TEAM GAMES BE“T “, “, and “ BIRD WATCHERS (STABLEFORD

TEAM GAMES
BE“T “, “, and “
BIRD WATCHERS (STABLEFORD)
CHA – CHA - CHA
ODD COUPLE
SCRAMBLE – MODIFIED
SHAMBLES
SIX OF CLUBS - Ca ’t e post per Mike J. (USGA Handicap Manual in Section 5 SCORES.)
TWO BEST NET BALLS
INDIVIDUAL GAMES
BE“T PA‘ “
CLUB CHAMPIONSHIP
COUNT ODD HOLES ONLY
CRIERS TOURNAMENT
EVEN HOLES ONLY
FEWEST PUTTS
FIELD SHOTS -(NO PUTTS)
GHOST HOLES
HATE EM
LOW GROSS AND LOW NET- (Often used with ACE OF THE MONTH)
LUCKY 7
MOST NET PARS OR BETTER
NINER DERBY
ONE OF EACH
O , N , E , “
P‘E“IDENT “ CUP
SIX OF CLUBS - Ca ’t e post per Mike J. (USGA Handicap Manual in Section 5 SCORES.)
T AND F
THREE BLIND MICE
1
TEAM GAMES
BE“T “, “, and “
TEAM ABCD GAME
RULES: Record gross and net scores for each player. The ONE best Net ball (strokes minus pops) is used on
Par ’s; the TWO est Net alls are used o the Par ’s a d the THREE est Net alls o the Par ’s. If your
group is a threesome do not total. A blind will be added to the card after play has been completed.
REMINDERS: Play is from the yellow tees on MV #6 or #15. Pick up if you reach 12 and are not in the hole.
Net Game - Putt out - Pairings will post for you.
BIRD WATCHERS (STABLEFORD)
TEAM ABCD GAME
RULES: Record gross and net scores for all players. Net Score: Eagles – 4 points, Birdies – 3 points, Par – 2
points, Bogey 1 point. If your group is a threesome do not total. A blind will be added to the card after play
has been completed. REMINDERS: Play is from the yellow tees on MV #6 or #15. Pick up if you reach 12 and
are not in the hole.
Net Game - Putt out – Pairings will post for you.
CHA – CHA - CHA
TEAM ABCD GAME
RULES: Record the gross and net scores for each player. The one best NET (strokes minus pops) score is the
team score on the 1st hole, the two best Net scores on the 2nd hole; the three best NET scores are the team
score on the 3rd hole. Repeat the procedure until 9 holes are completed. If your group is a threesome do not
total. A blind will be added to the card after play has been completed. You may pick up and use your max if
the team has the scores needed for the hole. REMINDERS: Play is from the yellow tees on MV #6 or #15. Pick
up if you reach 12 and are not in the hole.
Net Game - Putt out – Pairings will post for you.
ODD COUPLE
TEAM ABCD GAME
RULES: Record gross scores for all players. One best Net ball on Odd and 2 best Net balls on Even Holes. If
your group is a threesome do not total. A blind will be added to the card after play has been completed.
REMINDERS: Play is from the yellow tees on MV #6 or #15. Pick up if you reach 12 and are not in the hole.
Net Game - Putt out – Pairings will post for you.
2
SCRAMBLE – MODIFIED (TEAM GAME)
RULES: All players tee off on each hole. The team selects the best ball. The position of the ball is marked and
the next shot is hit from within 1 club length of this mark, not nearer the hole. All hit except the person whose
ball has been chosen. Continue in this manner until the ball is holed out. Each player hitting must play her
ball from the same conditions (fairway, rough, hazard, sand, fringe, etc.) as the original position of the
selected ball. On the green: the ball is selected and marked, all putts must be made (within 1 Putter head)
from the marked spot. Must use 2 tee shots from each player during the nine holes; circle tee shots used.
Play on MV will be from the yellow tee on #6 or #15.
If in a threesome, follow the rules above except:
 For the tee shots: player A drives twice and hits the 2nd ball for all remaining shots on holes 1, 4, 7, (10,
13, 16).
 For the tee shots: player B drives twice and hits the 2nd ball for all remaining shots on holes 2, 5, 8 (11,
14, 17).
 For the tee shots: player C drives twice and hits the 2nd ball for all remaining shots on holes 3, 6, 9 (12,
14, 18)
 There will be 4 balls on the fairway choose the best ball and continue dropping and hitting as outlined
above.
 Each team must use 3 tee shots from each player during the round of nine holes.
 The same player may NOT hit two balls on consecutive holes – follow the above rotation.
Net score of each team – Pairings will post for you.
