® Guided Reading Argument 990L Should Kids Play Video Games? Written by Tara Peterson and her fourth-grade class Key IDEA This text, written by a fourth-grade teacher and her class, uses explicit and implicit details, reasons, and evidence to support points of view both for and against playing video games. LITERACY STANDARDS Addressed in This Plan RI.4.1* MAIN FOCUS Key Ideas & Details Sessions 1, 2, 3 Ask and answer questions to demonstrate understanding of a text, referring to the text as the basis for the answers, both explicit and implicit. *standard adapted from another grade level RI.4.4 L.4.4c Session 1 Consult reference materials (e.g., dictionaries, glossaries, thesauruses), both print and digital, to find the pronunciation and determine or clarify the precise meaning of key words and phrases. L.4.5 Craft & Structure RI.4.6* MAIN FOCUS Craft & Structure Sessions 2, 3 Identify the author’s point of view about the topic and determine if there is a bias. Distinguish their own point of view and determine if the author’s arguments are fair or unfair. *standard adapted from another grade level RI.4.8 Additional Instruction Sessions 2, 3 ISBN 978-1-62889-219-2 RI.4.10 Range of Reading & Level of Text Complexity By the end of the year, read and comprehend informational texts, including history/social studies, science, and technical texts, in the grades 4–5 text complexity band proficiently, with scaffolding as needed at the high end of the range. SL.4.2 RF.4.3a Phonics & Word Recognition Additional Instruction Use combined knowledge of all letter-sound correspondences, syllabication patterns, and morphology (e.g., roots and affixes) to read accurately unfamiliar multisyllabic words in context and out of context. RF.4.4a Fluency Session 2 Read grade-level text with purpose and understanding. MAIN FOCUS Integration of Knowledge & Ideas Explain how an author uses reasons and evidence to support particular points in a text. Comprehension & Collaboration Sessions 1, 2, 3 Paraphrase portions of a text read aloud or information presented in diverse media formats, including visually, quantitatively, and orally. Vocabulary Acquisition & Use Demonstrate understanding of figurative language, word relationships, and nuances in word meanings. Sessions 1, 2, 3 Determine the meaning of general academic and domain-specific words or phrases in a text relevant to a grade 4 topic or subject area. Vocabulary Acquisition & Use W.4.1 Text Types & Purposes Writing Task Write opinion pieces on topics or texts, supporting a point of view with reasons and information. W.4.8* Research to Build & Present Knowledge Sessions 1, 2, 3 Recall information from experiences or gather information from provided sources to answer a question. *standard adapted from another grade level W.4.10 Range of Writing Write routinely over extended time frames and shorter time frames for a range of disciplinespecific tasks, purposes, and audiences. L.4.4b Vocabulary Acquisition & Use Session 2 Use common, grade-appropriate Greek and Latin affixes and roots as clues to the meaning of a word (e.g., telegraph, photograph, autograph) Mondo Bookshop Grade 4 1 GR_G4_B9_ShouldKidsPlayVideoGames_LP.indd 1 12/18/14 3:32 PM Session 1 Text Selection: pp. 3–9 Learning Focus RI.4.1* Students ask and answer questions to demonstrate understanding of the text, referring to explicit and implicit text evidence as the basis for the answers. Key idea: text selection In the introduction and first two arguments, the authors use explicit and implicit details to explain background information and make arguments about the educational and addictive qualities of video games. PREVIEWING THE TEXT 5 minutes Read the title and author credit with students. Invite them to study the photograph and read the back-cover blurb. et’s look at the title and the author credit line. . . now read the back cover L quietly to yourselves. . . . I think it’s interesting that this book is written by a teacher and her fourth-grade students. What arguments do you think they will make in favor of video games? They’re educational, fun, and entertaining. They reduce stress. They teach planning skills. What arguments do you think they will make against video games? They’re addictive and difficult to monitor. There’s a poor ratings system. They lead to violence. Let’s read to find out how the authors will make these arguments. VOCABULARY RI.4.4 Introduce students to domain-specific vocabulary related to technology: software, virtual, and strategic. Provide visual images of each term to support discussion. READING THE TEXT CLOSELY 10 minutes Explain the learning focus for students. Ask them to read pages 6–7. Check to see how they are doing with the application of the focus. Provide support if needed. Then have them read pages 3–9. In an argument, the authors do not state every detail about the subject. The authors choose what they think are the most important details