Tech-level Assignment Brief AQA LEVEL 3 TECHNICAL LEVEL ENTERTAINMENT TECHNOLOGY Qualification title Unit code T/507/6625 UNIT 12 COLLABORATIVE GAMES DEVELOPMENT PROJECT Unit title Learner name Tutor/Assessor name Assignment title COLLABORATIVE GAMES DEVELOPMENT Date assignment issued Submission Date Pass Performance Outcome Performance Criteria Merit P1,P2,P3 P4,P5,P6 P7,P8,P9 P10,P11,P12 M1,M2 M3 M4,M5 M6 Tasks Distinction D1 D2 D3 Performance criteria covered Task 1 Task 2 Task 3 Task 4 P1, P2, P3, M1, M2, D1 P4, P5, P6, M3 P7, P8, P9, M4, M5, D2 P10, P11, P12, M6, D3 Submission Checklist (please insert the items the learner should hand in) All presentation materials used in game idea pitch (slides, images, prototype build/footage) Skills audit and responsibilities breakdown CV and covering letter Personal Development Plan (from Task 2) Development journal entries Prioritised task list Evidence of use of planning tools Multiple assets produced for the game Evidence of produced assets in game Bug tracking and QA reports Development team evaluation Personal reflective account Critical analysis of the final game Critical analysis of your assets Personal Development Plan (from Task 4) Learner - please confirm that you have proofread your submission Supported by Page 1 of 7 Confirm submission Learner Authentication I confirm that the work and/or the evidence I have submitted for this assignment is my own. I have referenced any sources in my evidence (such as websites, text books). I understand that if I don’t do this, it will be considered as a deliberate deception and action will be taken. Learner Signature Date Tutor declaration I confirm the learner’s work was conducted independently and under the conditions laid out by the specification. I have authenticated the learner’s work and am satisfied that the work produced is solely that of the learner. Tutor/Assessor Signature* Date *Please record any assistance given to the learner beyond the group as a whole even if within the parameters of the specification For marking purposes only Marking grid Performance Criteria (PC) achieved Pass 1stsubmission / X* Resubmission / X* P1 P2 P3 P4 P5 P6 P7 P8 P9 P10 P11 P12 Merit ** 1stsubmission / X* M1 M2 M3 Resubmission / X* Distinction** 1stsubmission / X* Resubmission / X* D1 D2 M4 M5 M6 D3 Assignment Result / X* Not yet passed Pass Merit Distinction *Achieved () Not achieved (X) **Distinction and Merit criteria can be achieved only where the associated Merit and Pass criteria have been achieved first. Learners must achieve all the PCs relevant to a grade before they can be given that grade for the assignment. Page 2 of 7 Tutor summative feedback for learner (Note to tutors: this section should focus on what the learner has done well. Where a learner has not achieved a specific performance criterion or is likely to want to improve on a response to a performance criterion, then you may identify the issues related to the criterion, but should not provide explicit instructions on how the learner can improve their work to achieve the outstanding criteria.) Feedback Tutor name(print) and date Resubmission Feedback Tutor name(print) and date Page 3 of 7 ASSIGNMENT BRIEF Within this assignment you will work in a group to create a shippable game. Before any games can be developed, each learner will pitch their ideas for a game. The chosen game will be developed by the group throughout the rest of the unit. Each learner will take a role within the team based on a skills audit and application for a chosen role following the submission of a Curriculum Vitae (CV). Once the roles are assigned development can begin and will be phased to include two Q & A sessions. All development contributions will be recorded in a development journal in a weekly entry (roughly 1 page). TASK OVERVIEW Games are developed by teams of talented developers each with their own skills and abilities. In smaller studios (which you are going to be mimicking), the development team all take responsibility for management and testing duties ensuring all members of the team have the same investment in the product. Task 1: PO1 Develop and present a game idea pitch In this task you will develop your own game ideas into a game idea pitch presentation. You must demonstrate your understanding of game scope, the games industry and target audiences. You must: a) Produce (P1) and present (P2) a game idea pitch to the team. This should take the form of a 10 minute (maximum) oral presentation with appropriate use of presentation materials such as slides, images, videos and prototype builds b) Enhance your pitch with the use of competitor analysis using existing games (M1) and audience research to identify a core demographic and potential market (M2). c) To further enhance your game idea pitch, produce a quick, rough prototype to show your ideas. Page 4 of 7 Task 2: PO2 Demonstrate an understanding of the key aspects of a chosen role within a games development team In this task you choose your desired role for the development of the chosen game and apply for that role by creating a CV. Once you have your role you will be able to develop a Personal Development Plan (PDP) which you will act upon throughout the development of the project. You must demonstrate an understanding of the job roles within games development and how they work together in a development team. You must: a) Complete a skills audit