COMBAT SETUP Tokens & die needed Deal 2 cards from each deck May play Class, Race & Item cards (can carry only 1 big Item, not in use = sideways) First to reach level 10 wins No selling, trading, or stealing during combat Level + bonuses > monster(s) level(s) = kill One-shots can be used Level up & discard monster Wait for backstabbers, draw treasure If you can’t win, then ask for help or run away Ask for help: 1. 3. Death Keep Class, Race & Level Looting the body & discarding rest of the stuff Everyone chooses 1 card from your hand (highest level player first, discard rest of the cards) Start over next turn: 2 cards from each deck INTERFERING with COMBAT Alone: draw face down With help: draw face up Cards can be played immediately or kept Escape if D6={5,6} Otherwise, BAD STUFF Play potion or enhance monster Play wandering monster or mate Backstab (Thief only) or curse No monsters Monster Combat & level up if killed Curse Curse the player Any other: either play or keep Look for trouble If you didn’t fight then you may play a monster & fight it Loot the room Take treasure equal to monster Draw 2nd dungeon card into hand You ran away 4. Open a door Draw 1 Dungeon card 2. Running away PHASES Bribe, beg, or share treasure Add their level and bonus If you fail then run away No loot Charity Too many cards (>5) in hand: excess cards to lowest level player(s) (if player is lowest => discard) ANYTIME Trade Items from table to table (not in combat) Curse any player Discard Race or Class ON YOUR TURN Play Class or Race anytime Play Treasure (not in combat) Sell Items, 1000 gold = 1 level (not in combat)
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