Creating a Board Game Meeting (The Engineering Design Process) Topic In groups of 3-4, students will work together to create a board game. Steps relating to The Engineering Process can be discussed throughout the process of creating the games. Materials Needed ♦♦ 2 pieces of white paper (per group) that can be cut and taped to create a 10-inch by 10-inch square ♦♦ Rulers, tape, markers, crayons Meeting Plan During this meeting, each group of students will work together to create a board game. (Most likely, students will need—and want—to work on this project for more than one club meeting.) Then the best board game will be transferred to the blank game board supplied in the 2012-2013 Club in a Box Resource Kit. Or, if additional game boards are purchased, each group can transfer its game idea to a real game board. The game board, dice, pawns and cards provided in the Club in a Box Resource Kit were purchased from www.barebooks.com. The Engineering Design Process Identify the Problem Identify Criteria and Constraints Brainstorm Possible Solutions Generate Ideas Explore Possibilities Select an Approach Build a Model or Prototype Refine the Design The amount of mathematics incorporated into each game is at the discretion of you or the math club. However, even creating a game with no direct tie to mathematics will require students to follow The Engineering Design Process. Though there may be some variation, the Engineering Design Process as stated on a NASA Engineering Design Challenge web page (www. nasa.gov/audience/foreducators/plantgrowth/reference/Eng_ Design_5-12.html) is shown at the left. Additional information on this web page may help clarify differences between some of the steps. Planning and Teamwork This project can be as open-ended or directed as you wish. Below are things to consider before each group begins the process of creating its game. You can decide for the groups the direction in which they should go for each item, or your can let them choose for themselves. • What are or were some of your favorite board games? What made those games your favorites? • Who will be the audience for the game? Will you create a game to donate to a local elementary school? Will you create a game for fellow middle school students? • Will you create a game that can be adapted for multiple audiences or topics? • Will the game be one of chance or skill or both? • Will the game involve math? If so, how will that be accomplished? • What will be the theme of your game—math? spelling? cartoon characters? • How many players will play the game? Will players play individually or in teams? • What materials will be used during the game—pawns? dice? cards? other materials? 2012–2013 MATHCOUNTS Club Resource Guide 21 Creativity This is a great opportunity for kids’ creativity to come out in a math setting! • What are some of the creative ideas that will make the game interesting? • What artwork will be included on the game board? • How will the artwork be done—by hand? on a computer? Design The best game will be transferred to the real game board provided in the Club in a Box Resource Kit. Ask students to create their model game board on a 10-inch by 10-inch piece of paper. Then a dilation of the model game board will be done to transfer it to the real game board. Math Component If you decide the game should have a math component, the following questions should be considered: • What math topics will be appropriate for the audience? • How will the math be incorporated into the game—in the strategy of the game? by answering math questions to advance in the game? Writing Component Students must write the complete rules for their game. It may be helpful to look at the rules for other board games to get a sense of what needs to be included. Once the rules have been written, each group should give its rules and game board (and any other materials necessary to play the game) to another group to see if the other group can understand the written rules and play the game successfully. Based on feedback from the other group, adjustments should be made to the game or rules. 22 2012–2013 MATHCOUNTS Club Resource Guide
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