Pregame Discussion Checklist Pregame

Peninsula Baseball Umpires Pregame
Professional Umpires for Amateur Baseball
Discussion Checklist
“Trouble Ball” responsibility in
OF with NO runner(s) on base.
BU is Quarterback.
Solid = Base / Dashed = Plate
All “Fly Ball” responsibility in
OF with any runner(s) on base.
PU is Quarterback.
Solid = Base / Dashed = Plate
R1 Double Play Mechanic - PU
- observe FPSR* @ 2nd base
then adjust as necessary:
Solid = Base / Dashed = Plate
R1 (or R1/R3) Obvious base hit
to OF – PU covers R1 @ 3rd or
HP based on developing play:
Solid = Base / Dashed = Plate
R2 Obvious base hit in OF – PU
stays home has R2 touch @ 3rd
base - BU has BR @ all bases:
Solid = Plate / Dashed = Base
R2 Ground ball in IF – PU stays
home, BU has all bases
Solid = Plate / Dashed = Base
R2 with 2-out Time Play Obvious base hit in OF – PU
stays home, has R2 touch @ 3rd
and HP, Notes R2 position at
time BR is OUT beyond 1st - BU
has BR @ all bases.
R1&R2 <2-out - Routine OF or
Infield Fly Ball (No Fair/Foul
call on RF line) – PU covers 3rd
– BU has all tag-ups and plays
@ 1st & 2nd
Fly ball/line drive responsibility
in IF with runner(s) on base:
Solid = Base / Dashed = Plate
Peninsula Baseball Umpires Pregame
Professional Umpires for Amateur Baseball
Discussion Checklist
1. Notify home institution that the crew has arrived:
a. Confirm start time and special circumstances, prep baseballs
2. Discuss:
a. Uniforms
b. Points of emphasis (Pace of play etc.)
3. Plate Conference routine:
a. Positioning
b. Ground rules by home coach
c. PU does all talking unless otherwise directed
d. National Anthem position
e. Run to positions
4. Check swing responsibilities and mechanics
5. Swipe tag and pulled foot mechanics
6. Fair/Foul responsibilities
7. Outfield Coverage
8. Non-verbal Signals:
a. Infield fly
b. Standard/reverse rotation
c. Umpire going out
d. Appeal
e. Time Play
f. Trap/catch by catcher on third strike
g. Outs and count
9. Review appropriate umpire manual play situations
10. Appealing base touches and tag ups
11. Handling Dugouts:
a. Arguing balls and strikes
b. Bench jockeying
12. Handling Arguments:
a. One on one
b. When to step in and when to leave them alone
c. After ejection the umpire should turn and walk away
13. Handling Fights:
a. Try to stop players before the fight starts
b. If you can’t stop them, step back and take numbers of participants
14. Closing:
a. Rule or mechanics questions
b. Hustle at all times
c. Communication
d. Good eye contact
e. Good timing
f. Get plays right
g. Have fun and enjoy what you are doing!