Name: Date: Period: Directions: Fill this out individually but agree on

Name:
Date:
Period:
1
Directions: Fill this out individually but agree on what will be presented. Choose 1 person or more to
present the information. This presentation should be no longer than 1 minute.
Quick Presentation of Game
Example (Rock Paper Scissors)
SL 7.4-Tell me about the game.
In this game you try to beat your opponent by using the hand signal that will allow you to win. Rock
beats scissors. Scissors beats paper. Paper beats rock. A physical demonstration is shown.
SL 7.4-Why would someone enjoy playing the game? Challenge-Add a persuasive element here to sell
your game. One way to sell something is to get your audience to feel that the game will give them a
feeling they desire like power, freedom, fun, or belonging. Refer to the persuasive design techniques
graph on pg 4 for further ideas on persuasion.
You would enjoy playing the game because it is unpredictable. You don’t know what move your
opponent will make and you have to anticipate their move. Unpredictability is fun!
Quick Presentation of Game
The presenter is:
Name of Game:
SL 7.4-Tell me about the game.
SL 7.4-Why would someone enjoy playing the game? Add a persuasive element here to sell your
game. One way to sell something is to get your audience to feel that the game will give them a feeling
they desire like power, freedom, fun, or belonging. Refer to the persuasive design techniques graph
on pg 4 for further ideas on persuasion.
Directions During Presentations: Choose the top 3 games out of the whole class that you thought
were the best games. Rank them according to whether or not you would want to play the game.
Example: Rank 1 Name of Game: Foolio’s Quest Why would you want to play the game? I would want to
play the game because you have to beat the evil dragon, the evil toad, the evil kite, the evil gerbil, the
evil night light, and the evil marshmallow in order to win. Defeating all of those enemies would make me
feel powerful.
Rank 1-Best Game Name of Game:
RI 7.3-Why would you want to play the game?
Rank 2-Almost Best Game Name of Game:
RI 7.3-Why would you want to play the game?
RI 7.3. Analyze the interactions between individuals, events, and ideas in a text (e.g., how ideas influence individuals or events, or how
individuals influence ideas or events). SL 7.4 Present claims and findings (e.g., argument, narrative, summary presentations), emphasizing salient
points in a focused, coherent manner with pertinent descriptions, facts, details, and examples; use appropriate eye contact, adequate volume, and
clear pronunciation. RL 7.2. Determine a theme or central idea of a text and analyze its development over the course of the text; provide an
objective summary of the text.
Name:
Date:
Period:
2
Rank 3- Third Best Game Name of Game:
RI 7.3-Why would you want to play the game?
After All of the Game Presentations
Directions: Students will raise their hands for the different games they ranked. If students ranked X
Game as Rank 1 then they will raise their hands. This pattern will continue for all of the games.
Which game got the top ranking in the class?
RI 7.3-Why do you think this game got the top ranking?
Next Step: Play your game.
Summative Assessment of RL 7.2
Next Step: Reflect on Theme After Playing Your Game: RL 7.2- After you have played your game,
answer the following questions that connect to the theme standard. This will be graded as a
summative assessment so please write neatly and do your best work. I will choose to grade either 1-2,
3-4, 5-6, or 7-8. Please circle your preference for which numbers you want me to grade.
Example:
1. After playing your game, what theme or life lesson did you learn about winning? The theme or life
lesson that I learned about winning was that in order to win, you need to make sure you have more
people on your team than your opponent.
2. How did the game teach you this life lesson or theme about winning? The game taught me this life
lesson about winning because I won because of the fact that I had more men fighting on my team than
my opponent in the end of the game. My large number of men took down my opponents’ weak and
small army. There is power in numbers.
1. After playing your game, what theme or life lesson did you learn about winning?
2. How did the game teach you this life lesson or theme about winning?
RI 7.3. Analyze the interactions between individuals, events, and ideas in a text (e.g., how ideas influence individuals or events, or how
individuals influence ideas or events). SL 7.4 Present claims and findings (e.g., argument, narrative, summary presentations), emphasizing salient
points in a focused, coherent manner with pertinent descriptions, facts, details, and examples; use appropriate eye contact, adequate volume, and
clear pronunciation. RL 7.2. Determine a theme or central idea of a text and analyze its development over the course of the text; provide an
objective summary of the text.
Name:
Date:
Period:
3
3. After playing your game, what theme or life lesson did you learn about power?
4. How did the game teach you this life lesson or theme about power?
5. After playing your game, what theme or life lesson did you learn about war/conflict/competition?
6. How did the game teach you this life lesson or theme about war/conflict/competition?
7. After playing your game, what theme or life lesson did you learn about humanity?
8. How did the game teach you this life lesson or theme about humanity?
RI 7.3. Analyze the interactions between individuals, events, and ideas in a text (e.g., how ideas influence individuals or events, or how
individuals influence ideas or events). SL 7.4 Present claims and findings (e.g., argument, narrative, summary presentations), emphasizing salient
points in a focused, coherent manner with pertinent descriptions, facts, details, and examples; use appropriate eye contact, adequate volume, and
clear pronunciation. RL 7.2. Determine a theme or central idea of a text and analyze its development over the course of the text; provide an
objective summary of the text.
