Influence of time on throwing performance (ball velocity and accuracy) in female team handball players during a simulation of gaming exercises 1 2 1 2 Zapartidis Ilias , Gouvali Marina , Bayios Ioannis , Boudolos Konstantinos 1 Department of Games and Sports, Faculty of Physical Education and Sports Science, University of Athens, Greece 2 Sports Biomechanics Laboratory, Faculty of Physical Education and Sports Science, University of Athens, Greece Introduction Overarm throwing with high velocity and at the same time accurately to the target is essential in team handball. Therefore, it is crucial for an athlete to have the ability to maintain velocity and accuracy of throwing under the influence of the load and fatigue deriving from the game circumstances. The purpose of the study was to investigate if and to what extend throwing performance (i.e. ball velocity and accuracy) is influenced during a simulation of gaming exercises. Methods Six female team handball players (first division of the Greek National League) volunteered as subjects (age: 20.6±1.8yrs, stature: 1.67±0.07m, body mass: 63.8±4.2kg). After warming up they performed 3 throws on the spot from 7m against a 2 specially made wooden target of 1m (IM: Initial Measure). Afterwards, they followed a 60min circuit (2 halves x 30min) where they reproduced the most common handball activities and movement patterns (figure 1). Three throws were performed every 10min. The second throw/trial was always selected for analysis. Ball velocity was captured with a motion analysis system (2 Redlake cameras sampling at 125Hz) and analysed with the Peak Motus (v8.0). Ball accuracy was measured as the deviation (mm) from the centre of the target from videotape data with the Logger Pro3 (v3.2). Fig. 1: Circuit used to simulate common Reliability of maximum velocity calculation was tested against handball gaming exercises a gun radar system and was found relatively high (r=0.795, a=0.866, p<0.001). The effect of time on ball velocity and deviation was tested by multivariate analysis of variance with repeated measures (p<0.05). Correlation between ball velocity and deviation was tested by Pearson coefficient (p<0.05). Discussion/Conclusion Accuracy in throwing proved to be the lowest at the end of each half. As it requires precise control of joint rotations (Hore et al, 1996), fatigue seems to affect the movement organization (Forestier et al, 1998). Ball velocity seems to be generally stable, especially at the second half. At the first half, ball velocity coincides with the inverted “U” theory (Tomporowski et al, 1986). Athletes need efficient warming before they maximize their accuracy performance. Concluding, throwing accuracy is maximized at the middle of each half of the game, while velocity is improving at the beginning of the game and is stabilized at the second half. References Forestier N et al (1998). Neuroscience Letters 252: 187-90 Hore J et al (1996). J Neurophysiology Tomporowski P et al (1986). Psychol. Bull. 99: 338-46 a. 16.0 Velocity (m/s) 15.5 15.0 14.5 14.0 13.5 Time Interval b. 1 IM 2 3 1 A 2 3 B 500 400 Deviation (mm) Results The main effect of time in ball velocity and accuracy was found significant (F=3.065, p=0.018). Univariate tests revealed a significant effect of time only on ball deviation (F=2.687, p=0.033). Deviation of the ball was relatively low at the IM. Accuracy was the highest (lowest deviation) at the second measure of each half and was generally better at the second half (figure 2). Velocity was very low at the initial measure, was improved during the first half and stabilized during the second half. The highest value was noticed at the middle of the first half. Significant positive correlation between velocity and deviation was found only in the last measure (r=0.815, p<0.05), revealing that accuracy is negatively affected by ball velocity. 300 200 100 0 Time Interval 1 IM 2 A 3 1 2 3 B Fig. 2: Ball velocity (a) and deviation (accuracy) (b) (mean and std error) for IM and the (1-2-3) intervals of the two halves (A-B). Straight line and shadowed area represent total mean and std error
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