Foundations of Employee Motivation McShane-Olekalns-Travaglione OB Pacific Rim 3e 1 © 2010 The McGraw-Hill Companies, Inc. All rights reserved Employee Motivation and Engagement at Standard Chartered Through goal setting, strengths-based feedback, community involvement, and fun activities in the workplace, Standard Chartered Bank has significantly improved employee engagement and motivation throughout its operations, most of which are in Asia and India. McShane-Olekalns-Travaglione OB Pacific Rim 3e 2 © 2010 The McGraw-Hill Companies, Inc. All rights reserved Motivation Defined McShane-Olekalns-Travaglione OB Pacific Rim 3e The forces within a person that affect the direction, intensity, and persistence of voluntary behaviour Exerting particular effort level (intensity), for a certain amount of time (persistence), toward a particular goal (direction) 3 © 2010 The McGraw-Hill Companies, Inc. All rights reserved Employee Engagement Emotional and cognitive motivation, self-efficacy to perform the job, a clear understanding of one’s role in the organisation’s vision and a belief that one has the resources to perform the job. McShane-Olekalns-Travaglione OB Pacific Rim 3e 4 © 2010 The McGraw-Hill Companies, Inc. All rights reserved Drives and Needs Drives (primary needs, fundamental needs, innate motives) • Neural states that energise individuals to correct deficiencies or maintain an internal equilibrium • Prime movers of behaviour by activating emotions Self-concept, social norms, and past experience Drives (primary needs) and emotions McShane-Olekalns-Travaglione OB Pacific Rim 3e Needs 5 Decisions and behaviour © 2010 The McGraw-Hill Companies, Inc. All rights reserved Drives and Needs Needs • Goal-directed forces that people experience • Drive-generated emotions directed toward goals • Goals formed by self-concept, social norms, and experience Self-concept, social norms, and past experience Drives (primary needs) and emotions McShane-Olekalns-Travaglione OB Pacific Rim 3e Needs 6 Decisions and behaviour © 2010 The McGraw-Hill Companies, Inc. All rights reserved Maslow’s Needs Hierarchy Theory Seven categories capture most needs Five categories placed in a hierarchy Selfactualisati on Need to know Need for beauty Esteem Belongingness Safety Physiological McShane-Olekalns-Travaglione OB Pacific Rim 3e 7 © 2010 The McGraw-Hill Companies, Inc. All rights reserved Maslow’s Needs Hierarchy Theory Selfactualisation Need to know Lowest unmet need has strongest effect Need for beauty When lower need is satisfied, next higher need becomes the primary motivator Self-actualisation – a growth need because people desire more rather than less of it when satisfied Esteem Belongingness Safety Physiological McShane-Olekalns-Travaglione OB Pacific Rim 3e 8 © 2010 The McGraw-Hill Companies, Inc. All rights reserved Evaluating Maslow’s Theory Need to know Selfactualisation Need for beauty Lack of support for theory People have different hierarchies – don’t progress through needs in the same order Needs change more rapidly than Maslow stated Esteem Belongingness Safety Physiological McShane-Olekalns-Travaglione OB Pacific Rim 3e 9 © 2010 The McGraw-Hill Companies, Inc. All rights reserved What Maslow Contributed to Motivation Theory More holistic • Integrative view of needs More humanistic • Influence of social dynamics, not just instinct More affirmational • Pay attention to strengths, not just deficiencies Abraham Maslow McShane-Olekalns-Travaglione OB Pacific Rim 3e 10 © 2010 The McGraw-Hill Companies, Inc. All rights reserved What’s Wrong with Needs Hierarchy Models? Wrongly assume that everyone has the same (universal) needs hierarchy Instead, it is likely that each person has a unique needs hierarchy • Shaped by our self-concept – values and social identity Abraham Maslow McShane-Olekalns-Travaglione OB Pacific Rim 3e 11 © 2010 The McGraw-Hill Companies, Inc. All rights reserved Learned Needs Theory Needs are amplified or suppressed through