passes from the attacking to the defending team if: the ball is dropped, the
ball is passed forward, a kick is made, a player runs off the edge of the pitch, over-vigorous or
aggressive play is made by the attacking team;
12) A “penalty” is awarded meaning the attacking team has another 6 “plays” if: a defender knocks the
ball down onto the floor, the defending team have not all retreated 5 metres, over-vigorous or
aggressive play is made by the defending team;
13) To start a set of 6 plays, place the ball on the floor and roll between the legs;
14) Overly aggressive conduct can be disciplined by sending a player off for 2 minutes, or in severe
cases for the rest of the match;
15) Rolling subs are allowed. An on-field player must come off the pitch near the half way line before
the sub can go on to the pitch near the half way line. In a mixed game to gender ratio must be
maintained.
Basic Tag Rugby
These are the basic tag rules. Most importantly ensure everyone is playing by the same rules. For
full rules see: http://www.tagrugbyevents.org/rules.php
Aim: To score a try by putting the ball down in the end zone without being tagged. The team with
the most tries wins. Try by male = 1 point; try by female = 2 points (although you do not have to
enforce this rule!)
1) Equal numbers on each team (usually 7);
2) Shirts should be tucked in at all times with the tags positioned on either side of the hips;
3) The ball may only be handled – no kicking;
4) The ball may only be passed backwards;
5) A “tap and pass” at the centre of the pitch is used to start the game - put the ball on the floor,
on the referee’s whistle tap it with the foot, pick it up and pass. Defenders must be 7m back
from the ball, and cannot advance until the pass is made;
6) A “tackle” is made by removing one of the two tags from the belt of the player in possession of
the ball;
7) The defending player should hold the tag above their head and shout “tag”;
8) When the player with the ball is tagged, the attacker must pass the ball within 3 seconds and
within 3 steps (for young or new players this could be increased to 5);
9) When a tag occurs, the defending team must get back “on-side” by retreating 1 metre from
the line of the tag towards their own line and wait until the ball is passed before advancing
forward again;
10) Both the attacker and tagger are momentarily out of the game. To be live again the tagger
must give the tag back to the attacker in a sporting manner (not throw it on the floor) and the
attacker must stick the tag back to their belt;
11) The ball carrier must hold the ball in 2 hands when within 3m of the defenders, to avoid
instinctive protection of his/her tags; he/she cannot spin or jump to avoid being tagged;
12) A team has 5 plays in which to score a try by placing the ball over the opposition’s line (for
young or new players this could be increased);
13) If a player is tagged at the end of the 5th play, the player with the ball must stop, place the ball
on the floor and then he and the rest of his team retreat 7m and defend;
14) Possession of the ball passes from the attacking to the defending team if: the ball is dropped
or knocked on, the ball is passed forward, a kick is made, a player runs off the edge of the
pitch, contact is initiated by the attacking team, attackers take longer than 3 secs or more than
3 steps after being tagged to pass the ball, attackers don’t hold the ball in 2 hands within 3m
of defenders; attackers spin or jump;
15) A “penalty” is awarded meaning the attacking team has another 5 “plays” if: a defender knocks
the ball down onto the floor, the defending team are off-side and interfering with play (1m
from a tag or 7m from a tap and pass), contact is initiated by the defending team;
16) To start a set of 5 plays, place the ball on the floor, wait for the whistle then tap and pass;
17) There is strictly no contact. Players must run at spaces not faces! Players can be disciplined for
initiating contact by being sent off for 2 minutes, or in severe cases for the rest of the match;
18) Rolling subs are allowed. An on-field player must come off the pitch, give their tags to their
sub, before the sub can go on to the pitch. In a mixed game to gender ratio must be
maintained.
Pitch suitable for Tag and Touch
60m
Try scoring zone
Try scoring zone
30m
5m
25m
The diagram above is a recommended pitch 2 size and layout. Lines can be marked with cones (if on
grass, avoid green cones if possible). To mark the halfway line, a different coloured cone on the
edge of the pitch is suitable.
The size of pitch can change depending on the agility and fitness of the players. The wider the
pitch, the more space there is between players and so the game becomes easier, faster and higher
scoring. The longer the pitch, the more difficult it is to score within the given number of plays.
