Touch Football Rules

Curtin Stadium
GPO Box U1987
Perth Western Australia 6845
Telephone +61 8 9266 7870
Facsimile +61 8 9266 1933
Email [email protected]
Web curtinstadium.edu.au
CURTIN STADIUM LUNCHTIME SOCIAL SPORTS SOCCER
RULES & REGULATIONS
PLEASE NOTE: The following are basic rules and regulations specific to the Curtin
Stadium Lunchtime Social Sports Soccer Competition.
Nominations and Fixtures
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Please note that it is the team’s responsibility to find out their team’s fixtures. Teams will not be called
regarding their games times. Fixtures will be emailed to team captains and secondary organisers. Fixtures
can also be viewed on the Curtin Stadium website at http://life.curtin.edu.au/curtin-stadium/socialsport.htm
Alternatively, teams can contact the Sports Program Officer on 9266 7052.
All teams can expect to get an even spread of game time slots over the season. Game times are between
12.00pm and 2.00pm although games could run early and/or later depending of team numbers.
Management reserves the right to add and change any game times where necessary.
Special fixture requests will be considered. Requests should be submitted in writing with Nomination
Form before the closing date for Nominations. Curtin Stadium will consider all requests but reserves the
right not to accommodate requests if they are deemed not to be in the best interest of the social sports
competition.
Changes to playing grade must be made in the first two weeks of competition (if applicable). These
changes will be made at the discretion of the Umpires and the Sports Program Officer. Changes will be
made in the following instances:
1. A team requests a grade change. Any requests must be made to the Sports Program Officer on
9266 7052 or email [email protected]
2. The Sports Program Officer and/or Umpires believe that a team is not compatible with the grade
that they are currently playing in.
1. The Playing Area
- Curtin Stadium, Edinburgh oval.
2. Players
- The maximum number of players on the field at any given time is five (5).
- The minimum number of players on the field without incurring a forfeit is four (4).
- The competition is open, allowing for teams to be made up of any
combination of males or females.
3. Player Equipment
- All players are required to wear a team uniform consisting of the same coloured tops by the second
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week of competition. Teams who fail to do so will be supplied with stadium bibs.
All players must remove objects such as watches/jewellery (taping of facial
jewellery is expected) that may be dangerous to other players. A wedding band or a
medic alert bracelet may be worn, but must be appropriately taped.
Nails must be cut.
Appropriate covered footwear must be worn. Curtin Stadium staff have the right to
check footwear prior to each match to ensure ‘studs’ are safe.
4. Substitution of players
- Substitution of players can occur at any time on the half way line.
- Teams can have an unlimited amount of substitutions.
5. To Play
- All weekly game fees must be paid prior to the start of scheduled games.
- Team captains are required to write the names of each of their players on the back of the
payment receipt and give it to the umpire before the game. Games will be forfeited if a team is not
ready to play within five (5) minutes of the scheduled start time.
6. Length of the game
- Games comprise of two (2) x thirteen (13) minute halves with a two (2) minute break at half time.
7. Competition points
- Win = 3 points
- Draw = 2 points
- Loss = 1 point
- Forfeit = 0 points (a 5 – nil score will be given to the winning team)
- Bye = 0 points
8. Finals procedures
- In the event of a draw in the final fixtures, teams will go to extra time consisting of five (3)
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minutes and the team that scores the first goal within this period will be declared the winner
(golden goal).
In the event that scores are still tied at the end of the extra time, the game will be decided by
penalties.
Teams will toss a coin, or rock paper scissor, to determine who takes the first penalty. See
rule 17 for how a penalty kick is taken.
The winner will be decided by the best of five (5) penalties from each team. If at the end of these
five rounds of kicks the teams have scored an equal number of successful kicks, sudden death
rounds of one kick each are used until one side scores and the other does not.
A player cannot take a second penalty in the penalty shootout until all of the players on their team
have taken one (including substitutes).
9. Group Standings
- If two or more teams are equal on points at the end of the group matches, the team with the
greater goals for and against percentage will rank higher within the group standings.
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If two or more teams are on equal points and have equal goals for and against percentage at
the end of the group matches, the team who has scored a greater number of goals will rank
higher within the group standings.
