Cultural Aspects on the User Model in Adaptive Educational Systems Isabela Gasparini [email protected] Resumé • PhD in Computer Science (UFRGS) / Sandwich @TELECON SudParis • Adjunct Professor (UDESC) – Graduate Programs • Applied Computing • Teaching Science, Mathematics and Technologies – Undergraduate Programs • Bachelor in Computer Science • Technology of Systems Analysis and Development • Human Computer Interaction + Technology enhance learning – – – – 2013-2014: Special Committee on Human-Computer Interaction 2013: Translation: Interaction Design- beyond human computer Interaction Textbook Workshop Organizer (CATS2013, CATS2014, WCIHC2014, CATS2015) IHC2017 - Brazilian Symposium on Human Factors in Computer Systems joinville.udesc.br/ihc2017 Research Questions • How an learning environment can offer richer experiences to students/teachers? • How it can make students more involved, motivated and ultimately have better learning? Research Questions • How an learning environment can provide richer experiences for students/teachers? Adaptive Systems that reflect some user’s • HowSystems it can make students more involved, characteristics to adapthave better motivated and ultimately several visible aspects of the system learning? Motivation • Interactive Systems – Need to provide support for an ever increasing amount of material Motivation • Interactive systems – Make it available for local-language populations across the world… – Or even the emerging multi-cultureless of many countries Motivation "on-size-fits-all" approach is no longer applicable Motivation "on-size-fits-all" approach is no longer applicable Culture concept in interactive systems is becoming a necessity, a challenge, and a timely and relevant issue. HCI and Culture • Cultural awareness involves of becoming aware of cultural values, beliefs and perceptions – Quality of user experience is related to the user’s cultural characteristics • User’s cultural profile shapes his/her perception of a system features – to focuses to a set of information and ignore others – Thus, system features appropriated for one culture may not be suitable for others; and system design needs to be adapted for different culture as well HCI and Culture All levels of HCI: surface, functionality, and interaction Presentation of Information • time, date and color format • language (e.g. font, writing direction) Dialog Design • menu structure • complexity, layout, positions Interaction Design • navigation concept • interaction path • interaction speed • system structure Different points of HCI can be researched on culture aspects – metaphor, mental model, navigation, interaction, appearance… Context and Culture Modeling AdaptWeb® Adaptive Web-based learning Environment • Goal: to adapt content, presentation and navigation in an educational web course, according to the student model Discipline 1 n Topic 1 1 Concept 1 n n Example Course n http://ead.joinville.udesc.br/adaptweb/ http://sourceforge.net/projects/adaptweb/ n Exercise Complementary Material Improving personalization:: Student “A” Context1 = { (Student.A, isStundentof, Course.ComputerScience), (Student.A, isCoursing, Discipline.IntroductionVR), (Discipline.IntroductionVR hasSubject, Subject.Introduction), (Student.Pedro, isLearning, Subject. Introduction), (Discipline.IntroductionVR, hasLearningMaterial, Language.english), (Discipline.IntroductionVR, hasLearningMaterial, Language.spanish), (Discipline.IntroductionVR,hasLearningMaterial, Language.portuguese), (Discipline.IntroductionVR,hasLearningMaterial, Language.french), (Student. A, hasConnection, NetworkConnection.high), (Student. A, hasStyle, LearningStyle.active), (Student. A, hasMotherTongue, Language.portuguese), (Student. A, hasLanguageSkill, Language.english), (Student. A, hasEnglishLanguageLevel, LanguageLevel.low), (Student. A, isCitizenOf, Country.Brazil)} Improving personalization:: Student “B” Context 2 = { (Student.B, isStundentof, Course.ComputerScience), (Student.B, isCoursing, Discipline.IntroductionVR), (Discipline.IntroductionVR hasSubject, Subject.Introduction), (Student.Pedro, isLearning, Subject. Introduction), (Discipline.IntroductionVR, hasLearningMaterial, Language.english), (Discipline.IntroductionVR, hasLearningMaterial, Language.spanish), (Discipline.IntroductionVR,hasLearningMaterial, Language.portuguese), (Discipline.IntroductionVR,hasLearningMaterial, Language.french), (Student. B, hasMotherTongue, Language.spanish), (Student. B, hasLanguageSkill, Language.english), (Student. B, hasEnglishLanguageLevel, LanguageLevel.high), (Student. B, hasLanguageSkill, Language.portuguese), (Student. B, hasEnglishLanguageLevel, LanguageLevel.medium), (Student. B, isCitizenOf, Country.Argentina)} Experiments • Hypothesis – Hnull: The culturally adapted design has no effect on usability. – H1: The culturally adapted design has effect on usability. • 65 Students (Brazil, Argentine and Uruguay) • Factorial Design • Effectiveness, Efficiency and Satisfaction New Researches (Master Students) • Learning Analytics • Gamification – Towards Adaptation • Programming Logics Teaching – Towards Adaptation • Recommender Systems – Towards Context-Aware RS New Researches • Learning Analytics – Progress – Performance – 114 students New Researches • Gamification – 5W2H – User-centered – 119 students New Researches :: Gamification New Researches • Recommender Systems Other topics not directly involved in the main research • Serious Game – Mathematics Litteracy • Blended Learning – Teaching Maths • Scientometrics and Data Visualization (InfoViz) • IHC2017 – Recommender Systems • Content-based, social interaction, context- awareness (location and time) – Gamification Cultural Aspects on the User Model in Adaptive Educational Systems Isabela Gasparini [email protected]
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