Comprehensive Game Development Overview Establish Expectations - Audience appeal, Resource Allocation, Assumptions, Risk analysis, Constraints, Cost to client breakdown, Viability 1) Design Phase Brainstorming (Blue Sky) (Game mechanics) (Story) (Unique Selling Points) (Art Style) (Platforms) (User Interaction) Requires Client approval - before proceeding to the Pre-Pro next phase Documentation Complete, Mechanics, Concepts, Art Style and deliverables. Game is now ready for mechanics engineering. All core game components and general project scope are locked in. 2) Pre-Production Phase Game Design Document Art Direction Document Technical Direction Document Milestone Schedule Maintenance Plan Requires Client approval - before proceeding to the Core Mechanics Development Phase Game Wireframe – Mechanics engineering is built out around gray play area demonstrating all core game mechanics, this will ensure solid gameplay before art is implemented. Game is blocked in with basic objects and engineered around the core mechanic for playability testing. 3) Core Mechanics Phase Based on testing feedback and playability design documents will be revised to reflect changes. (Mechanics) Play Testing “Green Light” - requires client approval - before proceeding to Full Production Game starts full Production – All assets are generated based on revised documentation 4) Production Phase Art Development Sound Development Animation Development User Interface Development Continued Engineering Development Play Testing & Bug Fixing Requires Client approval - before proceeding to Alpha First Playable - Core mechanics are engineered with demonstrable gameplay. 5) Alpha Phase Mechanics – complete Content – incomplete Level layouts wireframed Rough Art pass Basic Animation/UI Content – incomplete Play Testing & Bug Fixing Requires Client approval - before proceeding to Beta Playable Beta – (Available for Beta Prerelease depending on platform) Core mechanics and art complete. 6) Beta Phase 100% Feature complete 100% Content complete Game in “lock down” - Bug Fixing Play Testing & Bug Fixing Requires Client approval - before proceeding to GMC Ready to Ship – All Bugs fixed and platform compliant 7) Gold Master Candidate Project complete based on documentation (Ready to be shipped) Minor Bug Fixing Requires manufacturer approval before project is launched In most cases games will require additional maintenance (bug fixing/server/DLC content/OS updates for compatibility) 8) Maintenance Follow Project Maintenance Schedule as defined in the GDD and MSS Address audience requested changes and bugs Property of Zero 8 Studios. Copyright © 2014. All rights reserved. Feedback & Bug Fixing
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