If pitches are adjacent, a 2-3 metre gap (minimum) between pitches is recommended.
2
For international touch rugby, the pitch is 70m x 50m, 6 players on each team.
Fixtures
In Appendix 1 there are suggested schedules for between three and ten teams.
For the games to run smoothly print out the schedule, score sheets and scorecards. Score sheets
and scorecards can also be found in Appendix 1.
Timings
The length of a game is variable and at the discretion of the organiser, but for a tournament or
festival, games are recommended to be between 8 and 15 minutes long. Time between games is
also important to factor in, anywhere between 3 & 10 minutes. The length of game and length of
break may also depend on the expected fitness of the teams turning up!
The other key consideration for length of game will be how long the tournament should last. Below
is an example of a late morning tournament with 6 rounds of 10 minute games (e.g. 2 groups of 4,
played on 2 pitches) followed by knockouts (1st & 2nd from each group go through to the semifinals).
Pre-10.30
Organisers arrive and lay out pitches
10.30
Teams arrive & register
10.50
Welcome & Introduction
11.00
Round 1
11.10
Break
11.15
Round 2
11.25
Break
11.30
Round 3
11.40
Break
11.45
Round 4
11.55
Break
12.00
Round 5
12.10
Break
12.15
Round 6
12.25
Extended Break
12.45
Semi finals
12.55
Break
13.00
Final
13.10
Prize-giving & Wrap up / BBQ / Talk or testimony
The ‘Extended Break’ between the group stages and the knockout stages is recommended for two
reasons:
1.
To allow the organisers time to work out the results & rankings from the group stages and so
work out the teams playing in the knockout stages
2.
To allow the players some time to rest before the knockout stage and engage with any stalls,
tents etc.
Tournament Practicalities
Key Equipment:
•
rugby balls
•
open space
•
markings for the pitch (preferably cones, but could even be jumpers!)
•
for players, active clothing and a pair of trainers is fine (you may want to suggest or
prohibit studs or moulded boots depending on the situation)
•
whistle if referees are available
•
Scorecards / pens /stopwatch / air-horn / gazebo if formal game/festival
•
Tag Rugby equipment if Tag Rugby is preferred by the organisers.
Venue: A local park is probably the easiest and most sensible place to play. However using or hiring
pitches (including 3G or 4G astro) at a local sports club may be a good opportunity to engage with
the community and the local club(s). If hiring a venue it is recommended to book an extra 30 mins
at the beginning and end for setting up and clearing away.
Weather: Touch and Tag rugby are outdoor games and, with suitable footwear, can be played in
wet conditions. However, the weather is something to factor into your plans. It is useful to have a
gazebo for some shelter outside in case of rain, especially for admin. An indoor sports hall may be
suitable for a small number of teams, where diving is not allowed! For safety reasons to score a try
on hard ground the ball carrier has to simply run with the ball into the try zone, not place the ball on
the ground.
Water: Tag/Touch Rugby is an active sport so ensure water and/or other refreshments are
available. Players should bring their own water bottles but it is sensible to bring along some
communal water e.g. large bottles / urns of cold water and plastic cups. Ensure there are plenty of
black sacks / bins available.
Advertising: It is recommended advertising in local sports clubs (football, rugby, cricket, hockey,
tennis, gyms etc.) as well as through individuals. There are several ways to advertise including:
•
Flyers / posters
•
Social media
•
Email
•
Notices in church news sheets.
Essential requirements include:
•
Event details – date, time, venue, size of teams
•
Contact details – name, email, contact number
•
Cost (if applicable)
•
How to register a team…or just turn up
Registration: Ideally have teams book their place in advance as it is helpful for planning! However,
experience shows that even if teams register in advance, there are late drop outs and possible
additions. If teams have pre-registered you will need one or two registration volunteers on the day.
Their objective is to:
•
Welcome
•
Register
•
Collect any outstanding money (if applicable)
•
Distribute information about the day/schedule
Referees: Very useful, and essential in a tournament or more formal competition setting. You will
need as many referees as you have pitches. The role of the referee includes:
•
Ensure appropriate clothing and footwear is being worn by players;
•
Familiarise themselves with the rules, ensure all players know the rules and enforce
these fairly during play. Be firm and consistent;
•
Encourage positive application and attitude from all players;
•
Keep the scores clearly for each game.