If two or more teams are on equal points, have equal goals for and against percentage and
have scored the same number of goals at the end of the group matches, the team who won the
game between the two teams during the group stages will rank higher within the group
standings.
If two or more teams are on equal points, have equal goals for and against percentage, scored the
same number of goals and drew their group match, a toss of the coin by the Competition Organiser
will determine who will rank the higher team within the group standings.
10. There is no offside rule and slide tackles are BANNED.
11. Scoring
- The entire ball must cross the goal line, between the goals posts, to be awarded a goal. After a
score, the non-scoring team re-starts the match from the half way line.
12. Goalkeeper Rules
- The umpire will always protect the goalkeeper. If a goal keeper has control of the ball, with their
hand or any other part of their body, another player cannot interfere with them.
- Dangerous play towards a goalkeeper will be punished severely.
- Goalkeepers may not touch the ball with their hands outside of the penalty area (indicated by a ‘D’)
otherwise it is handball and will result in a direct free kick.
13. Out of Bounds
- To be out of bands the ball must completely cross the line.
- A ball out of bands on the sidelines will result in a throw-in, both feet on the ground outside the
line and both hands on the ball behind the throwers head.
- A ball out of bounds on the baseline will result in a goal kick from inside the penalty if the
offensive team is the last to touch the ball than a goal kick
- A ball out of bounds on the baseline will result in a corner kick s if the defensive team is
the last to touch the ball.
14. Handballs and Protective Reactions
- Handballs that result from a deliberate extension of the arm in an attempt to play the ball be ruled
as direct free kicks.
- Players may protect vital body parts from the ball with their hands as long as such movements are
reactive in nature and close to the body.
15. Direct Free Kicks
- All infringements inside the field of play will be classified as a direct free kick except for the
one instance mentioned below.
- A direct free kick, penalty kick if the infringement occurs in the goal area, will be awarded to
the opposing team for the following infringements where a player:
 Kicks or attempts to kick an opponent
 Trips an opponent
 Jumps at or throws himself at an opponent
 Charges at an opponent from behind unless the latter is obstructing
 Charges at an opponent in a violent or dangerous manner
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Strikes or attempts to strike at an opponent
Holds an opponent
Pushes an opponent
Slides in an attempt to play the ball, touching an opponent (sliding tackle)
Handles the ball, except for the goalkeeper in goal area
Charges an opponent with the shoulder
Keeper handles the ball outside the goal area
Or any other action the referee deems to be an infringement
Playing in a manner considered by the referee to be dangerous (eg. attempting to
kick the ball out of the goalkeeper’s hands)
When not playing the ball, intentionally obstructing an opponent
A delay by the goalkeeper for more than 5 seconds putting the ball back into play after
he/she has received it or the ball declared into play
Obstructing the play of the ball, by falling on it, by holding the ball with your feet, or
preventing the movement of the body (with the exception of the goal keeper)
After having put the ball into play, touching it a second time before another
player touches it
Any player who delays the game by more than 5 seconds by putting the ball in play
from a free kick, goal kick or penalty kicks.
To use a verbal expression in order to distract his opponent with the intention of
gaining an unfair advantage
Keeper picks up a back pass from his own team
Or any other action the referee deems to be an infringement
16. Indirect Free Kicks
- An indirect free kick will only be awarded as a result of a back pass that is handled by the
keeper. In this case the free kick is taken from the edge of the box NOT at the location of
the infringement.
17. Penalty Kick
- This is taken from the penalty mark, which will be 6 steps out from the goalmouth.
- At the moment of the kick, the goalkeeper will be on his own goal line (back of the goalkeepers
heels must be touching the line) and all the other players apart from the player taking the kick will
be at the white D (basketball 3 point line).
- The penalty kicker cannot touch the ball twice in a row.
- The player is allowed a maximum of five (5) steps before kicking the ball at goal.
- In the event of a penalty shootout, the team’s goalkeeper cannot be changed between
penalties (unless severely injured).
- If the penalty is taken during normal play and the ball does not completely cross the goal line
and remains in play, play will continue.
- In a penalty shootout a kick is successful if, having been touched once by the kicker, it crosses the
goal line without going out of play or touching any p l a y e r other than the defending goalkeeper.
The ball may touch the goalkeeper, posts, or crossbar any number of times before going into the
net.
18. Have Fun!