Game of Life st in 21 Century ECE817 Presentation By Kyusik Chung 2003. 6. 9. John Conway’s Game of Life Rule of John Conway’s Game of Life Birth – A dead cell with exactly three live neighbors becomes a live cell Survival – A live cell with two or three live neighbors stays alive Overcrowding or Loneliness – In other cases, a cell dies or remains dead Each cell considers 8 neighbors adjacent to itself Many interesting patterns based on a same rule (glider, exploder, pump, and etc) We want to change the rule or GOL itself!! 21st Century is Internet Era We are connected to the network We don’t have to be in the same place for the communication We have a chat with foreigners in our room Loneliness is not the problem of physical distance ⇒ Redefinition of neighbor Redefinition of Neighbor Neighbor need not to be near the cell We make new neighbor patterns Different patters make different GOL Redefinition of neighbor make GOL more interesting Programming Environment Edwin Martin’s Game of Life v1.3 Java Applet Randomly generates initial patterns Change the definition of neighbor One neighbor goes to right P1 P2 We have a separated neighbor Neighbor goes to right What will happen? P3 Result of P1 Average Number of Neighbor Variation of Number of Cells 4.5 700 4 Number of Cells 600 계열1 계열2 계열3 계열4 계열5 500 400 300 200 100 Average Number of Neighbor 800 3.5 3 계열1 계열2 계열3 계열4 계열5 2.5 2 1.5 1 0.5 0 0 1 32 63 94 125 156 187 218 249 280 311 342 373 Generation 1 31 61 91 121 151 181 211 241 271 301 331 361 391 Generation Almost cells die Decreasing trend for random initial patterns Average alive generation is 300 Result of P2 Average Number of Neighbor Variation of Number of Cells 4.5 700 4 Number of Cells 600 계열1 계열2 계열3 계열4 계열5 500 400 300 200 100 3 계열1 계열2 계열3 계열4 계열5 2.5 2 1.5 1 0 1 3.5 0.5 0 Average Number of Neighbor 800 23 45 67 89 111 133 155 177 199 221 243 265 287 Generation 1 23 45 67 89 111 133 155 177 199 221 243 265 Generation Almost cells die like P1 But shorter alive generation Farther neighbor make life time shorter? Result of P3 Average Number of Neighbor Variation of Number of Cells 4.5 700 4 Number of Cells 600 500 계열1 계열2 계열3 계열4 400 300 200 100 3 계열1 계열2 계열3 계열4 2.5 2 1.5 1 0 1 3.5 0.5 0 Average Number of Neighbor 800 20 39 58 77 96 115 134 153 172 191 210 229 248 Generation 1 21 41 61 81 101 121 141 161 181 201 221 241 Generation Yes, farther neighbor make life time shorter!! Almost cells die like P1 and P2 Conclusion We propose a new Game of Life by redefining the pattern of neighbor One separated neighbor cases are simulated Farther neighbor make the life time of overall lives shorter We have to take care adjacent neighbors even if we have good network for communication ^^ Other patterns of neighbor need to be simulated
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