Technology and Effective Communication “Micro” Social Theory • Much work occurs in groups or teams of 2+ people – E.g., lab groups, project teams, classes • Teamwork varies along a number of dimensions, e.g.: – – – – • Synchronous/asynchronous Timing (fast/slow) Nature of artifacts being manipulated (documents, objects, etc.) Interdependence of roles Assumption: designing technology to support remote group interaction requires knowing how face-to-face teams coordinate their language and actions to achieve their goals Coordination Mechanisms • In face-to-face settings, team members use a variety of coordination mechanisms: – – – – • • Conversation Nonverbal cues (e.g., facial expressions, gaze) Gestures/pointing Observation of partners’ actions and task status Technologies for remote collaboration are unlikely to be able to implement all of these coordination mechanisms Need: a theory of group interaction that will allow us to predict what features of face-to-face interaction should be implemented in tools for remote collaboration and how those features should be implemented – Predictions must be specific to the types of tasks work teams are performing Clark’s Theory of Common Ground • • • Interpersonal communication is more efficient when people share more common ground Common ground = mutual knowledge, beliefs, goals, attitudes that people know that they share Grounding = The interactive process in a conversation by which communicators exchange evidence about what they do or do not understand. – Presentation phase: Speaker presents utterance to addressee – Acceptance phase: Addressee accepts utterance by providing evidence of understanding • • People ground utterances to the extent necessary “for current purposes” Principle of least collaborative effort – the pair should do the minimum necessary for successful grounding Example of grounding Grounding in a Bicycle Repair Task h, w, w, h, w, h, h, w, Pick up the seat please. Okay. Got the seat. And have it upside down like you couldn't sit on it- trust me. I can't sit on it. Okay. Now- uh- closer to your right hand there are these things called rails. Got em. Unpacking Mutual Knowledge/Common Ground • • • Communication rests on mutual knowledge or common ground: – The knowledge the parties to a communication hold in common and know they have in common Speakers are hypothesis testers. – “If I say ‘X’, will listener understand ‘X’?” – “If I say ‘Did you see the game?’ will listener understand ‘Did you see the Pirates/Cub’s wildcard play-off game last night?’” Speaker does hypothesis testing at two points: – Presentation phase — “What should I say?” – Acceptance phase — “Did the listener understand what I meant or should I elaborate?” Name these objects A 100%: Circle B 70%: Star 30%: Adjective Star Name these objects A 80%: Circle 20%: White Circle • B 0%: Star 100%: Adjective Star C 60%: Star 40%: Adjective Star Speakers take into account what they expect their partners to know – Name objects to distinguish among similar objects which a listener (a) has in mind and (b) is likely to confuse But speakers can fail to anticipate what their partner will understand • Subjects compose sentencelong statement about two topic – Sarcastic vs sincere – E-mail vs voice • Replication – E-mail vs voice vs in-person – Convey phrase with an emotion (sarcasm, seriousness, anger, sadness) – Partner was stranger vs friend Friendship made no difference Kruger, J., Epley, N., Parker, J., & Ng, Z.-W. (2005). Egocentrism over email: Can we communicate as well as we think? Journal of Personality and Social Psychology, 89(6), 925-936. Referential communication task • Referring to things is basic to communication • Stylized game to understand reference: One person (the director) tells another (the worker) in what order to place these Tangram figures Demo of a Referential Communication Task • • • • Form 3 person teams: director, worker, observer Director tells workers how to arrange figures Workers arranges the figures Observer observes & records: – How fast & accurately the director/worker team performed. – How the pair coordinated naming conventions. – How director knew if the worker understood a direction. – What they did to get better over time. Observer record sheet Trial Correct? Time to complete (Min:Sec) 1 Y N ____:____ 2 Y N ____:____ 3 Y N ____:____ 4 Y N ____:____ Notes: How did director know that the worker understood a direction? Partners are learning • Communicators come to agree on a pair-specific description of objects • With a new partner, words per object returns to close to original level What evidence do people use for grounding? • • • • • Personal knowledge Group membership Linguistic co-presence Explicit feedback Physical co-presence Personal Knowledge • • • Encoders describe colors or figures for self or for other. Study 1: Other is “another student” Decoders get own descriptions (self) descriptions for another (social), or someone else’s self-description (non-social) • Study 2: Other is friend in experiment or “another student” • DV=% Accurate Stimuli for Expert vs. Novice Study 1 2 3 