Video Self-Modeling For Beginners: From Theory to Practice Matthew D. Moore, M.S., CCC-SLP Jenelle Milleson, M.A Dr. Tara Hedlund Session 1090, Room 23ABC S Agenda • Introduce and Define Video Self-Modeling (VSM) • Watch Videos Created for ASD Adolescents • Review Outcomes • Explore Research • Suggested Protocols and Variations used in the Educational and Clinical Setting • Discuss Generalization Eagan High School, MN • Communication Interaction Disorder (CID) • Developmental Cognitive Delay (DCD) • Broadcasting Class • Individual Therapy • Work Experience Class Learning Outcomes • Be Able to Describe Video Self-Modeling • Understand the Process of Completing a VSM • Understand the Technology/Equipment Needed • Identify Therapy Targets for use with VSM • Increased Awareness of VSM Resources Video Self-Modeling • Video showing a person performing only desired behaviors • The person is the subject of their video (watching themselves) • All negative behaviors are removed through editing • One type of Video Modeling Christopher and the Bus • New Student, High Anxiety • Identified Triggers • • • • Vacuum Cleaner Buses Vending Machine Elevator • Difficulty getting from bus to classroom every morning • Administration began to get involved, room changed Seeing is Believing • Video-Self Modeling for People with Autism and Other Developmental Disabilities • Tom Buggey • Doctoral Degree in early intervention from Penn State • Research at Siskin Center for Child and Family Research • Professor at University of Tennessee at Chattanooga Video self modeling Manipulating videos so the student is able to view himself completing the behavior correctly or at an advanced level. All positive!!!!!!! Videos are edited so only positive behavior is displayed. Types of VSM • Feed Forward • Skills not yet learned • Introducing a new skill or behavior • Ex. Speaking in sentences Types of VSM • Positive Self Review • Improving Skills Already Learned VSM vs. Self-observation • Good, Bad, Ugly • Learn from mistakes • Ex. Football film • Can be frustrating • Can lead to more behaviors Prerequisites • Self recognition • Attention to video Behaviors taught through VSM • Behaviors • Motor skills • Mood and self esteem • Social and language skills • Expressive language in stressful environments • Verbal responding and initiation • Making requests • Increasing social interactions VSM process Everyone can do it!! Equipment • Video camera • Computer • Editing Software • Students Step 1: Identify a behavior to work on • Observable • Measurable • Replacement Behavior Step 2: Do a task analysis Break the situation down to individual steps/behaviors . Ex. Walking through the lunch line • Get a tray • Pick a line • Take 1 main item • Take 1 fruit • Take 1 vegetable • Take 1 milk • Pick a check out line • Put in lunch number • Wait for lunch staff to say “thank you” Step 3: Identify the replacement behavior What do you want to see? Ex. Christopher Step 4: Make a story board • Map out scenes needed for the video • Can coincide with the task analysis • If possible the child can help with this process Step 5: Figure out how to get it all on video • How are you going to get your student to perform? • Role Playing • Imitation Step 6: Film • Begin filming the video • May need many takes • Does NOT have to look perfect. That is what editing is for! Step 7: Edit • This is where you take out all the negatives and only leave the positives! • Add sound effects • Remove unwanted noises • Speed up or slow down Step 8: View the video • When you feel appropriate • When coming into school/clinic • Right before the activity • When the student asks to see it • It should be enjoyable for the child Evaluating results • Take baseline data before using the VSM intervention • Collect data Tally marks Duration Frequency Evaluating results • Analyze the data • Compare baseline data to intervention data • When graphed you should see a spike in the results following the intervention • Generally not a slow progression • It works or it doesn’t Andrew-Requesting Help • Having trouble recognizing need for help • Inactivity, reduced productivity during work skills class • Unacceptable reliance on adult prompts • Needs to recognize a problem and request assistance within an acceptable time frame Andrew- Requesting Help Weekly Trials Before, During, and After VSM Exposure Andrew, 6 months later Self-Efficacy • Self-Efficacy (Bandura, 1994): “People’s beliefs about their capabilities to produce designated levels of performance that exercise influence over events that affect their lives.” Bandura (1997): “Individuals can acquire self-efficacy through… the observation of their own success.” Acquisition and Generalization • Charlop-Christy et al. (2000) • Five ASD Children presented with 2 tasks. • Video Modeling (watch video of a model performing task) • In Vivo Modeling (watched live models performing task) • Concluded that video modeling leads to quicker acquisition and greater generalization of skills than in vivo modeling. Video Modeling: Why does it work for children with autism?