Self-Refereeing -- Players are responsible for their own foul

2017 NEW ZEALAND SECONDARY
SCHOOL ULTIMATE CHAMPIONSHIPS
Event Details:
Date
Monday 27 – Tuesday 28 March 2017
Venue
Owen Delany Park, Taupo
Cost
$400 per team (includes New Zealand Ultimate affiliation fee).
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Other Key Details
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Team will be 5-a-side on the field with a recommended squad of
10 players.
Open and Girls divisions will be offered.
Teams should aim to travel on Sunday 26 March as the
tournament will begin early on Monday 27 March. Tournament
should finish early enough on Tuesday 28 March (approximately
3.30pm) to be able to travel home.
Key Contacts:
Position
Name
Contact Details
New Zealand
Ultimate
Iain Stewart
Executive Officer
[email protected]
021 0244 2087
NZSSSUC Tournament
Julia Forde
Tournament Director
[email protected]
0211687944
Auckland Ultimate
Rebecca Stewart
Schools Coordinator
[email protected]
021 770 001
Wellington Disc Sports
Mike Sheridan
[email protected]
021 878 665
2016 Tournament - Key Dates
Date
Item
Monday 13 February
Team Entries Open
Monday 13 March
Team Entries Close
Friday 17 March
Entry Fee Payment Deadline
Monday 20 March
Draw Circulated
Monday 27 March
Tournament Begins
Tuesday 28 March
Tournament Ends
TOURNAMENT INFORMATION, RULES AND REGULATIONS
You are invited to enter a boys’, or a girls’ team into the NZSSUC tournament being
conducted by New Zealand Ultimate. Mixed teams are also eligible, but will play
with the boys in the open grade. All schools are welcome to attend – there are no
qualification criteria. The skill level of teams is expected to be varied and the draw
will be constructed to attempt to match teams of equal ability as much as possible.
We strongly encourage (where possible) girls to enter the girl’s division, rather than
play with a mixed team in the open division. Combining with other schools is a
possibility to generate a girls’ team.
Eligibility
To participate in this competition a player must be under 19 years of age at the 1st of
January in the year of the competition and will be bona fide full-time students at the school,
participating in all the normal college study programmes while taking part at any level of the
competition as per NZSSSC eligibility criteria for secondary schools.
The principal is required to sign the team entry & registration forms of any teams entered in
tournament as verification that the players listed are bona fide full time students of the school
and they meet NZSSSC eligibility criteria for sec schools.
Entries
To enter the tournament, fill in the Entry Form, available on the NZU website or the NZSSSC
website. Completed entry forms should be sent to [email protected]. The closing date
for entries is Monday 13 March
Composite Teams
Where a school does not have a sufficient number of students to form a viable ultimate team
to play in a division, a school may apply to play in a composite team with another school
subject to the following guidelines:
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All other eligibility rules regarding age, year and enrolment are met.
There is agreement between the Principals of the schools involved.
The Principals of the schools involved agree that one Principal accepts responsibility
for the composite team. In the instance of disciplinary or judicial proceedings both
Principals (or their delegates) must attend all meetings.
The team will be called by a name that indicates that more than one school has
contributed players.
Composite teams are eligible to play in play-offs games including the final, but are
not eligible to win their respective divisions.
Registration
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Each team shall submit the Team Registration Form signed by the Principal at or
before the Manager’s meeting.
Players may only be registered in one team per competition and may only play for
that team during the competition.
Fees
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Entry fees are payable on a per-team basis with an additional affiliation fee per
player.
Schools will be invoiced on receipt of an entry form and this must be paid by Friday
17 March.
No teams will be able to participate with outstanding invoices.
Game Times and Duration
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The format of the tournament and duration of each game will be dependent on the
number of entries received in each division and will be confirmed on the draw.
Games will occur between 9.00am and 5.00pm on Monday and 9.00am and 3.30pm
on Tuesday.
Games will be centrally timed by the Tournament Director and will start and finish on
the hooter.
When the hooter sounds to end the game, the game finishes immediately. If the disc
is in the air at the sound of the hooter, the result of the pass will stand, but there will be
no further play.
During playoff games, if the scores are tied after the hooter, play will continue until
one team scores (ie sudden death).
Points System
The following points system will be used in Round Robin or Pool-play games:
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Win – 3 points
Draw – 1 points
Loss – 0 point
Default – -1 points
Note that when calculating score differential for tie-breakers, the score for the defaulted
game will be the average score differential for all other games played in that round.
Tie Breakers
In the event of a number of teams finishing a round tied on the same number of points for
qualification to playoffs, the following guidelines will be used as tie breakers:
1.
2.
3.
4.
5.
6.
7.
8.
Number of games won, counting only games between the teams that are tied
Number of games won, counting only games in the current round
Goal difference, counting only games between the teams that are tied.
Goal difference, counting games against all common opponents
Goals scored per game, counting only games between the teams that are tied.
Goals scored per game, counting games against all common opponents.