SHAMBLES - TEAM ABCD GAME
RULES: Record gross scores for each player. Each player hits a tee shot for each hole. The best tee shot is
selected, marked and then each player plays her ball within one club length not nearer the hole from the same
conditions (fairway, rough, hazard, etc.). From this point on each player plays her own ball where it lies until it
is holed. The team score chosen for the hole is one best Net ball. (Alternative game: can be scored as two
best Net balls per hole) A player may pick up at any time (her score will not be used for that hole). If your
group is a threesome do not total. A blind will be added to the card after play has been completed.
Play is from the yellow tees on MV #6 or #15
Net Game - Putt out – Pairings will post for you
SIX OF CLUBS – Ca ’t e posted – would count for play days
TEAM ABCD GAME
RULES: Play using 6 clubs – this includes the putter; remove other clubs from bag. If your group is a
threesome do not total. A blind will be added to the card after play has been completed. Play is from the
yellow tees on MV #6 or #15
Gross Game - Putt out – Cannot post per Mike J. (USGA Handicap Manual in Section 5 SCORES.)
3
TWO BEST NET BALLS
TEAM ABCD GAME
RULES: Players are paired in four person teams. The 2 best Net scores on each hole (gross minus pops) are
recorded as the team score. Record both gross and net scores for each player. The team with the lowest NET
TEAM score will win. If your group is a threesome do not total. A blind will be added to the card after play
has been completed. Play is from the yellow tees on MV #6 or #15
Net Game - Putt out - Pairings team will post the score for you.
INDIVIDUAL GAMES
BE“T PA‘ “
INDIVIDUAL GAME
RULE“: Play all i e holes for your or al gross s ore. Total your Par ’s less ½ of your ha di ap e.g.,
21divided by 2 = 11.5).
REMINDERS: Play is from the yellow tees on MV #6 or #15. Pick up if you reach 12 and are not in the hole.
Net Game – Putt out - Pairings team will post scores for you
CLUB CHAMPIONSHIP
INDIVIDUAL GAME
This is a two day Gross Score Tournament. The overall winner and the flight winners will be determined by
the combined Gross Score for both days. Play is from the WINE/COPPER TEES, except MV #6 or #15 only.
Please ou t arefully a d e sure to follo the rules. The pi k up at rule has ee ai ed for this
tournament.
Gross Game – Putt out - Pairings team will post scores for you
COUNT ODD HOLES ONLY
INDIVIDUAL GAME
RULES: Record all players gross scores then total game scores for ODD (1, 3, 5, 7, 9) or (11, 13, 15, 17) holes.
REMINDERS: Play is from the yellow tees on MV #6 or #15. Pick up if you reach 12 and are not in the hole.
Gross Game – Putt out - Pairings will post for you
CRIERS TOURNAMENT
INDIVIDUAL GAME
RULES: After play is completed, player chooses and circles 3 worst holes to be thrown out.
REMINDERS: Play is from the yellow tees on MV #6 or #15. Pick up if you reach 12 and are not in the hole.
Gross Game – Putt out – Pairings will post for you.
4
EVEN HOLES ONLY
INDIVIDUAL GAME
RULES: Total up Gross score for Even (2, 4, 6, 8) or (10, 12, 14, 16, 18) holes.
REMINDERS: Play is from the yellow tees on MV #6 or #15. Pick up if you reach 12 and are not in the hole.
Gross Game – Putt out – Pairings will post for you.
FEWEST PUTTS
INDIVIDUAL GAME
RULES: All strokes taken on the putting surface are counted. Winner is the player with the fewest total putts.
Record the gross score and putts for each player.
REMINDERS: Play is from the yellow tees on MV #6 or #15. Pick up if you reach 12 and are not in the hole.
Gross Game – Putt out – Pairings will post for you.
FIELD SHOTS OR NO PUTTS
INDIVIDUAL GAME
RULES: Field shots are every stroke including penalties after the initial drive until the ball is on the putting
surface. Once the ball is on the putting surface, even if you putt off the green, the field shot count has ended.
Add the drive and putts and subtract them from the total gross for the field shots total.
REMINDERS: Play is from the yellow tees on MV #6 or #15. Pick up if you reach 12 and are not in the hole.
Gross Game – Putt out – Pairings will post for you.
GHOST HOLES
Individual
RULES: Before the start of play the pairings committee will choose five random holes to be used for the game
score.
REMINDERS: Play is from the yellow tees on MV #6 or #15. Pick up if you reach 12 and are not in the hole.
Gross Game - Putt out – Pairings will post for you.