(Corbett & Abdullah, 2005) • Over‐selective attention • Realistic contexts • Restricted field of focus • • Preference for visual stimuli, particularly “the screen” Avoids face-to-face interactions • Cost effective instruction Teaching the Targeted Skill • Direct Instruction • Role Play • Games/Therapy • Imitation • Video Modeling Identify Targets • Parents • Work Coordinator • Mainstream Teachers • IEP Objectives/ Therapy Plan of Care My VSM To Do List • Achievable Goals (Start Small) • Functional • Repeatable • Fit With IEP/Therapy Objectives • Input from Parents/Team Members My VSM To Do List (cont’d): • Be Familiar with Camera • Batteries! • Reduce Background Noise • Lighting • Visual Distractions • Consent to Videotape Tips to Support Generalization Caregiver Involvement • • • • Availability of Videos at Home Share Videos With Other Family Members Repeat the Video as Needed Take Advantage of the Benefits • Affinity for the Screen • Portable Technology • Restricts the Focus of Attention Cameras Flip Vid Kodak Playtouch iPad2 Video Editing Software • iMovie • Windows Movie Maker Videos are More Portable Than Ever • DVD • Laptop • iPad • Online “Cloud” Storage Luke • 9 Years Old • Severe Autism • Non-verbal, Minimal Attention, Minimal Tolerance to Therapy • Goals for Attention, Eye-Contact, Turn-Taking, Greeting, Answering Basic Questions • 0-5% Response to Greeting over a 2-month period Luke- Responding to Greeting Outcomes of VSM: Luke •Improved to 100% over next 6 sessions •Retained over 90% over the next 2 months •Without VSM, retained approximately 80% response to greetings •100% correction of errors following VSM •(Con) Answers “happy” every time Luke and Mr. Potato Head • Requesting Mostly Food Items • Required Maximum Prompts Before Neg. Behaviors • Very Low Tolerance For Learning New Skills/Failure • Answered “Yes or No” to all Y/N Questions • Video’s initial target was “yes/no” Broadcasting Class at Eagan High School • Video modeling class • Collaborative teaching between teacher and SLP • Targets chosen from IEPs and academic curriculum • Students given autonomy to plan own videos • Blend of social skills, daily living, communication, academics, functional skills, work, and team-building Broadcasting Units • Creative Writing • Cooking • • • Commercials Science Experiment News Broadcast* • Public Service Announcements • Game Shows • Music Videos* • How-to Videos Resources • Seeing is Believing by Tom Buggey • 26 studies that have addressed VSM Resources Ayres, K. M., Maguire, A., & McClimon, D. (2009). Acquisition and generalization of chained tasks taught with computer based video instruction to children with autism. Education and Training in Developmental Disabilities, 44(4), 493-508. Bandura, A. (1977). Social learning theory. Englewood Cliffs, NJ: Prentice-Hall. [10-21]. Bandura, A. (1986). Social foundations of thought and action: A social cognitive theory. Englewood Cliffs, NJ: Prentice Hall Charlop-Christy, M.H. & Le, L., & Freeman, K.A. (2000). A comparison of video modeling with in vivo modeling for teaching children with autism. Journal of autism and Developmental Disorders, 30, 537-552. Corbett, B.A., & Abdullah, M. (2005). Video modeling: why does it work for children with autism? Journal of Early and Intensive Behavior Intervention, 2(1), 2-8. MacDonald, R., Sacraome, S., Mansfield, R., Wiltz, K., & Ahearn, W. H. (2009). Using video modeling to teach reciprocal pretend play to children with autism. Journal of Applied Behavior Analysis, 42(1), 43-55. Resources (cont’d) McCoy, K & Hermansen, E. (2007)Video Modeling for Individuals with Autism: A Review of Model Types and Effects. Education and Treatment of Children. 30, (4),183-213. Mechling, L. C. (2008). High tech cooking: A literature review of evolving technologies for teaching a functional skill. Education and Training in Developmental Disabilities, 43(4), 474-485. Mechling, L. C., Gast, D. L., & Fields, E. A. (2008). Evaluation of a portable DVD player and system of least prompts to self-prompt cooking task completion by young adults with moderate intellectual disabilities. The Journal of Special Education, 42(3), 179-190. Nikopoulos, C. K., Canavan, C., & Nikopoulou-Smyrni, P. (2009). Generalized effects of video modeling on establishing instructional stimulus control in children with autism: Results of a preliminary study. Journal of Positive Behavior Interventions, 11(4), 198-207. Sansosti, F. J., & Powell-Smith, K. A. (2008). Using computer-presented social stories and video models to increase the social communication skills of children with high-functioning autism spectrum disorder. Journal of Positive Behavior Interventions, 10(3), 162-178.
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