to relate to readers. In this case, many of the details about specific games are stated explicitly, or directly. However, the authors may have other ideas that are implicit, or suggested, by the details they provide. As readers, we can ask and answer questions about both types of details to help us understand the text. As we read today, let’s pay close attention to the stated details and to the implied, or suggested, details. Who can ask a question about one of the video games we read about so far? Comprehension Share When you reach the end of a section, review the authors’ argument. Think about how the authors convey information through direct statements and through implication. How does the virtual theme park game help players build planning skills? Can anyone find the answer based on explicit text details? Players have to maintain budgets, make decisions, and solve problems. hose are good details that were told to us directly in the text. Who can ask T another question about what we’ve read so far? What objections to kids playing games like this do the authors mention? Who can share an answer to this? Corrective Feedback Have students closely reread the title and first argument to identify explicit and implicit details. Encourage them to silently reread, stopping at key points to think and talk together about their understandings. The only mention of objections is in the final question. The authors don’t say an objection directly. But I think they imply that the only objection might be that kids play video games instead of doing homework. I think the authors think that there are no problems with kids playing video games as long as they do their homework first. If you are satisfied that students can apply the focus, set the reading assignment for the session. If you are not, prompt students to return to pages 6 through 7 to read and think through the stated and implied details. Students may not read the entire selection during this session. 2 SHOULD KIDS PLAY VIDEO GAMES? GR_G4_B9_ShouldKidsPlayVideoGames_LP.indd 2 12/18/14 3:32 PM ur work as readers today is to think about which details the authors tell us O directly and which ideas they imply or suggest. I wonder how other authors will argue against the educational value of video games? DISCUSSING THE TEXT 10 minutes Have students paraphrase portions of text read aloud. Encourage students to ask questions after paraphrasing. ow, I’m going to read the argument on pages 8 and 9 aloud. I will stop N reading at the end of each section and ask you to paraphrase the ideas. When you paraphrase, you restate each of the authors’ ideas in your own words. Let’s try it. (Read aloud the section titled “How Much Time Do Kids Spend Playing Video Games?”) Who can paraphrase what I just read? In the United States, 90 percent of families own or rent video games. Most eighth-grade boys spend 23 hours each week playing video games. Eighth-grade girls spend half that much time playing video games. This shows that video games are a popular way for kids to spend time. Focus on the word addictive on page 8. et’s look at the word addictive on page 8. Let’s scan pages 8 and 9 for other L forms of this same word. Who found other words? SL.4.2 DISCUSSION Paraphrase discussion tip To support accurate paraphrasing after reading the entire section aloud, you may want to reread each sentence aloud, one at a time, and have students paraphrase. L.4.4c VOCABULARY Glossary addicted, addiction ometimes in a nonfiction text such as this one, the authors will include a S listing of new words and their meanings at the back of the book in a section called a glossary. Let’s look in the glossary on page 27 for the word addictive. I don’t see addictive, but I see addiction. It says it means “attachment to something; when you can’t stop doing something.” Ok, addiction is a noun, then. What do you think addictive and addicted mean? “tending to cause one to become addicted”; “caused to depend on something that is hard to give up” Very good. Addictive is an adjective, and addicted is a past tense verb. Confirm students’ good use of the focus and encourage them to keep it in mind whenever they read arguments. ou did a great job identifying explicit and implicit details. Remember to Y differentiate between these types of details in other arguments you read. E-RESOURCE Formative Assessment: Comprehension Using the Quick Start Planner, note this session’s learning focus. Observe each student’s articulation and use of text evidence to evaluate individuals’ effective use of the learning focus. COMPREHENSION: ASK AND ANSWER QUESTIONS E-RESOURCE Formative Assessment Have students use the blackline master on page 10 to ask and answer questions about Should Kids Play Video Games? and determine which answers were found through information stated explicitly in the text and which answers were found through implied information. Review students’ answers as you evaluate