HATE EM
INDIVIDUAL GAME
RULES: Before teeing off, pick one par 3, one par 4 and one par 5 that you hate and circle the holes. Carefully
Please. Subtract the score on these three holes from your total gross score.
REMINDERS: Play is from the yellow tees on MV #6 or #15. Pick up if you reach 12 and are not in the hole.
Gross Game - Putt out – Pairings will post for you.
5
LOW GROSS AND LOW NET- ( often used with ACE OF THE MONTH)
INDIVIDUAL GAME
RULES: Winners are the Low Gross (actual strokes) golfers and Low Net (actual strokes less course handicap
strokes) for golfers in each flight. A player cannot win both Gross and Net categories in the same month. A
player can only win Gross and Net once a year for Ace of the Month.
REMINDERS: Play is from the yellow tees on MV #6 or #15. Pick up if you reach 12 and are not in the hole.
Gross and Net Game - Putt out – Pairings will post your score
LUCKY 7
INDIVIDUAL GAME
RULES: Only 7 holes count for the game score. The other 2 go in the trash can. After each hole you must
declare whether you want to keep this score in the Lucky 7 bucket or send it to the trash can. Circle the score
when you send it to the trash can. Total the gross score and subtract the trash can scores for the game total.
REMINDERS: Play is from the yellow tees on MV #6 or #15. Pick up if you reach 12 and are not in the hole.
Gross Game - Putt out – Pairings will post for you.
MOST NET PARS OR BETTER
INDIVIDUAL GAME
RULES: Record Gross score then circle Net Pars. Player gets one point for each Net Par or better (strokes
minus pops). Highest number of points wins.
REMINDERS: Play is from the yellow tees on MV #6 or #15. Pick up if you reach 12 and are not in the hole.
Net Game – Putt out - Pairings will post for you.
NINER DERBY
INDIVIDUAL GAME
RULES: Pays 3 places per flight:
Win - Low Gross, Place – Low Net, Show – Low Putts
Record Gross Score / Putts Subtract your handicap from the gross score total for Net
REMINDERS: Play is from the yellow tees on MV #6 or #15. Pick up if you reach 12 and are not in the hole.
Game: Gross, Net and Putts – Putt out – Pairings will post for you.
ONE OF EACH
INDIVIDUAL GAME
RULES: After play is completed, pick one par 3, one par 4 and one par 5 to discard and circle the holes.
Carefully please. Subtract the score on these three holes from your total gross score.
REMINDERS: Play is from the yellow tees on MV #6 or #15. Pick up if you reach 12 and are not in the hole.
Gross Game – Putt out – Pairings will post for you.
6
O , N , E , “
INDIVIDUAL GAME
RULE“: O ly holes that start ith O , N , E , “ , , , , , or
, , ,
ill ou t to ard the
game score.
REMINDERS: Play is from the yellow tees on MV #6 or #15. Pick up if you reach 12 and are not in the hole.
Gross Game – Putt out - Pairings will post for you.
P‘E“IDENT “ CUP
INDIVIDUAL GAME
RULES: This is a two day - Net Score Tournament. Play is from the WINE/COPPER TEES, except MV #6 or #15.
The overall winner and the flight winners will be determined by the combined Net Score for both days.
Record the gross score for each hole. Deduct HC from total gross for the Net score. Sign the scorecard when
everyone agrees with the scores. Please be sure you are following rules. If there is a disagreement on a rule
i terpretatio ha e the player play t o alls the o e of the pros ill resol e the issue. The Pi k-Up at
rule is not in effect for this tournament.
Net Game – Putt out - Pairings will post for you.
SIX OF CLUBS - Ca ’t e posted – would count for play days
INDIVIDUAL GAME
RULES: Play using only six clubs – this includes the putter; remove other clubs from the bag.
REMINDERS: Play is from the yellow tees on MV #6 or #15. Pick up if you reach 12 and are not in the hole.
Gross Game – Putt out – Cannot post per Mike J. (USGA Handicap Manual in Section 5 SCORES.)
T AND F
INDIVIDUAL GAME
RULE“: O ly holes starti g ith a T or F , , , or
, , , ,
ou t to ard the ga e s ore.
REMINDERS: Play is from the yellow tees on MV #6 or #15. Pick up if you reach 12 and are not in the hole.
Gross Game – Putt out - Pairings will post for you.
THREE BLIND MICE
INDIVIDUAL GAME
RULES: Before start of play, pairing committee chooses three holes to e thro out. Players do ’t k o
which 3 holes until play is complete. Play on MV will be from the Yellow tee box on #6 or #15.
Gross Game – Putt out - Pairings will post the scores.
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