Children and Games Robin Burke GAM 206 Outline o Quiz o Game examination (15 min) o Quiz (30 min) o Children and Games Games o Games o Checkered Game of Life o The Game of Human Life o The Game of Life (1960) o The Game of Life (2000) o Pick one and compare with Checkered Game of Life o focus on how each game starts o how does life start? o You can use notes about the game Quiz o 30 minutes Child o What kind of category is this? o biological o but with cultural, social, legal implications o Many categories like this o race o sex o Implications are always contingent o different from place to place o and time to time o But rarely seen as such Childhood o Some points from the discussion o Change in the conception of childhood o from little adults o to special time of life Children as Little Adults o Many contributing factors o Notion of original sin o Calvinist idea of the importance of work o Economic necessities of pre-industrial life o Consequences o Brief period of special status o parental attention o freedom from substantial duties o Childish traits considered deficiencies o Harsh punishment o Schooling/apprenticeship focused on career/life skills o Considered a form of property Extended Childhood o Longer period of special status o from 6 to 10 or 12 o Childhood traits considered valuable o innocence o freedom from adult vices o Extended schooling o aimed toward citizenship as well as literacy o emphasis on the development of moral character o Supported by products o children's books o manufactured toys Extended Childhood, cont'd o Continuous trend to the present day o Extension in time o currently late teens (early 20s?) o Strong cultural emphasis on child protection o legal structures o social conventions o Huge segment of the economy o children's clothes, music, books, toys, etc. o teen fashions, etc. Why did this happen? o Many factors o Romantic ideas o Rousseau wrote about the nobility and innocence of children o Industrialization / Urbanization o Less home-based work to be done o Children's income less important o Greater need for educated / skilled workers o and emerging professions o Smaller family size o improved birth control o lower child mortality o more investment in each child But o This was an ideal o available only to a minority of children o Requirements o 2-parent family o single wage-earner o non-farm o disposable income to buy toys, books, etc o parental literacy Realities: Work o Poorer families could not afford to do without children's work o children's labor accounted for 20% of household income in the average family o When manufacturing moved outside the home o children's work moved there, too o In factories o muscle power was less important o children could be paid less o In cities o many menial tasks given to children o errand boy, paper boy, messenger boy, etc. Textiles o Traditionally a home-based craft o families around Philadelphia produced 230,000 yards of cloth in 1809 o children contributed o especially girls o Philadephia, 1820 o o o o 39 factories 1100 textile workers 40% children some as young as seven o o o o o 10-12 hour days 6 day week wage = $1 week physical abuse and the job injuries common poor working conditions o Conditions Reality: Rural America o The extended childhood ideal was not possible in rural areas o The whole family labored on a farm o Children o o o o o tended livestock milked cows planted, weeded, cultivated churned butter prepared and preserved food o Schools o not always available o single-room schoolhouse o teacher might not even have a high school education o often open only in winter o since children could not be spared at other times Reality: Domestic Life o Stable two-parent marriages relatively unusual o Civil War o resulted in many widows o Maternal mortality o resulted in many widowers o Poverty o caused parents (esp. single parents) to place children in orphanages o or to put them in domestic service Children's Rights o Not until 1874 o was a parent convicted of physically abusing a child o Mothers retained children after divorce o only if they had "good character" o a similar test did not apply to fathers o Adoption was not invented until after the Civil War o partly as a response to terrible conditions in orphanages Family Life o In earlier periods o family and extended-family units shared work and non-work time o Urbanization / Modernization o divorced work from the home o took fathers out of the home o took children away to school o Hence the origin of the "family game" o games that parents would play with children o activities for times that parents could be with children Realizing the Ideal o The "extended childhood" ideal o was extremely successful o Many of its tenets became enshrined in public policy o took over 100 years o Examples o Child labor laws o Compulsory public education through high school o Child protection statutes o"best interests of the child" Child Labor Laws o States began to act o some banned employment of children under 12 by 1850 o rarely enforced o Factories turned to immigrants o who would work for less o less likely to organize o less like to demand their legal rights Games and Morality o 19th century US is a very religious country o great ambivalence about games o Non-productive activity o "Idle hands are the devil's tools." o Associated with gambling o board games were associated with gambling activities o staking games o very much condemned by church authorities o many people considered dice inherently evil o "the devil's bones" o the teetotum o cards were not much better Games for Children o Various acceptable genres o Morality o Game contains messages about right and wrong o Examples o Snakes and Ladders o various "Games of Life" o Education o Game teaches facts o Examples o geography games o "Authors" card game o Later business / occupational games o having children handle make-believe money was controversial Inscription o Mansion of Bliss o England, 1822 o "designed for the amusement of youth, with a view to promote the progressive improvement of the juvenile mind and to deter them from pursuing the dangerous paths of vice." Snakes and Ladders Game Manufacturers o Ives, 1843 o Milton Bradley, 1860 o McLoughlin Brothers, 1850 o Selchow, 1865 o Snow and Co., 1870 o Horseman, 1885 o Bliss, 1883 o Parker Bros., 1883 The End? o Game sales and production slowed o by 1900 o a number of companies went out of business o many bought by Parker Bros. o Only three companies survived the Depression o Parker Bros. o helped by Monopoly (1935) o Milton Bradley o Selchow and Righter Television o Introduced a new family activity o cut game sales further o Game makers produced spin-off games o Hopalong Cassidy (1950), Milton Bradley o Now this is the largest segment of the game industry o characterized by design retreads oDogopoly oSimpson's Game of Life Wednesday o Next unit o Context o Late 20th Century Japan o Game o Pokemon card game o Readings
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