their mastery of this learning focus. RI.4.1* COMPREHENSION Ask and Answer Questions TEACHER’S CHOICE CONSTRUCTED RESPONSE: COLLECT TEXT EVIDENCE E-RESOURCE Formative/Summative Assessment Have students use the blackline master on page 11 as they read. Students will collect details from the text to answer the question: How do the authors build their arguments? Review students’ collected evidence as you evaluate their mastery of the learning focus. GR_G4_B9_ShouldKidsPlayVideoGames_LP.indd 3 W.4.8*, RI.4.8 writing Gather Information Mondo Bookshop Grade 4 3 12/18/14 3:33 PM Session 2 Text Selection: pp. 3–9 LEARNING FOCUSES RI.4.1*, RI.4.6*, RI.4.8 Students ask and answer questions to demonstrate understanding of the text, referring to explicit and implicit text evidence as the basis for the answers. Students identify the authors’ points of view about the topic and determine if there is a bias. Students distinguish their own points of view and determine whether the authors’ arguments are fair or unfair. Students also explain how authors use reasons and evidence to support particular points in the text. RETURNING TO THE TEXT 5 minutes Ask students to reflect on the text read previously. Guide them to recall how they applied the learning focus to their reading. Let’s quickly review our discussion from the last session. The authors use stated, or explicit, details to give examples that support their arguments. For example, in some games, kids have to answer math problems to move up to the next stage. Also, the authors imply several ideas, such as the argument that kids play video games instead of doing their homework. Several of you found good details in the text to support this review. READING THE TEXT CLOSELY 10 minutes Explain the learning focuses. Invite students to reread pages 6 and 7. Check to see how well they understood the focuses. If you are satisfied that students can apply them, set the reading assignment for the session. If not, provide corrective feedback as suggested on page 2 of this lesson plan. e read to identify explicit and implicit details. Today, as we reread, we are W also going to think about how the authors convey their points of view toward the subject and how they support their points with reasons and evidence. Let’s reread pages 6 and 7 closely to ask and answer questions that will help us determine the authors’ points of view or attitude toward video games. . . Who would like to start? COMPREHENSION SHARE As you read, look for reasons and evidence that support the authors’ points of view. These reasons or pieces of evidence may be implied rather than stated explicitly. The authors state their point of view explicitly. They say that video games are educational. hen the authors make their opinion clear to readers, they show bias. Who W has a question about how the authors support this point of view? What is one reason the authors give to support their point of view? Let’s answer. Who has thoughts about this? The authors say that video games can give students math practice. What other questions can we ask about reasons and evidence? What evidence do the authors give to support this reason? Who can share an answer? They talk about this math problem: “6 X 4 = ?” They say there are games where players have to answer math questions to move up to the next stage. They show a picture that shows a math problem. Do you think the authors imply, or suggest, that all video games are educational? Yes, I do. They give evidence only about educational video games and never say that there are other kinds of games. Explain that as readers identify the authors’ points of view, noting how they support it with reasons and evidence, they should consider whether they agree or disagree with the authors’ point of view and why. In the argument on pages 6 and 7, do you think the authors’ point of view regarding the educational value of video games is fair? Yes. They give several reasons with evidence to support their point of view. I disagree. They don’t state and respond to any opposing arguments here! So I don’t think they’re making a fair argument. 4 SHOULD KIDS PLAY VIDEO GAMES? GR_G4_B9_ShouldKidsPlayVideoGames_LP.indd 4 12/18/14 3:33 PM Formative Assessment: Fluency Listen to each student read a portion of the text. Observe students’ fluency. If students need additional practice with fluency, provide the necessary support at the end of the session. Ask students to note words or phrases they find challenging for discussion after reading. Discussing the Text 10 minutes Have students paraphrase portions of text read aloud. SL.4.2 DISCUSSION Paraphrase I’m going to read aloud the argument on pages 8 and 9 again. This time, I’m going to ask you to paraphrase the authors’ reasons and evidence in support of their point of view. Who remembers what the authors’ point of view is in this part? They think that video games may be addictive. They state this directly, or