Designing the Season to Accomplish Goals

Designing the Season
to Accomplish Goals
Designing the Season to Accomplish Goals
Local Considerations (One size does NOT fit all!)
 Time allocated to Physical Education
(min./# of classes p. week).
 Number of students in class.
 Type of facility space (and its availability).
 Type and amount of equipment
available.
Designing the Season to Accomplish Goals
A frequently asked question:
What features of the model are most
important and must be adhered to?
First answer:
Having enough time for a real season.
Designing the Season to Accomplish Goals
Having enough time for a real season.
General guide:
E.S.:
10 -12 lessons of 40 min.
J.H./H.S:
20 lessons of 45/50 min.
or
12 lessons of 90 min. (block periods)
Designing the Season to Accomplish Goals
Local constraints will influence the
amount and type of modifications
you need to make . . .
but should not keep you from using
the model.
Designing the Season to Accomplish Goals
Defining outcomes
Outcomes describe what a student will
know and be able to do as a result of
participation during the season . . .
Aim for “authentic” outcomes:
Techniques, tactics and knowledge
as demonstrated in context of the
game.
Designing the Season to Accomplish Goals
Authentic outcomes and Assessment . . .
Assessment has to occur in the context
of game-like performance settings.
Examples of authentic settings for exhibiting performance:





Season games
Meets
Dance performance
Championship matches
Races.
Designing the Season to Accomplish Goals
Season Outcomes
 Select a limited number of key
outcomes.
 Focus on technique, AND tactics,
AND knowledge . . .
“Less is More!”
Designing the Season to Accomplish Goals
Key Features for Designing a Successful
Season
(Given the varied experiences of students, you will want to use some form
of “graded competition.”)
 Develop limited set of outcomes.
 Design down from the outcomes.
 Check for alignment (instruction >
practice >
competition > outcomes).
 Consider the distribution of sequenced
experiences.
Designing the Season to Accomplish Goals
Preparing for the Season
Planning Task
Description
Selection of sport or
activity
What sport or activity? How modified? Identify the sequence of competitions and
specify rules for each.
Space and equipment
Court or field layouts for each competition. Equipment needed for each competition
Length of season
Number of days and time per day to gauge total time to allocate to various elements
of the season.
Teams
Number of teams. Method of selection. Materials needed for selection process.
Roles
Player, referee, scorekeeper, coach, manager, fitness leader most likely. Statistician,
publicity director, most likely additional options.
Support for learning
roles
Duties sheets, expectations, contracts, etc.
Team identity
Nickname, team color, mascot, team cheer, team space on bulletin board.
Duty team
responsibilities
Equipment to appropriate venue, referee, and scorekeeper at each venue
Duty team equipment
needs
Score sheets, whistles, clipboards, balls, referee pinnies
Designing the Season to Accomplish Goals
Preparing for the Season (cont’d.)
Planning Task
Description
Class routines for this
season
Home field, entry activity
Content development
Game modifications and sequences, teaching of techniques and tactics,
teaching of rules, refereeing, and scorekeeping. Sequence of learning
activities.
Instructional support
Critical elements and common errors of techniques to be taught,. Support for
learning tactical concepts. Posters, handouts, etc.
Entry activity
Technique, stretching, or fitness focus? Prepare daily technique or fitness
posters
Culminating event
Nature of event. One day or multiple class sessions? Prepare awards.
Assessment protocols
Decide how performance of roles will be assessed. Create assessment
protocol for game play in addition to data from scorekeepers.
Seasonal
championship
Identify all activities that contribute to earning points towards the
championship -- fair play, duty team, roles, wins, etc. Identify point values
that are appropriate to each element. Create handout and/or poster so all
students are aware of point system.
Designing the Season to Accomplish Goals
Daily Schedule
Generally, three categories:
 Learning and practice days.
 Practice & competition days.
 Competition days.
Designing the Season to Accomplish Goals
Daily Schedule
Learning and practice days.
 Generally, includes both guided
and independent practice.
 Guided practice is led by teacher –
using direct instruction.
 Independent practice is done by
teams at their home base (w. teacher
moving about to assist).
Designing the Season to Accomplish Goals
Daily Schedule
Practice and competition days.
 Includes time for team practices.
 Competition could be scrimmagebased or part of season schedule
 Scrimmages offer duty teams
chance to practice scorekeeping,
officiating, judging roles, etc.
Designing the Season to Accomplish Goals
Daily Schedule
Competition days.
 Occur throughout the season, not
just at the end.
 New competitions may consist of
more complex game/meet structure.
 The require time for learning new
assignments and other non-playing
roles.
Designing the Season to Accomplish Goals
Daily Schedule
Lesson Closure
 Should be part of each lesson!
 Highlights excellence in game play
and Duty Team performance.
 Recognize examples of Fair Play by
individual players and teams.
Designing the Season to Accomplish Goals
Daily Schedule
Teacher ALERT!
Learning & practice
days
Practice & competition
days
Competition
days.
REGARDLESS OF THE LESSON TYPE . . .
the teacher’s instructional function
remains central, by way of working with
individual teams during team practices
and competitions.
Designing the Season to Accomplish Goals
First-Time Users
Start with a “bare bones” version!

Choose an activity with which you are
familiar.

Use only basic student roles (i.e., coach,
manager, fitness leader, referee, & scorekeeper).

Develop a simple Fair Play system.

Develop simple modified games (i.e., few rules,
simple scorekeeping as well) . . .
Designing the Season to Accomplish Goals
First-Time Users (cont’d.)
Start with a “bare bones” version!

Devote extra time to teaching the model
as well as the content.
Expectations for non-playing roles.
Teams practicing at own home base.
Completion of Duty Team responsibilities . . .
It is their first time too!!
Designing the Season to Accomplish Goals
First-Time Users (cont’d.)
Start with a “bare bones” version!

Keep Championship points system simple.
Award points for the essential aspects of the
season:
Fair play performance,
Competition performance, and
Duty Team performance.