Atmosphere & Sound: This is always a desired, but difficult, ingredient to have at a festival.
Regardless of the size of the festival, we recommend having a sound system with microphones so
that:
a)
the festival is much friendlier and more professional than shouting;
b)
it is much easier to announce games and other information;
c)
you are able to play background music.
First Aid: ensure there is someone first aid trained available as far as possible. Ensure a basic first
aid kit is available, and that you have a mobile phone for medical emergencies.
Scorer/Admin: you will need one person in charge of time keeping, collecting scorecards and
updating the master score sheets. For a festival, start and end games with an air-horn to
distinguish from the referees whistle.
Christian Content
If you are planning to take the opportunity to include some Christian content check out the other
resources on the Engage 2015 DVD which can also be find online at www.engagemediahub.com
which include testimonies from players and a short evangelistic film.
You could show one of these clips after the rugby activity or at ‘half-time’ in church or in the
clubhouse. However, you could choose to do your talk on the pitch and another idea could be to use
a suitable rugby player’s testimony, such as Michael Jones story 3
3 Story taken from www.veritesport.org
Interview: Ruan Pienaar
Clubs: Ulster & South Africa
Q.
RP
Is prayer important?
Q.
RP
How do you handle success?
Q.
RP
How will you be remembered?
Yes prayer is massive in my life, especially, before games as well I pray at home
before I leave my house , I pray for my family’s protection for them while I am away; I pray
in the changing rooms once I get there and I pray on the pitch again and just pray for
protection over every player that runs on to the field, that there’ll be no serious injuries,
pray that he’ll be with us in every circumstance and just give us that vision and the
wisdom to making decisions and, yeah, it’s just brilliant to be able to do that and to know
that every game you’ve got that unfair advantage of God being on the pitch with you. For
me, it’s just relaxing and just gives you a sense of relief.
I think as a young sportsman you get thrown into a lot of temptations, I guess,
into a lot of circumstances where you’re under pressure to make the decision whether
you’re going to do something that you know is wrong or going to follow the way Jesus
wants you to do. And, yes, sometimes you might not get it right and sometimes you make
mistakes but I think it’s important to know that God is in the centre of your life, to know
you’ve got to make those right decisions and make sacrifices when it counts so, yes, it’s
very important to be able to trust in that and to know that God is in control and that he’ll
guide you through all those decisions you need to make.
I think that’s a tough one. Obviously you want to be known as the guy that made a
difference in the team that you’ve played with. You know ??? is a good career but
ultimately all that fades away and everything that you had while you played sport just
fades away and it’s all a distant memory. For me it’s to know that I’m a guy with integrity,
a guy with faith and that I’ve always trusted in Jesus to protect me, to guide me through
my career. You know he’s given me these talents, he’s given me the blessing of playing
sport and sharing that with people off the pitch so I think, for me, the man off the pitch is
more important than what happens on the pitch.
If you are planning to do a short talk or testimony here are a few pointers:
• Bible based – use a verse/verses to bring the truth of the gospel
• Short and simple – 10mins max is a good length to aim for. Don’t overcomplicate the
message.
• Relevant – can the talk have a sporty theme? Try to apply the truth to the world of sport
with which the attendees have a common link.
Warm Up Games
The RFU has a list of non-contact invasion games ideal for fun warm up games, and a document
with the layout and rules of each game. See Appendix 2 for a small selection of these.
Skill Drills
2 v 1: A & B are attackers and stand on one side of the grid; X is defending and stands on the
opposite side of the grid. When Y passes the ball to A, X may leave their side of the grid to try to
touch the ball carrier (A or B). A & B are to work together to get the ball over X’s line without being
touched by X. Remember, the ball must go backwards.
Y
X
A
B
3 v 2; 4 v 2 etc.: see above. The grid will need to be bigger than for 2 v 1.