explicitly. When the authors show a clear opinion, what do we call it? bias emember, when you paraphrase, you restate each of the authors’ ideas R in your own words. Let’s try it. (Read aloud the section titled “What Could Happen If You Play A Lot of Video Games?”) Will someone paraphrase the reason the authors give here that an addiction to video games is a bad thing? A video game addiction can lead you to ignore more important things, such as school, friends, family, hobbies, sleep, and health. DISCUSSION TIP To practice ahead of the discussion, you may want to write a complicated sentence on the board and lead students to paraphrase it. Now paraphrase the evidence the authors give to support this reason. Not spending time with friends and not getting enough sleep can cause you to lose friends, be late to school, fall asleep at school, or earn poor grades. Is this evidence convincing? No, I don’t think so. The authors say these things may happen, but they don’t give us actual examples of any of these things really happening. Focus on the words educational and addictive on pages 6 and 8. suffix is a word part that is added to the end of a root or base word. In some A cases, a suffix changes the root or base word’s part of speech. Let’s look at the words educational and addictive. What are the base words? L.4.4b VOCABULARY Affixes education and addict What part of speech are these words? nouns When the suffixes -al and -ive are added, what part of speech is formed? adjective Yes, these two suffixes can be used to transform nouns into adjectives. Help students understand the benefits of explaining how authors use reasons and evidence to support their points of view. e’ve talked a lot about the authors’ points of view regarding video games. W We have also paid close attention to how the authors blend explicit and implicit ideas. How does identifying the authors’ points of view and identifying their reasons and evidence help us as readers? Well, when we read in this way, we can decide whether we agree with the authors’ points of view and why. E-RESOURCE Formative Assessment: Comprehension Using the Quick Start Planner, note the session’s learning focuses. Observe each student’s articulation and use of text evidence to evaluate individuals’ effective use of the learning focuses. GR_G4_B9_ShouldKidsPlayVideoGames_LP.indd 5 Mondo Bookshop Grade 4 5 12/18/14 3:33 PM RF.4.4a FLUENCY Purpose and Understanding TEACHER’S CHOICE FLUENCY FOLLOW-UP Fluency Practice Lead students in echo-reading to promote purpose and understanding. Follow this procedure: (1) Read page 7 aloud, slowing your rate for the purpose of understanding the reasons and evidence presented and using expression and intonation to show understanding of exclamations and questions. (2) Have student echo your reading of each sentence. TEACHER’S W.4.8*, RI.4.8 WRITING Gather Information CHOICE CONSTRUCTED RESPONSE: COLLECT TEXT EVIDENCE E-RESOURCE Formative/Summative Assessment Have students continue to use the blackline master on page 11 for collecting evidence as they read. Students will continue to collect details from the text to answer the question: How do the authors build their arguments? Students may need multiple copies of the organizer. Review students’ collected evidence as you evaluate their mastery of the learning focuses. TEACHER’S CHOICE CLOSE READING OPTIONS E-RESOURCE Summative Assessment Print the online blackline master for independent close reading. Ask students to read a portion of the Session 3 text selection independently, as indicated on the blackline master. Then have them respond to the prompts (summarize author’s message, identify critical vocabulary, respond to constructed response questions) before returning for Session 3’s small-group discussion. Alternatively, you can use the completed blackline master for summative assessment. 6 SHOULD KIDS PLAY VIDEO GAMES? GR_G4_B9_ShouldKidsPlayVideoGames_LP.indd 6 12/18/14 3:33 PM Session 3 Text Selection: pp. 10–26 Key Idea: Text Selection In the remaining arguments, the authors use reasons, evidence, and explicit and implicit details to convey positive and negative points of view regarding playing video games. Returning to the Text 5 minutes Explain that students will return to the text to read pages 10–26, identifying how reasons, evidence, and explicit and implicit details convey the authors’ points of view. s authors explain their points of view regarding video games, we note A reasons, evidence, and explicit and implicit details. How does looking closely at these things help us understand the text? It helps to determine whether the authors’ points of view are fair or unfair. Also, when we look at the authors’ points of view closely, it can help us distinguish our own points of view. Reading the Text CLOSELY 10 minutes State the learning focuses. Invite students to read pages 10–11. Check to see how they are doing with the application of the