Peninsula Baseball Umpires Pregame Professional Umpires for Amateur Baseball Discussion Checklist “Trouble Ball” responsibility in OF with NO runner(s) on base. BU is Quarterback. Solid = Base / Dashed = Plate All “Fly Ball” responsibility in OF with any runner(s) on base. PU is Quarterback. Solid = Base / Dashed = Plate R1 Double Play Mechanic - PU - observe FPSR* @ 2nd base then adjust as necessary: Solid = Base / Dashed = Plate R1 (or R1/R3) Obvious base hit to OF – PU covers R1 @ 3rd or HP based on developing play: Solid = Base / Dashed = Plate R2 Obvious base hit in OF – PU stays home has R2 touch @ 3rd base - BU has BR @ all bases: Solid = Plate / Dashed = Base R2 Ground ball in IF – PU stays home, BU has all bases Solid = Plate / Dashed = Base R2 with 2-out Time Play Obvious base hit in OF – PU stays home, has R2 touch @ 3rd and HP, Notes R2 position at time BR is OUT beyond 1st - BU has BR @ all bases. R1&R2 <2-out - Routine OF or Infield Fly Ball (No Fair/Foul call on RF line) – PU covers 3rd – BU has all tag-ups and plays @ 1st & 2nd Fly ball/line drive responsibility in IF with runner(s) on base: Solid = Base / Dashed = Plate Peninsula Baseball Umpires Pregame Professional Umpires for Amateur Baseball Discussion Checklist 1. Notify home institution that the crew has arrived: a. Confirm start time and special circumstances, prep baseballs 2. Discuss: a. Uniforms b. Points of emphasis (Pace of play etc.) 3. Plate Conference routine: a. Positioning b. Ground rules by home coach c. PU does all talking unless otherwise directed d. National Anthem position e. Run to positions 4. Check swing responsibilities and mechanics 5. Swipe tag and pulled foot mechanics 6. Fair/Foul responsibilities 7. Outfield Coverage 8. Non-verbal Signals: a. Infield fly b. Standard/reverse rotation c. Umpire going out d. Appeal e. Time Play f. Trap/catch by catcher on third strike g. Outs and count 9. Review appropriate umpire manual play situations 10. Appealing base touches and tag ups 11. Handling Dugouts: a. Arguing balls and strikes b. Bench jockeying 12. Handling Arguments: a. One on one b. When to step in and when to leave them alone c. After ejection the umpire should turn and walk away 13. Handling Fights: a. Try to stop players before the fight starts b. If you can’t stop them, step back and take numbers of participants 14. Closing: a. Rule or mechanics questions b. Hustle at all times c. Communication d. Good eye contact e. Good timing f. Get plays right g. Have fun and enjoy what you are doing!
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