Line passing: 4 players stand in a line and have to pass the ball from one end to the other whilst
moving forward, and then the ball is passed to the next group of 4. Change the direction of passing
occasionally, or pass the ball down the line and back again in one turn. Players can be incorporate
other moves e.g. switches/cuts, fades/drags
O O
X X
O O
X X
O O
X X
O O
X X
4
Switch/cut –
Pass the ball
along the line
and put a switch
on one end
3
2
1
Ball movement
Player Movement
Fade/drag –
Pass the ball
along the line to
player 3.
- 3 runs across
the pitch and
dumps the ball
in front of 4.
- 4 picks up the
ball and passes
back to player 2
(who must reset
behind the play)
D
4
3
2
1
Grid passing: 4 lines of players stand on corners of a square. Player 1 starts with the ball in the
middle of one side of the square. Player 2 runs from the corner, receives the ball from player 1 and
passes onto player 3, who has run to the middle of the next side. Player 2 keeps running and joins
the line at the corner 3. Repeat 3 to 4 and 4 to 1. The ball and the players will rotate around the
square. Another ball can be added in as players become proficient! Change the direction
occasionally. Skills to work on are: timing the run, passing on the run, passing into space ahead of
the on-running player, catching.
2
2
3
3
1
4
1
4
Speedway: A great drill / test for speed and agility which can be run alongside the tournament.
Individuals have to run through a zigzagging course (as laid out by the person in charge of
Speedway) as fast as possible, either going around the cones/poles or touching them with a foot or
hand. A leader-board with the fastest times can be put up and a prize awarded at the end of the
day for the fastest time.
Example Course:
Course layout and size not fixed
Start/Finish
Recommend total length ≈ 40m
Incorporate running backwards for a
section to increase difficulty
Perfect Passing: A great drill / test for passing which can be run alongside the tournament. A pair
of people, standing 4 metres apart has to pass a rugby ball between themselves as many times as
possible, without dropping the ball, in 30 seconds. If they drop the ball, their pass count resets
(however, the number of passes achieved before the ball was dropped may still count as their pass
count). A leader-board with the pass counts can be put up and a prize awarded at the end of the
day for the highest pass count.
4 metres
RFU Guidelines – Safeguarding & Insurance
The RFU Regulation 15.7 4 regarding Non-contact Rugby states:
Players of all ages and both sexes may train and play together in non-competitive, non-contact
rugby provided that: (a) the organiser and/or coach has assessed the session and/or match to be
safe for all players; (b) under no circumstances is any element of contact rugby permitted and the
training session and/or match should be conducted with the best practice principles set out in the
guidance available at www.rfu.com/Regulation15Guidance
Therefore it is acceptable for teams to be mixed age and mixed gender, however some caution is
advised. The RFU Guidance for Summer Activities 5 states that Touch and Tag rugby can cross age
groups and may include family members but should only be played by U9s and older i.e. year 4
upwards.
The RFU Safeguarding Policy 6 does not explicitly talk about summer festivals, but if it is a one-off
festival with U18s, it is recommended those running the festival on the day have received
safeguarding training and have been previously DBS checked by the church / organisation
responsible for the festival.
Since the rugby festival is non-contact, insurance for rugby will not be necessary, but it is
recommended to make participants aware that accidents happen, slips, trips and injuries are
possible and they play at their own risk.
4 http://www.englandrugby.com/mm/Document/Governance/Regulations/01/30/34/88/RFU_Regulation_15_Neutral.pdf
5
6
http://www.englandrugby.com/mm/Document/Governance/Regulations/01/30/35/05/Summer_activities_Neutral.pdf (Appendix 1)
http://www.englandrugby.com/mm/Document/Governance/Regulations/01/30/35/32/RFU_Regulation_21_Neutral.pdf
Factors for Risk Assessment
Tag/Touch Rugby may be a non-contact sport but there are still risks associated with it. If a game
or tournament is being formally organised by a church or organisation, that church or organisation
ought to perform a risk assessment for the activity.
The table below is not a risk assessment, but a non-exhaustive list of factors to take into
consideration when putting together a risk assessment.
Factor
Hazards
Venue
What are the policies, guidelines or stipulations of
the host venue (e.g. local council, school, sports
club)?