focuses. Then have students read pages 12–26, paying special attention to how the authors continue to support their points of view. oday, we will pay attention to how the authors use reasons, evidence, and T explicit and implicit details to support their points of view. On pages 10 and 11, we read another argument in favor of video games. Who has a question about this argument? What reasons do the authors give to support their point of view? Can anyone find either explicit or implicit details to help us answer this? LEARNING FOCUSES RI.4.1*, RI.4.6*, RI.4.8 Students ask and answer questions to demonstrate understanding of the text, referring to explicit and implicit text evidence as the basis for their answers. Students identify the authors’ points of view about the topic and determine whether there is a bias. Students distinguish their own points of view and determine if the authors’ arguments are fair or unfair. Students also explain how authors use reasons and evidence to support particular points in the text. Vocabulary RI.4.4 Introduce students to these domain-specific vocabulary words and phrases: virtual-reality devices, game system, video camera, and controller. Use visual aids to support discussion of these terms. The authors say explicitly that video games never become boring, and video games are a fun way to spend time with family and friends. Who has another question? ELL SUPPORT What evidence do the authors give to support these reasons? What answers can you find? They say both kids and adults enjoy them. They talk about how virtual-reality devices can keep things new and fun. They say you can have contests playing video games, and the games can teach siblings to get along better. L.4.4 Vocabulary Support vocabulary such as couch potato in context using the ELL vocabulary strategies in Getting Started. hat is one idea that the authors imply when they refer to the idea of “couch W potatoes”? Does anyone have thoughts on this? I think they imply that playing a video game is a more active physical pastime than watching television. Discussing the Text 10 minutes Have students paraphrase portions of text read aloud. I’m going to read the argument on pages 12 and 13 aloud. I want you to paraphrase the authors’ reasons and evidence in support of their point of view here. First, I’m going to read aloud the second paragraph on page 12. . . . Who can paraphrase what the authors say here about video games and violence? If someone plays violent video games, he or she might become more aggressive and more likely to argue, start fights, kill someone, or think that murder is OK. GR_G4_B9_ShouldKidsPlayVideoGames_LP.indd 7 SL.4.2 DISCUSSION Paraphrase Mondo Bookshop Grade 4 7 12/18/14 3:33 PM Who can paraphrase the authors’ supporting evidence? COMPREHENSION SHARE As you read, look for reasons and evidence that support particular points an author makes in the text. A reason is more general than evidence. Evidence may take the form of facts, statistics, anecdotes, graphics, descriptions, or quotations. A girl and some others were killed in a mass shooting in Kentucky. One friend beat and stabbed another friend after playing a violent video game. Support students as they continue to study the relationships between point of view, explicit and implicit details, reasons, and evidence. ou’ll finish the rest of the book on your own. You may want to review the Y whole book and mark reasons and evidence with self-stick notes. Why do you think it’s important to analyze the authors’ points of view? By analyzing the authors’ points of view, I am able to think about my own. Encourage students to share understandings with partners. ind explicit and implicit details, reasons, and evidence that support the F authors’ point of view in each argument. In the argument about violence, the authors imply that violent video games make many players violent, but I’m not sure that’s true. What percentage of players act violently? They don’t really talk about it, so I don’t think their argument is that convincing. W.4.8*, RI.4.8 WRITING Respond to Question TEACHER’S CHOICE CONSTRUCTED RESPONSE: WRITE TO SOURCE E-RESOURCE Formative/Summative Assessment Have students continue to use the blackline master on page 11 as they finish reading. Then ask them to write a response on a separate sheet of paper that answers the question: How do the authors build their arguments? Be sure students cite page references. Have students use the text evidence they collected to support their writing. TEACHER’S CHOICE Writing Task: Opinion W.4.1 WRITING Opinion E-RESOURCE Summative Assessment Review the elements of an opinion piece. Invite students to state and defend their opinions regarding another issue. Guide them to use the blackline master on page 12 to help them build their arguments. Before they write, have students discuss possible issues with partners. Students will work independently to write their opinion pieces. Consider having partners each write one point of view—for or against—the same issue. ou have been thinking about the authors’ points of view regarding video Y games. Work with a partner to discuss other controversial issues. Then choose one issue to write about. Remember to provide reasons for your opinion. 