Slide 1 - Niksula

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COMBAT
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SETUP
Tokens & die needed
Deal 2 cards from each deck
May play Class, Race & Item cards
(can carry only 1 big Item, not in use = sideways)
First to reach level 10 wins
No selling, trading, or stealing during combat
Level + bonuses > monster(s) level(s) = kill
 One-shots can be used
 Level up & discard monster
 Wait for backstabbers, draw treasure
If you can’t win, then ask for help or run away
 Ask for help:
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1.
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3.
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Death
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Keep Class, Race & Level
Looting the body & discarding rest of the stuff
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Everyone chooses 1 card from your hand
(highest level player first, discard rest of the cards)
Start over next turn: 2 cards from each deck
INTERFERING with COMBAT
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Alone: draw face down
With help: draw face up
Cards can be played immediately or kept
Escape if D6={5,6}
Otherwise, BAD STUFF
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Play potion or enhance monster
Play wandering monster or mate
Backstab (Thief only) or curse
No monsters
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Monster  Combat & level up if killed
Curse  Curse the player
Any other: either play or keep
Look for trouble
 If you didn’t fight then you may play a monster & fight it
Loot the room
 Take treasure equal to monster
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Draw 2nd dungeon card into hand
You ran away
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4.
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Open a door
 Draw 1 Dungeon card
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2.
Running away
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PHASES
Bribe, beg, or share treasure
Add their level and bonus
If you fail then run away
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No loot
Charity
 Too many cards (>5) in hand:
excess cards to lowest level player(s)
(if player is lowest => discard)
ANYTIME
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Trade Items from table to table (not in combat)
Curse any player
Discard Race or Class
ON YOUR TURN
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Play Class or Race anytime
Play Treasure (not in combat)
Sell Items, 1000 gold = 1 level (not in combat)