COMBAT
SETUP
Tokens & die needed
Deal 2 cards from each deck
May play Class, Race & Item cards
(can carry only 1 big Item, not in use = sideways)
First to reach level 10 wins
No selling, trading, or stealing during combat
Level + bonuses > monster(s) level(s) = kill
One-shots can be used
Level up & discard monster
Wait for backstabbers, draw treasure
If you can’t win, then ask for help or run away
Ask for help:
1.
3.
Death
Keep Class, Race & Level
Looting the body & discarding rest of the stuff
Everyone chooses 1 card from your hand
(highest level player first, discard rest of the cards)
Start over next turn: 2 cards from each deck
INTERFERING with COMBAT
Alone: draw face down
With help: draw face up
Cards can be played immediately or kept
Escape if D6={5,6}
Otherwise, BAD STUFF
Play potion or enhance monster
Play wandering monster or mate
Backstab (Thief only) or curse
No monsters
Monster Combat & level up if killed
Curse Curse the player
Any other: either play or keep
Look for trouble
If you didn’t fight then you may play a monster & fight it
Loot the room
Take treasure equal to monster
Draw 2nd dungeon card into hand
You ran away
4.
Open a door
Draw 1 Dungeon card
2.
Running away
PHASES
Bribe, beg, or share treasure
Add their level and bonus
If you fail then run away
No loot
Charity
Too many cards (>5) in hand:
excess cards to lowest level player(s)
(if player is lowest => discard)
ANYTIME
Trade Items from table to table (not in combat)
Curse any player
Discard Race or Class
ON YOUR TURN
Play Class or Race anytime
Play Treasure (not in combat)
Sell Items, 1000 gold = 1 level (not in combat)
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