Name:
Date:
Period:
4
RI 7.3. Analyze the interactions between individuals, events, and ideas in a text (e.g., how ideas influence individuals or events, or how
individuals influence ideas or events). SL 7.4 Present claims and findings (e.g., argument, narrative, summary presentations), emphasizing salient
points in a focused, coherent manner with pertinent descriptions, facts, details, and examples; use appropriate eye contact, adequate volume, and
clear pronunciation. RL 7.2. Determine a theme or central idea of a text and analyze its development over the course of the text; provide an
objective summary of the text.
Name:
Date:
Period:
5
Directions: I will choose to grade either #s 1-2, 3-4, 5-6, or 7-8. Then, you will be scored accordingly.
Summative Assessment of RL 7.2 (Test Score)
Criteria
8
6
4
2
Criteria
Criteria
Minimal
Theme
-After playing the game, you have clearly and correctly
is near
present, evidence
identified a theme/central idea about humanity, winning,
mastery, but not
of
war/conflict/competition, or power.
with
met
criteria
-You have learned this theme/central idea as a result of
room
present
for
playing the game and through reading at least 1 of the 3
growth
texts.
Criteria
Minimal
Explanation -You have clearly and accurately explained how the game led Criteria
is near
present, evidence
of Theme
you to come up with this theme/central idea on either
mastery, but not
of
humanity, winning, war/conflict/competition, or power.
with
met
criteria
room
for
growth
TOTAL:
present
0
No
evidence
of
criteria
present
No
evidence
of
criteria
present
/16
GAME RESEARCH
Directions: Fill out all of the organizer below.
Reading
What you learned when reading Lord of the Flies or The
Art of War excerpts on the topics of either winning,
power, humanity, or war/conflict/competition.
Example: When I read The Art of War excerpt, I learned
that to win a battle you must attack the enemy when he
is weak.
Application of What You Read
How did you apply what you learned on the topics of
winning, power, humanity, or war/conflict/competition
when you read the excerpts to develop your original
game?
Example: I applied this idea in my game by having a
card that has the enemy lose 100 men so that way the
person who pulled the card could “attack the opponent
when he/she is weak.”
1.
1.
2.
2.
3.
3.
RI 7.3. Analyze the interactions between individuals, events, and ideas in a text (e.g., how ideas influence individuals or events, or how
individuals influence ideas or events). SL 7.4 Present claims and findings (e.g., argument, narrative, summary presentations), emphasizing salient
points in a focused, coherent manner with pertinent descriptions, facts, details, and examples; use appropriate eye contact, adequate volume, and
clear pronunciation. RL 7.2. Determine a theme or central idea of a text and analyze its development over the course of the text; provide an
objective summary of the text.
Name:
Criteria
Game
Directions
(W 7.2,
W 7.4)
Game
Research
(W 7.2,
W 7.7)
Game
Creativity
(21st
Century
Skill)
Persuasive
Appeal
(RI 7.4)
Theme
(RL 7.2)
TOTAL:
Date:
Period:
6
Theme Game Project and Game Directions Rubric (Project Score)
8
6
4
2
Criteria
Criteria
Minimal
-The directions for the game were clear and easy to
is near
present, evidence
follow.
mastery, but not
of
with
met
criteria
-You explain how to play the game.
room
present
-The game flows smoothly as a result of the players
for
following the directions in the direction manual.
growth
-You have clearly explained how the research you did Criteria Criteria Minimal
is near
present, evidence
from the excerpts from Lord of the Flies and The Art
mastery, but not
of
with
met
criteria
of War got applied to your game.
-The game was original
-The game got me to think deeply about the themes
of humanity, power, war/conflict/competition, or
winning
-Playing the game involved me using my mind
actively
Because the game is attractive looking (it looks nice),
people would want to play it.
The game teaches us a theme/central idea on one of
the following topics: war/conflict/competition,
winning, power, or humanity.
room
for
growth
Criteria
is near
mastery,
with
room
for
growth
Criteria
is near
mastery,
with
room
for
growth
Criteria
is near
mastery,
with
room
for
growth
0
No
evidence
of
criteria
present
present
No
evidence
of
criteria
present
Criteria
present,
but not
met
Minimal
evidence
of
criteria
present
No
evidence
of
criteria
present
Criteria
present,
but not
met
Minimal
evidence
of
criteria
present
No
evidence
of
criteria
present
Criteria
present,
but not
met
Minimal
evidence
of
criteria
present
No
evidence
of
criteria
present
/40
Extra Credit Opportunity: If your game is truly original, get it copyrighted by going to
www.copyright.gov. Show me some sort of evidence that you have gotten your game copyrighted. If this
costs money, then write a research report on how to get your game copyrighted by using information
from the website www.copyright.gov. The research report will need to be at least 5 paragraphs long.
The extra credit points received is determined based on effort and output.
RI 7.3. Analyze the interactions between individuals, events, and ideas in a text (e.g., how ideas influence individuals or events, or how
individuals influence ideas or events). SL 7.4 Present claims and findings (e.g., argument, narrative, summary presentations), emphasizing salient
points in a focused, coherent manner with pertinent descriptions, facts, details, and examples; use appropriate eye contact, adequate volume, and
clear pronunciation. RL 7.2. Determine a theme or central idea of a text and analyze its development over the course of the text; provide an
objective summary of the text.