Evolving Artificial Neural Network Controllers for Autonomous Agents Navigating Dynamic Environments Thesis presented by Robert Lucas Overview • • • • • • Objective Prerequisites Recent Literature Methodology Experimentation and Findings Conclusions Objective • “Evolve an efficient neural network controller that can learn to effectively operate an autonomous agent in multiple different dynamic environments” Prerequisites • • • • Artificial Neural Networks Genetic Algorithms Autonomous Agents Dynamic Environments Recent Literature • Evolving Artificial Neural Networks – – – – Weight Evolving Algorithms Topology Evolving Algorithms Hybrid Evolution Algorithms Other methods • Artificial Neural Networks for Autonomous Agents • Simulated Environments and Real World Environments Methodology NEAT Algorithm • NeuroEvolution of Augmenting Topologies or NEAT • Evolves artificial neural networks using: – Weight mutation – Structural mutation – Crossover – Speciation NEAT Algorithm Nodes 1 2 Links 5 4 3 1 1 2 1 2 2 1 2 2 1 Segmental Duplication NEAT • Based on NEAT • Inspired by recent research of the human genome • Duplicate genetic information essential for the advancement of the species • Duplicate segments may offer an evolutionary leap for the population A Segment • A segment is an array of Sn nodes and an array of Lm links. • S contains only hidden nodes. • The first link in L is connected to an input node. • The last link in L is connected to an output node. • The segment is not recurrent. A Segmental Duplication Nodes 1 2 3 6 Nodes 1 2 3 6 Links 7 8 9 Links 7 8 9 4 4 Nodes 10 Links 11 12 Nodes 1 2 3 6 10 Links 7 8 9 11 4 12 Neuroevolutionary Solver • SIMBAD robot simulation system • PicoEvo • PicoNeuro • NEAT and SDNEAT written into PicoEvo • Holodeck Experimentation and Findings XOR Problem • XOR is a binary logic function. • The output of XOR is only true when its inputs are different values. • The XOR output values are not linearly separable. • XOR cannot be solved by an artificial neural network with no hidden nodes. Most efficient solutions NEAT SDNEAT NEAT XOR Performance NEAT XOR Solution Generation Number NEAT XOR Number of Hidden Nodes 90 80 70 Generation 60 50 40 30 20 10 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 Experiment 15 16 17 18 19 20 21 22 23 24 25 SDNEAT XOR Performance SDNEAT XOR Solution Generation Number SDNEAT XOR Number of Hidden Nodes 90 80 70 Generation 60 50 40 30 20 10 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 Experiment 15 16 17 18 19 20 21 22 23 24 25 Dynamic Obstacle Avoidance Problem • Large problem. • Small subset used for Neuroevolutionary Solver experimentation. • Three environments, one static and two dynamic. • Smart agent starts at a fixed location in each. • Goal placed at fixed location. • Three environments meant to offer increasing obstacle avoidance complexity. Experimentation Maze Busy Hallway Busy Room Fitness Function • s = speed • a = angular velocity • m = maximum sensor value • d = distance from goal • Constants c1,c2,c3 were set to 1.0, 1.6, 1.0 respectively. NEAT Fitness vs. Generation SDNEAT Fitness vs. Generation High Fitness Solutions Above 20,000 fitness NEAT Above 20,000 fitness SDNEAT 45 Number of High-Fitness Solutions 40 35 30 25 20 15 10 5 0 1 4 7 10 13 16 19 22 Experiment 25 28 31 34 37 40 Solution Categorization NEAT Solutions SDNEAT Solutions 100 90 80 Number of Solutions 70 60 50 40 30 20 10 0 1 2 3 4 5 Category 6 7 8 Solution Topology NEAT SDNEAT The SDNEAT Solution Conclusions • NEAT and SDNEAT both identify efficient solutions to XOR. SDNEAT finds the solutions in less time on average. • SDNEAT evolved a higher-efficiency and better-performing solution to the dynamic obstacle avoidance problem than NEAT. • SDNEAT was the only algorithm to evolve a solution to the maze environment.
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