Pitch
Uneven ground (holes, mounds)
Likelihood
Mitigation
Inspect playing area
Objects on pitch (branches, bottles, glass)
Condition of pitch (muddy, soft, firm or hard)
Weather
Accessibility
Hot weather (dehydration, sun stroke, sun burn)
Shaded areas available
Cold weather (hypothermia, illness)
Water provided for players
Rain (slippery ground)
Participants to bring
appropriate clothing and
footwear.
Inaccessible by road (ambulance)
Close to road (players accidentally running into
oncoming traffic)
Open to public
Activities
Injury
Appropriate clothing &
footwear, no jewellery, warn
participants sport is at own
risk, first aider and first aid kit
on site
Participants
Theft
All items are left at own
personal risk.
Fatigue (during long tournaments)
Snacks provided for players
during long tournaments
Appendix 1
Schedules & Scorecard
Below are different match schedules for 3, 4, 5 & 6 teams, depending on the number of teams who
turn up.
If 3 or 4 teams turn up, have each of the teams to play each other twice.
If 5 or 6 teams turn up, have each of the teams play each other once. If desired, a final can be
played between the top two teams.
If 7 or 8 teams turn up, split them into a group of 3 and a group of 4, or 2 groups of 4. Have each
team play each other once or twice in the group stage (depending on time and fitness levels). Then
have either the top 2 from each group go into a semi-final; or have a final between the top team
from each group to find out the winner.
If 9 teams turn up, split them into 3 groups of 3. Have each team play each other twice in the group
stage and then use the rankings to make 3 new groups made up of either 1st place, 2nd place or 3rd
place from each group. With the new groups, have each team play each other once. The winners of
these new groups are the winners of the Cup (1st), Vase (2nd) & Bowl (3rd) respectively.
If 10 teams turn up, separate them into 2 groups of 5. When the group stage is over, run a
knockout competition. Either the top 2 teams can go into semi-finals, or the top 4 teams can go
into quarter finals.
If more than 10 teams turn up... split them into appropriate group sizes and use the schedules.
Then you may either have a play off between the winners of each group or run a knockout
competition!
3 Team Schedule [1 pitch available – teams play each other twice]
Game
Pitch
Rest Team
1
2
3
1v2
1v3
2v3
3
2
1
Half Time [end here if teams only play each other once]
4
5
6
1v2
1v3
2v3
3
2
1
4 Team Schedule [1 pitch available – teams play each other once]
Game
Pitch 1
Rest Teams
1
2
3
1v2
3v4
1v3
34
12
24
Half Time
4
5
6
2v4
1v4
2v3
13
23
14
4 Team Schedule [2 pitches available – teams play each other twice]
Game
Pitch 1
Pitch 2
1
2
3
1v2
1v3
1v4
3v4
2v4
2v3
Half Time [end here if teams only play each other once]
4
5
6
3v4
2v4
2v3
1v2
1v3
1v4
5 Team Schedule
Game
Pitch 1
Pitch 2
Rest Team
1
2
3
4
5
1v2
3v5
1v3
2v4
4v5
3v4
1v4
2v5
1v5
2v3
5
2
4
3
1
6 Team Schedule [2 Pitches available]
Game
Pitch 1
Pitch 2
Rest Teams
1
2
3
4
5
6
7
8
1v2
3v5
1v3
2v4
1v6
5v6
2v5
4v5
3v4
2v6
4v6
1v5
2v3
1v4
3v6
-
56
14
25
36
45
23
14
1236
6 Team Schedule [3 Pitches available]
Game
Pitch 1
Pitch 2
Pitch 3
1
2
3
4
5
1v2
3v5
1v3
2v4
1v6
3v4
2v6
2v5
1v5
2v3
5v6
1v4
4v6
3v6
4v5
League Table
Team
Team Name
Wins
Losses
Tries
Scored
Tries
Conceded
Final
Ranking
1
2
3
4
5
6
Scorecard [To be filled in by ref and given to tournament organiser]
Game
Pitch
Team ‘A’ name
Tries scored
by ‘A’
Tries scored
by ‘B’
Team ‘B’ name
Appendix 2
Warm up games.
Part of:
http://www.englandrugby.com/mm/Document/Governance/Regulations/01/30/35/04/Guidance
_noncontact_invasion_games_Neutral.pdf
Rugby
Netball