TRAIN THE TRAINER PLAY ACADEMY MODULE 2014 – 2015 Itinerary Overview Activity Arrival of students Intro Stretch It Breaking down the game Instructions for participants leading games Prep and participants lead games Closing Brief Description Play Rock, Paper, Scissors, CHEER! Welcome energizer, introductions, I want to meet activity, what to expect, ground rules. Stretch zone activity. Breaking down the format of a game by using Change Maker as an example. Divide participants into small groups and they select a game to lead. Groups have time to prepare their game, collect any necessary equipment, decide who will lead what and practice the game. A way to visit the key learnings, inform participants about the next steps and say thank you. Duration 10 min. 15 min. Leader 20 min. 20 min. 10 min. 75 min + 20 min. Materials Required for Play Academy: Today We Play – Play Kit Copies of Change Maker (enough for copies for every two participants) Pinnies Children’s Rights Cards Children’s Rights Master List Pylons/cones 10 Dodgeballs Watching Hands Cards 2 hula hoops 1 skipping rope Legend for diagrams: 1 TRAIN THE TRAINER PLAY ACADEMY MODULE 2014 – 2015 ARRIVAL OF STUDENTS Welcome students at the door Teach one of the following games to students as they enter the gym and get them playing right away: o Morra – You and another person throw out a number of fingers between 0 and 5 at the same time. Once you throw fingers, first person to add up the fingers and shout out the total wins. The person who lost stands behind the person who won and cheers that person on by chanting the person’s name. They find another person to play against and the line of people cheering continues to grow until there is one ultimate winner. o Rock, Paper, Scissors, CHEER! – The traditional game of Rock, Paper, Scissors with a twist. Two people play the game and the person who loses stands behind the person who won and cheers that person on by chanting the person’s name. They find another person to play against and the line of people cheering continues to grow until there is one ultimate winner. INTRO 10 MIN 15 MIN Form a giant circle with all participants Welcome: o Welcome to <enter school name’s> Play Academy! o Introduce the trainers o The purpose of the Play Academy is to train you how to run games that educate about understanding your rights and how to protect them. You’ll have opportunities this year to lead these games back at your school. Teach Welcome Energizer (https://www.youtube.com/watch?v=7VJS77uID8M) Play “I want to meet” and trade spots with someone in the circle: o Explain, when you say a statement that relates to you, take one step into the circle and do the clapping rhythm, then turn around and do the clapping rhythm again. Then join the circle again. o Clapping rhythm: Tap thighs twice Clap twice Snap twice Put your hands in the air and say “yeah” softly o Examples of statements you can call out: Someone who has ever played a game of rock, paper, scissors Someone who was a Junior Leader last year Someone who enjoys being a leader 2 TRAIN THE TRAINER PLAY ACADEMY MODULE 2014 – 2015 Someone who is going to respect themselves and their peers during today’s workshop Someone who is ready to start the Play Academy! Explain what to expect: o We’re going to play various games that help to development leadership skills. o Each person will have the opportunity to lead a game in a small group. o The more you participate the more you’re going to learn and have fun. Ground rules: o Respect! o Ask for any other rules from the participants STRETCH IT 20 MIN Ask participants to gather around you and explain the game Stretch It. The purpose of the game: to identify strategies for staying stretched to maximize learning and lead effectively. Begin by leading students through a stretching exercise. Ask them: How do you feel when you stretch a muscle you haven’t used in a long time? Tell them that in this activity they will explore what it means to “stretch from the inside” and why this is an important skill for leaders. Create three zones in the room: Comfort Zone, Stretch Zone, and Panic Zone. Explain what each zone represents: o Comfort Zone – is the area where we feel most comfortable. It represents relaxation: zero stress. Here we feel completely comfortable and at ease. o Stretch Zone – is the area where we feel stretched. It represents excitement and enthusiasm. An area that makes you feel a little nervous but you still feel that you are going to be okay. o Panic Zone – is the area where we feel panicked. It represents uncertainty and anxiety: a high level of stress. Here we feel afraid. Explain that you are going to share a series of situations. With each call they will move physically into the zone which, for them, matches how they would feel in that situation. Here are some situations you can share: o You have to hold a tarantula o You have to go in front of the whole school and share an announcement o You have to lead a game to 20 younger students by yourself o You’re in charge of organizing a Play Day for your peers o You have to lead a brand new game and have no time to learn it and prepare for it For any situation where the participants are split up between the three zones, pause and ask: 3 TRAIN THE TRAINER PLAY ACADEMY MODULE 2014 – 2015 Someone in the Panic Zone: How would the situation have to change so that you would move into the Stretch Zone? o Someone in the Comfort Zone: How would the situation have to change so that you would move into the Stretch Zone? Lead a discussion using the following questions: o Which of the three zones is the best for learning? Why? o Why do you think it’s important for leaders to be in the Stretch Zone? o As you plan and work together, how can you help your peers to be in the Stretch Zone? What can you do to make sure you are not in the Panic Zone or Comfort Zone? Remind participants that leaders are change agents because they stretch themselves and help others stretch as well. To help us develop as leaders, we should stay in the Stretch Zone. Support each other in this workshop by helping each other stay out of the Comfort and Panic Zone. Sometimes you will find yourself in a situation that you have no control over but what is the one thing that you have control over? (Answer: yourself and what you do in that situation). Share with participants: You’re going to have an opportunity to learn and lead games to your peers. These are the same games that will be used on June 11th during Today We Play and you can use them throughout the school year. All the games are from our Child Protection games manual used around the world. o BREAKING DOWN THE GAME – divide whole group into smaller manageable groups 20 MIN Ask participants to sit in a circle Hand out Change Maker to participants Facilitator reviews key points of a game while the group leads a game together Key points to review: o Title of the Game: Ask what the title of the game is o Age Group Ask participants what the age group the game is meant for o Key Learning Explain that it is the lesson that will be taught during the game (connect it back to Sport for Development) Ask a participant to read it out loud o Goal of the Activity Explain this is a quick way of triggering your brain on what the game is Ask a participant to read it out loud o What you need Ask participants what equipment you’ll need to run the game Ask participants about the group size and how to adjust it if need be o Opening questions 4 TRAIN THE TRAINER PLAY ACADEMY MODULE 2014 – 2015 o o o o Ask participants how they could phrase the question in their own words How To Play Ask for volunteers to read out the instructions. Watch for Ask participants: What’s the point of watch for? Play the game! Discussion Explain the type of questions related to Reflect (present; questions that allow you to think about the game just played), Connect (past; questions that allow you to draw on past experiences) and Apply (future; questions that allow you to think about strategies you would use in the future/ best practices) Strongly reinforce the notion that the game isn’t over until the discussion takes place (repeat this throughout the workshop) INSTRUCTIONS FOR PARTICIPANTS LEADING GAMES 10 MIN In a seated circle, explain that we’re going to break into groups of four and select a game to run for the rest of the group. There are several copies of each game so each person in the group will receive a copy. Explain that each small group will have a total of 15 minutes to lead their game which includes the RCA to the entire group. There is only one rule, each person in the group must have a role in leading the game. (if there are a couple of students who always take the lead ask them to lead without using words – #stretchzone!) Ask students to create groups of 4. Groups must be gender balanced. Once they are in their mini groups, ask them to introduce themselves to one another. Provide a brief description of the games they can select from. Ask participants to take 3 minutes to look at the games based on the diagrams and to select which game to run who and how each group member will lead an aspect of the game. If timing is tight, you can assign a game to each group. Once the group has selected a game, ask them to check in with you to make sure no one else is leading the same game. PREP AND PARTICIPANTS LEAD GAMES 75 MIN + 5 TRAIN THE TRAINER PLAY ACADEMY MODULE 2014 – 2015 Provide 15 minutes for groups to decide who will lead which aspects of the game to the group and to practice. During this time, they will collect any equipment they need for their respective games. Encourage groups to play the game to test it out. Explain that each group will have a total of 15 minutes to lead the game which includes the RCA and will have 5 minutes to debrief the game as a group. A note on debriefing after each game: o Select from the following series of debrief questions and elaborate on other teachable moments the participants bring up: How did it feel to lead a game? What was the most challenging part of leading a game? How did it feel to participate in the games led by your peers? Was it ever challenging to explain the rules of the game? Why? At what point during either leading a game or playing a game were you in the Comfort Zone, Stretch Zone or Panic Zone? Did you have to alter your behaviour to make sure you were in the Stretch Zone? How can we help one another to lead the games? Thank participants for getting into their stretch zones and congratulate them for doing a great job (include examples of specific things the participants did really well). Group 1 – leads a game. Facilitator leads a 5 min debrief. Group 2 – leads a game. Half way through the game, call freeze and challenge participants with a scenario: the game is too easy or hard, how do you increase or decrease the level of challenge? Facilitator leads a 5 min debrief. Group 3 – leads a game. Half way through the game call freeze and challenge participants with a scenario: a participant has a broken leg. How do you adapt the game? Allow all groups to come up with a solution. Ask group leaders which solution they’d like to try. Group 4 – leads a game. Facilitator leads a 5 min debrief. Continue doing this until all groups have led their game. 6 TRAIN THE TRAINER PLAY ACADEMY MODULE 2014 – 2015 CLOSING 20 MIN Ask participants to form a circle. Share the Action Plan you created at the Play Academy. Play “I want to meet” to start off debrief: o Someone who led a game today o Someone who stepped into their stretch zone o Someone who learned something new o Someone who wants to become a Junior Leader Ask participants to sit down forming a circle. Ask participants to share something they learned from today. o If people are shy, ask them to pair-share for a minute and then share with the group Describe and share what Today We Play is going to look like. Possibilities include: o Full day o Half day o During gym time o Going to a feeder school and leading it Explain how to become a certified Junior Leader: o In order to receive their certification for completing the training, they must run at least one game with their teacher supervising Revisit the significance of becoming a Junior Leader and their responsibility to role model the behaviours of a great leader that we described earlier. Congratulate participants on successfully completing the Play Academy! Love clap (https://www.youtube.com/watch?v=CImUMxhrtIo&list=PLr42aW7BAkdwqBPJFlVd3l_FhskIJXm0y) Thank everyone for attending and say goodbye. 7
© Copyright 2026 Paperzz