8 SHOULD KIDS PLAY VIDEO GAMES? GR_G4_B9_ShouldKidsPlayVideoGames_LP.indd 8 12/18/14 3:33 PM TEACHER’S CHOICE Additional Instruction word study Compound Words Looking at the words that make up a compound word is a useful study strategy. Provide an example and let students identify the words that make up the compound and discuss the relationship between the meanings of the individual words and the meaning of the compound. ou read the word handheld on page 4 of this book. Which smaller words Y make up this compound word? hand; held ow, let’s think about how the meaning of each individual word helps N you figure out the meaning of the compound. Who has an idea what this compound means? L.4.5 VOCABULARY Compound Words TEACHER TIP Have students use this strategy with other compound words in the text: software (page 6). something you hold in your hand ook for words you know in compound words. Then use the meanings of L these words to figure out the meaning of the compound word. VOCABULARY Word Relationships Have students develop their vocabulary by providing opportunities to learn new words by establishing relationships. L.4.5 VOCABULARY Word Relationships In the persuasive book Should Kids Play Video Games? the students debate whether it’s a good idea for kids to play video games. Who would like to share a connection among the words debate, argument, and persuasive on page 4? To debate is “to argue.” The best arguments, or reasons and evidence, will be persuasive, or convincing to readers. ave students make word webs that include entries related to persuasive or H argumentative writing. word recognition Letter-Sound Correspondence, Syllabication, and Morphology Help students use letter-sound correspondence, syllabication, and morphology to read accurately unfamiliar multisyllable words in context. Direct students’ attention to the word desensitize on page 13. RF.4.3a WORD RECOGNITION Letter-Sound Correspondence, Syllabication, & Morphology et’s look at the word desensitize on page 13. This may be an unfamiliar L word, but we can use familiar strategies to read it. First, do you recognize the prefix? yes, de-, meaning “opposite of or down” Yes, de- is a one-syllable prefix. (Write the word and draw a line between de and sensitize: de/sensitize.) Now, do you see a familiar base word? yes, sense How many syllables does this have? one Yes, sense is a one-syllable base word. (Mark the remaining syllables: de/sen/ si/tize.) Do you recognize a suffix? Yes, -ize, meaning “to make” reat. By putting this all together, we are able to figure out that desensitize G means “to make less interested, sensitive, or involved.” GR_G4_B9_ShouldKidsPlayVideoGames_LP.indd 9 Mondo Bookshop Grade 4 9 12/18/14 3:33 PM Name Date Comprehension: Ask and Answer Questions There are many details that are explicit and many that are implicit in the book Should Kids Play Video Games? Use this organizer to ask yourself questions about the information in the text. Write answers to your questions and determine whether each answer was found from information that was explicitly told to you or from information that was implied. Circle “Explicit” or “Implicit” for each answer. Question 1: Answer: Explicit Implicit Question 2: Answer: Explicit Implicit © Mondo Publishing Question 3: Answer: Explicit Implicit Score: 10 SHOULD KIDS PLAY VIDEO GAMES? GR_G4_B9_ShouldKidsPlayVideoGames_LP.indd 10 12/18/14 3:33 PM Name Date Collecting Text Evidence How do the authors build their arguments? Think about how the authors convey and defend their points of view. How do the authors organize information? What types of evidence do the authors provide? Use text evidence from the book to help you explain. Mark helpful passages with self-stick notes. Write summaries and exact words and phrases that outline the authors’ arguments. Reasons Types of Evidence © Mondo Publishing Argument / Point of View Score: Mondo Bookshop Grade 4 11 GR_G4_B9_ShouldKidsPlayVideoGames_LP.indd 11 12/18/14 3:33 PM Name Date Writing Task: Opinion First Draft The authors state and defend their points of view regarding video games. Now state and defend your own point of view on another issue. Borrow ideas from the authors about how to build your argument. REMEMBER: A well-written opinion piece includes A beginning: clear introduction of the topic and statement of opinion A middle: reasons for your opinion; evidence to support each reason © Mondo Publishing An ending: concluding section Score: 12 SHOULD KIDS PLAY VIDEO GAMES? GR_G4_B9_ShouldKidsPlayVideoGames_LP.indd 12 12/18/14 3:33 PM
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