A New Electronic Form of Art Art is present in everyone’s life in some way or another. Everyone can think of some way that art is present in their lives. Yet, there is a form of art that some people will not accept for some reason: Video games. Video games should be recognized as a form of art just like paintings, poems, and movies. Writers and even art museums like the Smithsonian American Art Museum and the Chrysler Museum of Art agree that video games are a legitimate form of art. When more people finally accept these games as a medium of art, then they will be seen as something more than mindless forms of entertainment that are unjustly blamed for being the cause of violent crimes. Besides the false claim that video games directly cause violence, what is a big argument on why video games cannot be art? People think video games aren’t art because games like football and hockey are not art. Games inherently cannot be art. However, this argument doesn’t apply to games that are not strictly “games”. This argument only applies to games like Madden or other sports video games that are just virtual simulations of the respective sport. They don’t tell stories or have as artistic details and backgrounds as other games do. Brett Martin, a writer that contributed to the book Videogames and Art, says that “Claude Monet paintings are held in more regard than a Bob Ross piece. In the same sense, Final Fantasy is more respected by gamers than Madden” (351). Not all video games are strictly games, they contain artistic aspects in their story-telling, character design, mechanic, graphics, and background design. Games like Madden can be art, but they can be considered a low form of art while other video games can be high art, just like some paintings compared to the Mona Lisa seem lesser. Now that we’ve refuted the claim that video games cannot be art, let’s ask, what does make them art? For one their stories. Stories can add artistic value no matter what the medium, whether its films, poems, or even video games. We can prove this because we can see similarities between the stories of video games and the stories of already established works of art. In the video game, God Of War, the main character loses his wife and child to the ancient Greek Gods and swears vengeance on them. Kratos, the game’s protagonist, must then fight through hordes of mythical monsters and challenges in order to achieve his goal of revenge, similar to how Odysseus must face tests and beasts in The Odyssey in order to reunite with his family. Both Odysseus and Kratos are heroes that are overcoming all odds because of their family. These kinds of heroes of video games can even be compared to the hero of modern literature. Another writer, Mauro Nicolini, wrote that “The hero of a modern novel … asserts himself in a hostile world by disrupting the social hierarchy based on lineage. … Moving to a completely different chronological and disciplinary context, a similar scenario animates videogame sagas like God of War and Legacy of Kain. The two heroes are examples of Nietzschean will of power consecrated in disrupting the status quo…” (Nicolini 73). As well as being comparable to other stories of artistic value, these video game plots can invoke emotions inside gamers just as a film can invoke emotion inside a movie critic. Ask any connoisseur of video games and they can tell you how they felt sorrow while playing through a video game when a character was tragically killed, or joy when the player finally gets his characters to the happy ending they deserve. I’ve been blabbering on about stories, but a good story can make anything artistic, right? Well video games have something exclusive to them alone that also adds artistic value. Game Mechanics. Simply put, game mechanics are how you play a game: jumping, running, or even shooting. After saying those examples, they don’t sound like they add artistic value. However, if they are used correctly, like in the hit video game Undertale, they can be very artistic. Undertale is a RPG, or role-playing game, made by Toby Fox that is famous because it has a very unique mechanic of pacifism. Unlike other RPGs, where the player-controlled hero must defeat monsters in order to gain experience points, level up, and become strong enough to defeat the game’s final boss, the player can choose to play through Undertale without hurting a single enemy and gain zero experience. Even though the in-game character doesn’t get any stronger from this method, the character does accomplish his goal by befriending the would be enemies and receiving their aid. This mechanic of pacifism in an RPG has created thought and discussion within the gamer community. Gamers have taken this idea and have tried to apply it to other games like Fallout 4, a game where the player is supposed to shoot their enemies, and have tried to play through the game as a pacifist and almost broke the game! (Hernandez) And even if they haven’t applied it to other games, gamers have started talking about the benefits of this method in real life by befriending enemies and people who disagree with them instead of arguing, ignoring, or overcoming them. Any game that can make its audience think and even try to change their lives and how they play games should be considered art. Games are art because of their thought and emotion provoking stories and mechanics, even if other games without these qualities are not as artistic. Just like poems, movies, and paintings, video games should be included in artistic discussion. Museums and others have already accepted them as art, but there are still people, of the older generation, that think video games can never be a medium of art. If we can accept Videogames as art, they’ll be not as disregarded as violence inducing toys, and instead as artistic expression. Bibliography "The Art of Video Games." Chrysler Museum of Art. Chrysler Museum of Art, 14 Feb. 2015. Web. 11 Nov. 2016. Martin, Brett. "Should Videogames Be Viewed as Art?" Videogames and Art Second Edition. Ed. Andy Clarke and Grethe Mitchell. Bristol, UK: Intellect, 2013. 345-56. Print. Nicolini, Mauro. "New Forms of Picaresque. From the Classics of Literature to Video Games." Art and Videogames: Neoludica: 2011-1966. Ed. Debora Ferrari and Luca Traini. Milano, Italy: Skira, 2011. 72-5. Print. God Of War. Sony Interactive Entertainment. 2005. Video Game Tucker, Abigail. "The Art of Video Games." Smithsonian Magazine. Smithsonian, Mar. 2012. Web. 19 Oct. 2016. Hernandez, Patricia. "Guy Beats Fallout 4 Without Killing Anyone, Nearly Breaks The Game." Kotaku. Kotaku, 28 Dec. 2015. Web. 12 Nov. 2016.
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