space time play computer games architecture andurbanism

SPACE TIME PLAY
COMPUTER GAMES
ARCHITECTURE
ANDURBANISM:
THE NEXT LEVEL
Edited by
Friedrich von Borries,
Steffen P. Walz,
Matthias Bottger
In collaboration with
Drew Davidson, Heather Kelley, Julian Kucklich
Birkhauser
Basel _ Boston _ Berlin
Table of contents
6
Table of contents: Essays, Statements, Interviews
8
Table of contents: Game Reviews
9
Table of contents: Project Descriptions
10
Introduction
Friedrich von Borries,
Steffen P.Walz,
Matthias Bottger
Level 1
14
THE ARCHITECTURE OF COMPUTER
AND VIDEO GAMES
A SHORT SPACE-TIME HISTORY OF
INTERACTIVE ENTERTAINMENT
Level 2
138
MAKE BELIEVE URBANISM
THE LUDIC CONSTRUCTION OF
THE DIGITAL METROPOLIS
Level 3
216
UBIQUITOUS GAMES
ENCHANTING PLACES, BUILDINGS,
CITIES AND LANDSCAPES
Level 4
320
SERIOUS FUN
UTILIZING GAME ELEMENTS FOR ARCHITECTURAL
DESIGN AND URBAN PLANNING
Level 5
410
FAITES VOS JEUX
GAMES BETWEEN UTOPIA AND DYSTOPIA
488
Author biographies
495
Image copyrights
Table of contents
Level
16
26
44
56
61
74
88
100
110
118
132
134
Level 2 146
168
164
174
182
186
200
206
214
Essays, Statements, Interviews
PLACESTO PLAY
What Game Settings Can Tell Us about Games
Andreas Lange
A S H O R T H I S T O R Y OF DIGITAL
GAMESPACE
Dariusz Jacob Boron
ALLEGORIES OF SPACE
The Question of Spatiality in Computer Games
Espen Aarseth
N A R R A T I V E SPACES
Henry Jenkins
GAME P H Y S I C S
The Look & Feel Challenges of Spectacular Worlds
Ronald Vuillemin
L A B Y R I N T H A N D MAZE
Video Game Navigation Challenges
Clara Fernandez-Vara
S T E E R I N G T H R O U G H T H E MICROWORLD
A Short History andTerminology ofVideo Game
Controllers
Winnie Forster
VARIATION OVERTIME
TheTransformation of Space in Single-screen
Action Games
Jesper Juu
L I S T E N T O T H E BULK O F T H E ICEBERG
On the Impact of Sound in Digital Games
Axel Stockburger
WALLHACKS A N D A I M B O T S
How Cheating Changes the Perception of Gamespace
Julian Kijcklich
FORM FOLLOWS FUN
Working as a Space Gameplay Architect
Olivier Azemar
LOAD A N D S U P P O R T
Architectural Realism in Video Games
UlrichGotz
USEYOUR ILLUSION
mmersion in Parallel Worlds
Florian Schmidt
M A K I N G PLACES
Richard A. Bartle
A C T I V I T Y FLOW ARCHITECTURE
Environment Design in Active Worlds and EverOuest
Mikael Jakobsson
W H A T IS A S Y N T H E T I C WORLD?