to determine a preferred role. You should include a breakdown of the general responsibilities and expectations of that role (P3). b) Produce a CV including a cover letter identifying your strengths and weaknesses, highlighting where improvement can be made to fit better into your preferred role (P4) and include a brief discussion of how you believe your chosen role will fit into the makeup of the development team for the project (P5). c) Produce a personal development plan (PDP) which will allow for skills development during the project (M3). d) To complete the task you should act upon the PDP showing skill development throughout the course of the games development (D2). Task 3: PO3 Develop an asset production/task list for chosen role In this task you engage in the pre-production phase of the games development to produce a prioritised task lists for the project. You must: a) Produce a task list identifying development tasks for your job role (P6). b) Prioritise your task list to ensure final game is of the highest standard possible (P7). c) Use planning tools such as Trello to track development and completion of tasks (P8). d) Add contingency plans to your task list based on possible problems which could arise. (M4) Page 5 of 7 Task 4: PO4 Work as part of a team to develop a shippable game In this task you will use the bulk of the unit to develop the game project. You must: a) Work within your job role to develop assets for a complete, shippable game (P9). b) Implement your assets into the game (P10). c) Post weekly in the development journal to show your developments and contributions (P11) including videos, images, screenshots etc. d) Partake in two phases of QA testing of the game, completing bug reports and fixing any bugs found in your work (P12). e) Evaluate the success of the development team, agreeing ways of improving collaborative work in the future (P13). f) Reflect upon your overall contributions to the development of the team (M5) and critically analyse the final game, comparing it to the pitch including suitability for target demographic and comparing it to other similar games (M6). g) Critically analyse your assets produced during the development of the game and produce a new PDP (D3). Page 6 of 7 TRANSFERABLE SKILLS When completing this assignment, learners will be working towards the transferable skills of Communication and Teamwork – see Appendix A of the specification document and the section below for more information about the standards and how they should be evidenced. For this assignment the transferable skills can be evidenced in the following tasks: Communication Standards (Oral) CO1 CO2 CO3 Prepare a suitable presentation Use language, vocabulary, tone and style suited to the complexity of the topic and the context Use a variety of methods to engage the audience 1.1 Research suitable topics for the presentation 1.2 Research the most appropriate format for the presentation 1.3 Plan the structure of the presentation 1.4 Make use of any appropriate supporting materials and prepare any other resources needed for the presentation 2.1 Use appropriate language and vocabulary 2.2 Structure what is presented to help the audience follow the sequence of the main points and ideas 2.3 Use tone and style of presentation appropriate to the audience and environment Assignment task: 1 Grading Criteria: P2 Present game idea to the team; this should not exceed 10 minutes in duration 3.1 Provide examples to illustrate complex points 3.2 Use relevant images from appropriate sources to illustrate key points 3.3 Use at least one additional method to engage the audience Teamwork TW1 Plan the work with others TW2 Develop and maintain cooperative ways of working towards their agreed objectives checking progress on the way TW3 Review working with others and agree ways of improving collaborative work in the future. 1.1 Agree realistic objectives for working together and what needs to be done in order to achieve them. 1.2 Share relevant information to help agree team roles and responsibilities 1.3 Agree suitable working arrangements with other team members 2.1 Organise and complete own tasks efficiently to meet responsibilities. 2.2 Seek effective ways to develop co-operation, such as ways to resolve conflict and maintain open communication. 2.3 Share accurate information on progress and agree changes where necessary to achieve objectives. 3.1 Agree the extent to which working with others has been successful and objectives have been met 3.2 Identify factors, including their own role, in influencing the outcome 3.3 Provide details of how they could improve working with others in the future, including interpersonal skills. Page 7 of 7 Assignment task: 3 Grading Criteria: P6 As part of a team, identify and list the development tasks required for job role Assignment task: 2 Grading Criteria: P5 Discuss how the role fits into the makeup of their games development team for the project Assignment task 3 Grading Criteria: P8 As part of a team, use planning tools to keep track of development and completion of tasks Assignment task: 4 Grading Criteria: P11 Provide weekly contributions to the game development as part of the team development journal Assignment task: 4 Grading Criteria: P13 Evaluate the success of the development team, agreeing ways of improving collaborative working the future
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