Primary Division Final Round: Competition Details Mission The fastest 5 participating teams to complete the mission in the Preliminary round shall enter the Final. In the Final, participating teams shall build programs with Google Blockly on iPad to control Airborne drones with a joypad to drop objects into holes in the game area to score as many points as possible. The 3 teams that scored the highest within the time limit win. Equipment (All provided by the Co-Organisers. Participating teams do not have to purchase or assemble any equipment on their own) Before the Competition: Once participation is confirmed, participating teams will be assigned student accounts for logging in to the Competition app “Kiddo Code”. In Kiddo Code, a basic Google Blockly program for the Final will be provided. Participating teams can get familiar with the user interface and try to modify the program on their own. We also provide free pre-Competition coding workshops (optional) for participating teams to join and learn more about Kiddo Code. On the Competition Day: Each participating team will be assigned 1 iPad, 1 Airborne drone and a number of assigned objects for use during the Final. Final Round Each participating team must send ONE team member to control the joypad. If other team members are present, they may give hints to the team member who controls the joypad. In the game area, holes that carry different points can be found. Before the game starts, Competition staff will announce the time limit. Each participating team shall control the Airborne drone with the joypad to grab ONE assigned object, then fly to the game area, and drop the object into any hole to score points. Once an object is successfully dropped into a hole, participating team can grab another object and the process repeats until time is up. Tiebreaker: In case multiple teams score the same in the final result, the sooner the team scores the final score wins. Coding is allowed: Students are allowed to change coding or use their accounts to load saved code before started. HOWEVER, once the robot is airborne, no code can be changed. Hands off: Students cannot touch the robot. *Note: The game area below is for reference only. The design of the game area on the Competition day may be different. Reference: Game Area Design (Each number in the hole refers to the points given by that hole)
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