Fewest games forfeited.
Disc accuracy contest
Results/Officiating/Duties
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All teams have a responsibility for maintaining accurate score keeping during their
games.
As per the Rules of Ultimate, all players are responsible for making their own calls on
the field. Players on the side-line should not be involved in discussions around calls
unless their input is asked for by the players involved.
Coaches/Managers may become involved in helping to settle a call, but should
encourage players to resolve the outcome of a call themselves using the rules and
the ‘Spirit of the Game’.
At the conclusion of games each team must submit a score sheet to the Tournament
Director, which includes the score of the game, spirit score for the opposition and
MVP player from the opposing team. Score sheets must be fully completed and
legible. The MVP must be recorded with first and last name (ie not “the guy in the
white shoes”). Failure to hand in a score sheet or to submit an incomplete score
sheet may result in your team defaulting and a spirit score of 0.
The match score, a spirit score and MVP for the opposition must be completed on the
score sheet for the result to be valid.
Uniforms
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All players must play in the school’s recognised playing uniform.
An alternative coloured shirt is also required in the event of team having similar
uniforms.
Appropriate footwear is required for player participation (non-marking court shoes for
Indoor League, cleats or running shoes for Outdoor League). Players will not be
allowed to take the field with bare feet. Cleats must be moulded or have plastic
sprigs – no metal cleats are allowed.
Team Management
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Ensure there is a school approved adult in charge of each team for the entirety of the
tournament. Supervisors should identify each other at the start of the game.
Disputes Resolution
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In all cases, if your team has a concern or disagreement with the opposition, this
should be resolved during or following the game on a team-to-team basis. The
Tournament can mediate if necessary.
First Aid
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Teams are responsible for their own first aid. The adult in charge should be aware of
any special medical conditions of a player. Ice will be available at the fields.
Defaults/Late Arrivals
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If a team arrives late to a game, the following process should be used:
o For every 2 minutes that a team is late, 1 goal will be awarded against that
team and the game can be commenced at any time when the late team is
ready. After 10 minute, the game is considered a default.
Playing Rules of the Game
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All games will be played according to the 2017 WFDF Rules of Ultimate. Rules may be
downloaded from http://www.wfdf.org/sports/ultimate.
The tournament is also sanctioned by the New Zealand Secondary School Sports
Council and is governed by their bylaws and regulations as well.
A standard 175g Ultrastar disc will be used.
Rules exceptions to WFDF rules
Outdoor Ultimate
Team Size:
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Teams are 5 a-side. We recommend about 10 players per team for the
tournament.
Substitutions:
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Players may substitute between points as per the standard rules of Ultimate.
Players may also substitute DURING a point. To substitute during a point, the
player leaving the field must high-five the replacement player on the side-line
at midfield.
It is recommended that substitutions take place while the team is on offense
so that you don’t leave an opponent unmarked.
Pulls
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Players are encouraged to catch the pull when possible. Dropping the pull
will not result in a turn-over. The pull cannot be advanced by hitting the disc
forward instead of trying to catch it.
Field Size
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School’s ultimate is played 5-a-side on a smaller field. A field diagram can be
found in Appendix II.
Appendix I
SIMPLE RULES FOR YOUR ASSISTANCE
Initiate Play -- Each point begins with both teams lining up on the front of their respective
endzone line. The defence throws ("pulls") the disc to the offense.
Scoring -- Each time the offense completes a pass in the defence's endzone, the offense
scores a point. Play is initiated after each score.
Movement of the Disc -- The disc may be advanced in any direction by completing a pass to
a teammate. Players may not run with the disc. The person with the disc ("thrower") has ten
seconds to throw the disc. The defender guarding the thrower ("marker") counts out the stall
count.
Change of possession -- When a pass in not completed (e.g. out of bounds, drop, block,
interception), the defence immediately takes possession of the disc and becomes the offense.
Substitutions -- Players may substitute between points as per the standard rules of Ultimate. For
this league, players may also substitute DURING a point. To substitute during a point, the player
leaving the field must high-five the replacement player on the sideline at midfield.
Non-contact -- No physical contact is allowed between players. Picks and screens are also
prohibited. A foul occurs when contact is made.
Fouls -- When a player initiates contact on another player a foul occurs. When a foul disrupts
possession, the play resumes as if the possession was retained. If the player committing the foul
disagrees with the foul call, the play is redone.
Self-Refereeing -- Players are responsible for their own foul and line calls. Players resolve their
own disputes.
Spirit of the Game -- Ultimate stresses sportsmanship and fair play. Competitive play is
encouraged, but never at the expense of respect between players, adherence to the rules,
and the basic joy of play.
Marking – a marker counts in second intervals up to 10 on the thrower, after which it is a
turnover if the thrower is still holding the disc.
The complete rules of Ultimate can be found here:
http://www.wfdf.org/index.php?page=rules/index.htm
Appendix II
Field Diagrams
Standard NZ Schools 5-a-side Outdoor Field Dimensions