Incomplete Information and Bayesian-Nash-Equilibrium Georg Nöldeke Wirtschaftswissenschaftliche Fakultät, Universität Basel Advanced Microeconomics, HS 11 Lecture 4 1/12 Introduction Our analysis of strategic form games rests on the implicit assumption that the structure of the game is common knowledge: Every player knows the strategy sets and payoff function of all other players . . . . . . and knows that all other players know the structure of the game . . . . . . and knows that all other players know that all other players know the structure of the game . . . . . . and so on ad infinitum. Here we extend the previous model of a game in strategic form to incorporate incomplete information about players’ payoff functions. Advanced Microeconomics, HS 11 Lecture 4 2/12 Introduction John Harsanyi Winner of the Nobel Prize in Economics 1994 c The Nobel Foundation, http://nobelprize.org/nobel_ prizes/economics/laureates/ 1994/harsanyi.jpg Advanced Microeconomics, HS 11 Lecture 4 3/12 Types and Beliefs To model uncertainty, two additional elements are added to the description of a strategic form game: 1. For each player i there is a finite set of possible types Ti . 2. For each player i there is a belief pi specifying the probability that player i attaches to the possible types of the other players. Let T = ∏Ni=1 Ti denote the set of possible type profiles. Payoff functions are now given by ui : S × T → R. This models that players not only need to know s to determine their own payoff and the payoff of other players – as long as (some) players do not know t ∈ T there is incomplete information about payoff functions. Observe: Throughout it is assumed that each player knows his own type. Advanced Microeconomics, HS 11 Lecture 4 4/12 Types and Beliefs The textbook introduces a very general model of beliefs. We simplify by assuming that beliefs are given by pi (t−i | ti ) = ∏ p j (t j ), j6=i where p j is a probability distribution over T j . This means that there is a common prior and types are independent. Advanced Microeconomics, HS 11 Lecture 4 5/12 Static Game of Incomplete Information A (Static) Game of Incomplete Information or Bayesian Game is given by A (finite) set of players: i = 1, . . . , N. A (finite) set of strategies Si for each player. A (finite) set of types Ti for each player. A probability distribution pi over the set of possibly types of every player. A payoff function ui : S × T → R for each player i. We write G = (p1 , . . . , pN ; T1 , . . . , TN ; S1 , . . . , SN ; u1 , . . . , uN ) for such a game. Advanced Microeconomics, HS 11 Lecture 4 6/12 Strategy Profiles and Payoff Functions A pure strategy profile s∗ for a game of incomplete information specifies a choice of pure strategy for every type of every player: s∗ = (s∗1 , . . . , s∗N ), where s∗i : Ti → Si . Given a pure strategy profile s∗ the payoff for type ti of player i is: ! ∑ t−i ∈T−i ∏ p j (t j ) ui (s∗1 (t1 ), . . . , s∗N (tN );t1 , . . . ,tN ) j6=i This captures the idea that player i knows his own type ti , but is uncertain about the other player’s types and takes into account that the choices of the other players may depend on what their types are. Observe: The payoff to a given type of player i does not depend on the strategies chosen by other types of the same player. Advanced Microeconomics, HS 11 Lecture 4 7/12 Example: Two Players Consider the case in which there are only two players: Belief of player 1 is independent of his own type and given by p2 (t2 ). Belief of player 2 is independent of his own type and given by p1 (t1 ). A pure strategy for player 1 is given by s∗1 : T1 → S1 . A pure strategy for player 2 is given by s∗2 : T2 → S2 . The payoff for type t1 of player 1 is: ∑ p2 (t2 )u1 (s∗1 (t1 ), s∗2 (t2 );t1 ,t2 ). t2 ∈T2 The payoff for type t2 of player 2 is: ∑ p1 (t1 )u2 (s∗1 (t1 ), s∗2 (t2 );t1 ,t2 ). t1 ∈T1 Advanced Microeconomics, HS 11 Lecture 4 8/12 Example: Two Players If for one of the players, say player 1, there is only one possible type, notation may be simplified: Strategy for player 1 is simply given by s1 ∈ S1 . There is no need to introduce a belief for player 2. Hence, payoffs may be written as: ∑ p2 (t2 )u1 (s1 , s∗2 (t2 );t2 ) t2 ∈T2 for player 1 and u2 (s1 , s∗2 (t2 );t2 ). for player 2. Advanced Microeconomics, HS 11 Lecture 4 9/12 Bayesian Nash Equilibrium Definition (Pure Strategy Bayesian-Nash Equilibrium) A strategy profile s∗ is a pure strategy Bayesian-Nash equilibrium for a game of incomplete information if and only if for all types ti of all players i the strategy s∗i (ti ) solves the problem ! max ∑ si ∈Si t ∈T −i −i ∏ p j (t j ) ui (si , s∗−i (t−i );t1 , . . . ,tN ). j6=i As explained in the textbook, this definition is identical to requiring that s∗ is a pure strategy Nash equilibrium in a game in which each type of each player is treated as a separate player. Advanced Microeconomics, HS 11 Lecture 4 10/12 Remarks Mixed Strategies: Allowing each type of each player to choose a probability distribution mi over Si in the above constructions yields the definition of a mixed strategy Bayesian-Nash equilibrium for a game of incomplete information. This is what is meant by a Bayesian-Nash equilibrium in Definition 7.12 from the textbook. In particular, the existence result in Theorem 7.3 requires the use of mixed strategies. To simplify, we will only consider pure strategies when considering examples of games with incomplete information. Advanced Microeconomics, HS 11 Lecture 4 11/12 Remarks Continuous Type Distributions: In may economic applications the set of possible types of a player is modeled as an interval, say Ti = [0, 1], and beliefs are described by a probability density function. The summations over types appearing in our formulas then have to be replaced by integrals. Examples of such games appear on Problem Set 4. We will consider more such games when studying auctions later on. Advanced Microeconomics, HS 11 Lecture 4 12/12
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