4 5 6 Partners can partially accommodate to differences in others knowledge • Task: Order postcards of NYC landmarks •Experts: New Yorkers •Novices: Mid-westerns & others • Experts talking to experts are more efficient than novices talking to novices • Work with resources at hand •Mixed pairs learn from each other •Novices learn to use names •Experts learn to use descriptions •But adjustments are incomplete Role of technology Applying Grounding Theory To Technology • • • Clark & Brennan (1991): “People should ground with those techniques available in a medium that lead to the least collaborative effort.” Hypothesis: Objective characteristics of different communication media change the costs of conversational grounding and strategies people use. Some key types of costs: – – – – – • Production/Reception costs: costs of producing/receiving messages Start-up costs: costs of initiating conversation Asynchrony costs: costs of timing utterances Speaker change costs: costs of turn-taking Repair costs: costs of correcting misunderstandings Should allow us to predict in advance what features new technologies should have to meet different collaborative purposes Affordances of Communication Media (Clark & Brennan, 1991) Co-Presence Participants share physical environment, including a view of what each other is doing and looking at Visibility Participants can see one another but not what each is doing or looking at Audibility Participants can hear one another Cotemporality Messages are received close to the time that they are produced, permitting fine-grained interactivity Simultaneity Multiple participants can send/receive messages at the same time, allowing backchannel communication Sequentiality Participants take turns in an orderly fashion in a single conversation Reviewability Messages do not fade over time Revisability Messages can be revised before being sent Technology changes strategies and costs of grounding Exactly how conversationalist achieve common ground depends up the details of the technology available Features of communication setting Change Needs for & costs of • formulation • co-presence • production • visibility • reception • audibility • understanding • co-temporality (no lag) • start-up • simultaneity (full duplex) • delay • sequentiality • asynchrony • reviewability • speaker change • revisability • display • fault • repair Affordances of Conventional Media Affordance Face-toFace Video Conf. Phone Email Copresence ++ ? -- -- Visibility ++ + -- -- Audibility ++ ++ ++ -- Cotemporality ++ + ++ -- Simultaneity ++ + ++ -- Sequentiality ++ ++ ++ -- Reviewability -- -- -- ++ Revisability -- -- -- ++ Direction giving exercise • Volunteer to describe a simple figure to the class, with and without feedback A B Interactivity improves communication encoding Message Sender decoding Receiver Response/ decoding Backchannel encoding • Feedback and interactivity is one effective way of achieving common ground • Feedback tailors communication to an audience, making it more effective Effects of technology on partnerspecific learning • • Need feedback to learn from each other Some technology can disrupt the feedback • Half-duplex (speakerphone) vs full-duplex audio (telephone) • Even 100-250 msecs reduces coordination • Video that desynchronizes audio & video channels disrupts lip-reading Feedback & active listening are skilled behavior: You can learn to do it better • Five behaviors for active listening Types Acknowledge Purpose 1. To convey that you are interested. 2. To encourage partner to talk Clarify 1. To get additional facts. 2. To help explore all sides of a problem. 1.To check your meaning and interpretation with partner. 2. To show you are listening and you understand 3. To encourage partner to analyze other aspects of the matter discussed I. To show that you understand how your partner feels about what they are saying 2. To help partner to evaluate and temper his/her own feelings as expressed 3. To say you care enough to listen to more than just the surface-level content Restate Reflect Examples I. I see 2. ‘Uh-huh 3. Tell me more about that 1. Can you clarify this? 2. Do you mean this? 3. Is this the problem as you see it now? 1. As I understand it, then, your plan is… 2. This is what you have decided to do and the reasons are. 1. You feel angry 2. You’re disappointed with yourself because … 3. It must have been a shocking experience for you 4. You sound hopeful about … Yee et al Meta-Analysis Comparison of 25 experiments – People interact via text or voice – Presence of avatar • None • Unrealistic (cartoon) • Photorealistic – Outcomes • Performance • Subjective evaluations of experience or partner • • Performance & subjective evaluations improved with avatar Realism only influence subjective evaluations 0.16 Correlation (r) btw avatart type and outcome • 0.14 0.14 Performance 0.13 Subjective 0.11 0.12 0.1 0.08 0.06 0.04 0.02 0 -0.02 No avatar vs avatar Cartoon vs photorealistic avatar -0.04 -0.06 -0.04 Avatar type Apple Facetime https://www.youtube.com/watch?v=iu1jHtf_oUc
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