Health Informatics: Personal Informatics Yu Chen University of California, Irvine Department of Informatics May 22, 2017 Trend in the Industry 2 3 At the end of this lecture You shall be able to: • • • • Understand the concept of personal informatics Analyze basic stages in personal informatics Understand theory-based design for personal informatics tools Apply theories in designing personal informatics tools for healthcare 4 What is Personal Informatics? • Know thyself – Socrates • Obtain self-knowledge: behaviors, habits, and thoughts • Technology has appeared to help people know themselves • The role of technology: inform people about the world -> inform people about themselves • The role of people: both the collection of behavioral information and exploration and understanding of information Li et al. 2010 5 Personal Informatics • Personal informatics systems help people collect personally relevant information for the purpose of self-reflection and gaining self-knowledge • Two components: collection and reflection • AKA: quantified self, self-surveillance, self-tracking, personal analytics, living by numbers • Problems with remembering information: – limited memory – cannot directly observe some behavior (sleep) – may not have the time to constantly and consistently observe some behavior (e.g., steps) – difficult to see patterns and trends • Personal informatics: facilitate collection and storage of personal information, provide a means of exploring and reflecting on the information Li et al. 2010 6 What to collect and reflect? Automatic # Manual # Bank statements 54 Calendar events 27 Email history 52 Status updates 22 Credit card bills 38 Work activities 22 Phone call history 26 Blog pots 21 SMS history 25 Weight 21 IM history 25 Exercise 20 Financial software 23 Browser bookmarks 20 Electricity bill 23 Time at work 18 Browsing history 23 Social bookmarks 18 Search history 20 mood 17 A survey with 68 participants Li et al. 2010 7 Application domains • • • • Finance: record where the money goes Journaling: log one’s thoughts and experience Exercise: track their physical activities General Health: food consumption, weight, symptoms, medication, sleep, alcohol/caffeine intake • Other areas: Productivity, Status of relationships, Computer usage, Transportation, Habits of a newborn baby, Books read • … Li et al. 2010 8 How to collect and reflect • Pen and paper – +: convenient – -: have to transcribe into digital format • Excel spreadsheets – + easy for visualization • Existing personal informatics website • Physical devices, e.g., pedometer, WiiFit • Infrastructure, e.g., email, instant messager Li et al. 2010 9 Why to collect and reflect? • Natural curiosity – “How much would I walk if I didn’t drive the car?” • Suggestion from another person – “My friends ask me to connect on xxx tool.” • Trigger events – “I had sleep/weight problems.” • Discovery of new tools – “I’ve been following xxx forum to test new tools.” • Interests in data – E.g., Data nerd Li et al. 2010 10 Stage 1: Preparation • Occurs before people start collecting personal information • Concerns people’s motivation to collect, how they determine what information to record, and how to record • Barriers: what information to collect and what tools to use • People usually stumble upon tools, and switch to other tools. Problems: – abandon previous data – format not the same Li et al. 2010 11 Stage 2: Collection • When people collect information about themselves • Observe different personal information, e.g., inner thoughts, behavior, interactions with people, and their immediate environment • Different frequencies of collection: several times a day, once a day, several weeks a day, a few times a month • Barriers: 1) tools; 2) users: lacked time, lacked motivation, did not remember to collect information; 3) data: rely on subjective estimation or rating Li et al. 2010 12 Stage 3: Integration • The information collected are prepared, combined, and transformed for the users to reflect on it • How much effort the user has to put into preparing the collected data for the reflection stage, e.g. manual, automatic • Barriers: 1) collected data coming from multiple inputs, 2) reflection of data happens in multiple outputs, 3) format of collected data different from format of data for reflection Li et al. 2010 13 Stage 4: Reflection • When users reflect on their personal information • May involve looking at lists of collected personal information or exploring or interacting with information visualization • Short-term reflection makes the user aware of their current status • long-term reflection allows users to compare personal information between different times and reveals trends and patterns • Barriers: 1) lack of time, 2) visualization, 3) self-criticism, 4) interpretation, 5) search, 6) no context, 7) sparse