Edward Castronova, James J. Cummings,
Will Emigh, Michael Fatten, Nathan Mishler,
Travis Ross, Will Ryan
COMPETING IN METAGAME GAMESPACE
eSports as the First Professionalized Computer
Metagames
Michael Wagner
PLAYING W I T H FRIENDS A N D FAMILIES
Current Scene of Reality-based Games in Beijing
Zhao Chen Ding
NARRATIVE ENVIRONMENTS
From Disneyland to World of Warcraft
Celia Pearce
PLAYING W I T H URBAN LIFE
How SimCity Influences Planning Culture
' Daniel G, Lobo
NEW PUBLIC SPHERE
The Return of the Salon and the End of Mass Media
Peter Ludlow
Level 3 218
230
233
238
248
251
266
276
290
304
312
Level 4 328
332
335
340
351
352
354
358
372
376
380
384
NEW BABYLON RELOADED
Learning from the Ludic City
Lukas Feireiss
PLAY AS CREATIVE MISUSE
Barcode Battler and the Charm of the Real
Claus Pias
UBIQUITOUS GAMING
A Vision for the Future of Enchanted Spaces
Jane McGonigal
CREATING ALTERNATE REALITIES
A Quick Primer
Christy Dena
PERVASIVE GAMES
Bridging the Gaps between theVirtual and the Physical
Steve Benford, Carsten Magerkurth,
Peter Ljungstrand
THE POETICS OF AUGMENTED SPACE
The Art of OurTime
Lev Manovich
URBAN ROLE-PLAY
The Next Generation of Role-Playing in Urban Space
Markus Montola
CHANGING URBAN PERSPECTIVES
Illuminating Cracks and Drawing Illusionary Lines
Staffan Bjork
PERVASIVE GAMESPACES
Gameplay Out in the Open
Bo Kampmann Walther
PERSUASION A N D GAMESPACE
an Bogost
LIFE IS NOT COMPLETELY A GAME
Urban Space and Virtual Environments
Howard Rheingold
PLAYSTATIONS
Neil Leach
T A C T I C S FOR A PLAYFUL CITY
ain Borden
WHY GAMES FOR ARCHITECTURE?
Ludger Hovestadt
GAME OF LIFE
On Architecture, Complexity
and the Concept of Nature as a Game
Georg Vrachliotis
DESIGN PATTERNS ARE DEAD
Long Live Design Patterns
Jussi Holopainen, Staffan Bjbrk
THE U N I N H I B I T E D FREEDOM
OF PLAYFULNESS
Marc Maurer, Nicole Maurer
VIVAPINATA
Architecture of the Everyday
Tor Lindstrand
798 MUTIPLAYER DESIGN GAME
A NewTool for Parametric Design
Kas Oosterhuis,Tomasz Jaskiewicz
RULE-BASED URBAN P L A N N I N G
TheWijnhaven Project, KCAP (Rotterdam)
Kees Christiaanse
T I T F O R T A T A N D URBAN RULES
Alexander Lehnerer
LIGHTLY AUGMENTING REALITY
Learning through Authentic Augmented Reality Games
Eric Klopfer
SCENARIO GAMES
Vital Techniques for Interactive City Planning
Raoul Bunschoten
SPACE TIME PLAY
Table of contents
398
401
404
407
Level 5 416
420
425
430
438
441
444
450
452
456
462
466
480
484
Essays, Statements, Interviews
THE NEW MENTAL LANDSCAPE
Why Games are Important for Architecture
AntoninoSaggio
"CAN I TELEPORT AROUND?"
Jesse Schell
TOWARDS A GAME THEORY OF
ARCHITECTURE
Bart Lootsma
ACTION INTHE HANDS OFTHE USER
William J.Mitchell
WAR/GAMES AFTER 9/11
James Der Derian
WAR PLAY
Practicing Urban Annihilation
Stephen Graham
ENDER'SGAME
Towards a Synthetic View of the World
James H. Korris
FORBIDDEN GAMES
Eyal Danon, Galit Eilat
OUTDOOR AUGMENTED REALITY
Technology and the Military
Wayne Piekarski, Bruce H.Thomas
AFTER NET ART, WE MAKE MONEY
Artists and Locative Media
MarcTuters
"EASTERN EUROPE, 2008"
Maps and Geopolitics in Video Games
Stephan Gunzel
THE GAME OF INTERACTION
Gerhard M. Buurman
ATOPIA (ON VICE CITY)
McKenzieWark
PLAYING WITH ART
Hans-Peter Schwarz
CHINESE GOLD FARMERS
Immigrant Workers in the Game Land
Ge Jin
ADVERTISEMENT IN VIDEO GAMES
"Sell MyTears," Says the Game Publisher
Christian Gaca
RE-PUBLIC PLAYSCAPE
A Concrete Urban Utopia
Alberto lacovoni
GAMESPACE
Mark Wigley