GAME:IT Unit 2 Physics used in Game Design

STEM Fuse – GAME:IT
Unit 2
Physics used in Game Design - Partner Exercise
Directions:
Pick a partner in class who played a different game than you did last week. Each start by playing the game you played
last unit. Play it for a few minutes and really notice how everything moves, how the game really works. Then use the
Physics Vocabulary & Formula sheets to help you answer the following questions about your game.
When you are done with your game – play your partner’s game and complete the same the worksheet on their game.
Then compare and see if you got the same answers – if not discuss why your answers are different.
Hand your worksheets in together as a team to your teacher.
NAME:____________________________________
PARTNER’S NAME:__________________________________
YOUR GAME: ___________________________________________________________________________________
Does your Game follow the rules of gravity (Y/N)? _______________________
Explain
If not, why is that okay for this game?
Do the characters, sprites, resources & objects in your game follow Isaac Newton’s 1st & 3rd Laws of Motion
(Y/N)?____________
Explain how at least one character follows at least one of these laws:
Do the characters use acceleration (Y/N)? _____________
If yes, describe
Does the game accurately use force to determine realistic movement and crashes, etc.(Y/N)?________
Explain:
Does speed have any impact in your game (Y/N)?_________
Explain:
Did the characters or objects possess the same speed they might in real life (Y/N?)______________
Explain:
Was the concept of trajectory used in any way in your game (Y/N)?__________________________
Explain:
Did the physics programmer design this game so that everything moves in a consistent, predictable
manner for the player (Y/N)?__________________
Did the physics programmer design the game according to how things would react in “our world” or did characters
and objects behave different than they would in our world?
In either case above, do you think it matters as long as the game sticks to its rules and the player is
able to control the game?
Could you find any mistakes or inconsistencies in your game (Y/N)?_______________
If yes, what was it?
YOUR PARTNERS GAME: _________________________________________________________
Does your Game follow the rules of gravity (Y/N)? _______________________
Explain
If not, why is that okay for this game?
Do the characters, sprites, resources & objects in your game follow Isaac Newton’s 1st & 3rd Laws of Motion
(Y/N)?____________
Explain how at least one character follows at least one of these laws:
Do the characters use acceleration (Y/N)? _____________
If yes, describe
Does the game accurately use force to determine realistic movement and crashes, etc.(Y/N)?________
Explain:
Does speed have any impact in your game (Y/N)?_________
Explain:
Did the characters or objects possess the same speed they might in real life (Y/N?)______________
Explain:
Was the concept of trajectory used in any way in your game (Y/N)?__________________________
Explain:
Did the physics programmer design this game so that everything moves in a consistent, predictable
manner for the player (Y/N)?__________________
Did the physics programmer design the game according to how things would react in “our world” or did characters
and objects behave different than they would in our world?
In either case above, do you think it matters as long as the game sticks to its rules and the player is
able to control the game?
Could you find any mistakes or inconsistencies in your game (Y/N)?_______________
If yes, what was it?