data, 8) data not useful Li et al. 2010 14 Stage 5: Action • When people choose what they are going to do with their newfound understanding of themselves • Inform them on what actions to take, e.g., input from others, share data with doctors, share with social networks Li et al. 2010 15 Model Li et al. 2010 16 Case Studies 17 Fitbit Flex 2 https://www.youtube.com/watch?v=gOALHcKRWAM 18 Spire https://www.youtube.com/watch?v=DNkxg6FIH0A 19 Describe the collection and reflection stages Work in pairs and discuss each other’s idea 20 21 Theories • Behavior change is well studied in behavioral and social psychology • • • • • Goal-Setting Theory Transtheoretical Model of Behavior Change Cognitive Dissonance Theory Self-Determination Theory Social Influence Consolvo et al. 2009 22 Goal-Setting Theory Goal-setting Theory describes how individuals respond to different types of goals and thus which tend to motivate well. Consolvo et al. 2009 https://news.samsung.com/global/track-manage-improve-better-health-with-s-health-app 23 Transtheoretical Model of Behavior Change • Transtheoretical Model describes the stages through which an individual progresses to intentionally modify addictive or other problematic behaviors • Precomtemplation: no intention to change in the foreseeable future • Contemplation: seriously considering changing, but has not committed to taking action • Preparation: intends to take action in the next month and has unsuccessfully taken action in the past year • Action: has performed the desired behavior consistently for less than six months • Maintenance: has consistently performed the desired behavior for six or more months Consolvo et al. 2009 24 Cognitive Dissonance Theory • Cognitive Dissonance Theory explains what happens when an individual realizes that her attitudes and behaviors are inconsistent. • When that happens, the individual will experience psychological discomfort (or dissonance). • Because this dissonance is psychologically uncomfortable, the individual will be motivated to reduce or eliminate the dissonance. Hollis et al. 2015 25 Self-Determination Theory • Self-determination theory (SDT) is a macro theory of human motivation and personality that concerns people's inherent growth tendencies and innate psychological needs. • It is concerned with the motivation behind choices people make without external influence and interference. • Core components: competence, autonomy, relatedness Calvo et al. 2014 26 Social Influence • Social influence (or social pressure, peer influence) is influence on people, or an individual who gets encouraged to follow others by changing their attitudes, values, or behaviors to conform to those of the influencing group or individual. • Conformity, competition, collaboration, accountability http://brinsonwellness.com/?p=4676 Calvo et al. 2014 27 Design Principle 1 Abstract & Reflective. Use data abstraction, rather than raw or explicit data collected from the user and any technologies, to display information to encourage the user to reflect on his/her behaviors by showing the user what s/he has done and how those behaviors relate to his/her goal. https://www.fitbit.com/manual Consolvo et al. 2009 28 Design Principle 2 Unobtrusive. Present and collect data in an unobtrusive manner, and make it available when and where the user needs it, without unnecessarily interrupting his/her everyday life or calling attention to him/her. Consolvo et al. 2009 https://help.fitbit.com/articles/en_US/Help_article/1988 29 Design Principle 3 Public. Present and collect the data, which is personal in nature, such that the user is comfortable in the event that others may intentionally or otherwise become aware of it. Because the data needs to be available whenever and wherever the user needs it, it is likely to be something that s/he wears/carries, resides in a shared/common space, or uses while in the presence of others. The technology should not make the user uncomfortable in those situations. Consolvo et al. 2009 30 Design Principle 4 Aesthetic. If the display and any accompanying devices function as a personal object(s) that may be used over time, they need to be inquisitive and sustain interest. The physical and virtual aspects of the technology must be comfortable and attractive to support the user’s personal style. http://www.gadfit.com/charge-2-and-flex-2/ Consolvo et al. 2009 31 Design Principle 5 Positive. Use positive reinforcement to encourage change. Reward the user for performing the desired behavior and attaining his/her goal. When the desired behavior is not performed, the user should not receive a reward nor a punishment, but his/her interest should be sustained. https://www.fitbit.com/manual#section-start http://growingwiththetans.com/2013/09/04/walking-our-way-to-a-healthier-lifestyle-with-the-fitbit-one/ https://www.fitbit.com/aria Consolvo et al. 2009 32 Design Principle 6 Controllable. When appropriate, permit the user to add to, edit, delete, and otherwise manipulate data so that it reflects the behaviors that s/he deems suitable. The user should be in control of who has access to what aspects of his/her data http://www.pcworld.com/article/2079345/activity-tracking-wristbands-why-how-and-what-to-buy.html Consolvo et al. 2009 33 Design Principle 7 Trending / Historical. Provide reasonable and accessible information about the user’s past behavior as it relates to his/her goals. Historical data should accommodate changes in lifestyle goals over time and provide for the portability of data across devices. https://play.google.com/store/apps/details?id=com.protogeo.moves Consolvo et al. 2009 34 Design Principle 8 Comprehensive. Account for the range of behaviors that contribute to the user’s desired lifestyle; do not artificially limit data collection and representation to the specific behaviors that the technology can sense or monitor. https://spire.io/ Consolvo et al. 2009 35 http://www.mobihealthnews.com/47611/apple-researchkit-is-a-pipeline-for-future-diagnostic-medical-apps/ 36 Autism and Beyond University of Southern California • Autism and Beyond is looking at the application of a video analysis technology to quantify and analyze the emotions of children so that one day parents may be able to use it as a screening tool for conditions like autism, anxiety, and other behavior related conditions. http://www.mobihealthnews.com/47611/apple-researchkit-is-a-pipeline-for-future-diagnostic-medical-apps/ 37 EpiWatch for Epilepsy Johns Hopkins University http://www.mobihealthnews.com/47611/apple-researchkit-is-a-pipeline-for-future-diagnostic-medical-apps/ 38 Mole Mapper Oregon Health and Sciences University http://www.mobihealthnews.com/47611/apple-researchkit-is-a-pipeline-for-future-diagnostic-medical-apps/ 39 Moral and Ethical Concerns How these technologies may operate to construct various forms of subjectivities and embodiments, including identifying the kinds of assumptions that are made about the target of these technologies and what the moral and ethical ramifications of using them may be. Moral implications include the kinds of meanings and the representation of the ideal subject that are related to the use of these technologies in the interests of promoting health. Ethical issues include questioning the extent to which health promotion practice should intrude into their targeted populations’ private lives and what kinds of messages and practices they employ when using digital surveillance devices. - Lupton 2012 Consolvo et al. 2009 40 Gorm et al. 2016 41 Case Study 42 Design personal informatics tools for a specific chronic condition • Chronic conditions are steadily moving toward crisis proportions with medical care costs of people with chronic conditions representing 75 percent of the $2 trillion in U.S. annual health care spending • Example chronic conditions: arthritis, cancer survivorship, chronic pain, dementia, depression, diabetes, posttraumatic disabling conditions, and vision and hearing loss • diverse sequelae, including emotional distress, sleep and pain symptoms, physical impairments, and age-related problems, all of which detract from living well 43 Design a personal informatics tool for a specific chronic condition • Think about a chronic condition you care • Work in pairs and discuss each other’s idea • Be prepared to share in class Example chronic conditions: arthritis, cancer survivorship, chronic pain, dementia, depression, diabetes, posttraumatic disabling conditions, and vision and hearing loss Example Theories: Personal informatics Goal-Setting Theory Transtheoretical Model of Behavior Change Cognitive Dissonance Theory Self-Determination Theory Social Influence 44 1-MINUTE PAPER Take a minute to think and write down • What is the most significant thing you have learned in this lecture today? • Why is it so significant to you? Yu Chen, [email protected] Your name The most significant thing I have learnt is…… It is significant to me because …… 45 Reflect • • • • • What is personal informatics? What are the stages and barriers? What are the theories? What are the design guidelines? How to apply theories into technology design? 46 Design and critique tracking tools for healthcare on your own! Yu Chen [email protected] Claim: the content is adapted from the following two papers. Copyright of images are owned by their respective owners • Li, Ian, Anind Dey, and Jodi Forlizzi. "A stage-based model of personal informatics systems." CHI2010. • Consolvo, Sunny, David W. McDonald, and James A. Landay. "Theory-driven design strategies for technologies that support behavior change in everyday life." CHI2009. 47
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