self-concept, social norms, and past experience Therefore, needs can be ‘learned’ (ie. strengthened or weakened through training) McShane-Olekalns-Travaglione OB Pacific Rim 3e 12 © 2010 The McGraw-Hill Companies, Inc. All rights reserved Three Learned Needs Need for achievement • Need to reach goals, take responsibility • Want reasonably challenging goals Need for affiliation • Desire to seek approval, conform to others’ wishes, avoid conflict • Effective executives have lower need for social approval Need for power • Desire to control one’s environment • Personalised versus socialised power McShane-Olekalns-Travaglione OB Pacific Rim 3e 13 © 2010 The McGraw-Hill Companies, Inc. All rights reserved Four-Drive Theory Drive to acquire • Drive to take/keep objects and experiences • Basis of hierarchy and status Drive to bond • Drive to form relationships and social commitments • Basis of social identity Drive to learn • Drive to satisfy curiosity and resolve conflicting information Drive to defend • Need to protect ourselves • Reactive (not proactive) drive • Basis of fight or flight McShane-Olekalns-Travaglione OB Pacific Rim 3e 14 © 2010 The McGraw-Hill Companies, Inc. All rights reserved Features of Four Drives Innate and hardwired • Everyone has them Independent of each other • No hierarchy of drives Complete set • No drives are excluded from the model McShane-Olekalns-Travaglione OB Pacific Rim 3e 15 © 2010 The McGraw-Hill Companies, Inc. All rights reserved How Four Drives Affect Motivation 1. Four drives determine which emotions are automatically tagged to incoming information 2. Drives generate independent and often competing emotions that demand our attention 3. Mental skill set relies on social norms, personal values, and experience to transform drive-based emotions into goal-directed choice and effort McShane-Olekalns-Travaglione OB Pacific Rim 3e 16 © 2010 The McGraw-Hill Companies, Inc. All rights reserved Four Drive Theory of Motivation Drive to acquire Drive to bond Drive to learn Social norms Personal values Past experience Mental skill set resolves competing drive demands Goal-directed choice and effort Drive to defend Social norms, personal values, and experience transform drive-based emotions into goal-directed choice and effort. McShane-Olekalns-Travaglione OB Pacific Rim 3e 17 © 2010 The McGraw-Hill Companies, Inc. All rights reserved Implications of Four Drive Theory Provide a balanced opportunity for employees to fulfil all four drives • Employees continually seek fulfilment of drives • Avoid having conditions support one drive more than others McShane-Olekalns-Travaglione OB Pacific Rim 3e 18 © 2010 The McGraw-Hill Companies, Inc. All rights reserved Expectancy Theory of Motivation P-to-O expectancy E-to-P expectancy Outcomes & valences Outcome 1 + or - Effort Performance Outcome 2 + or - Outcome 3 + or - McShane-Olekalns-Travaglione OB Pacific Rim 3e 19 © 2010 The McGraw-Hill Companies, Inc. All rights reserved Increasing E-to-P and P-to-O Expectancies Increasing E-to-P Expectancies • Assuring employees they have competencies • Person-job matching • Provide role clarification and sufficient resources • Behavioural modelling Increasing P-to-O Expectancies • Measure performance accurately • More rewards for good performance • Explain how rewards are linked to performance McShane-Olekalns-Travaglione OB Pacific Rim 3e 20 © 2010 The McGraw-Hill Companies, Inc. All rights reserved Increasing Outcome Valences Ensure that rewards are valued Individualise rewards Minimise countervalent outcomes McShane-Olekalns-Travaglione OB Pacific Rim 3e 21 © 2010 The McGraw-Hill Companies, Inc. All rights reserved Goal Setting The process of motivating employees and clarifying their role perceptions by establishing performance objectives. McShane-Olekalns-Travaglione OB Pacific Rim 3e 22 © 2010 The McGraw-Hill Companies, Inc. All rights reserved Effective Goal Setting Characteristics 1. 2. 3. 4. 5. 6. Specific – measureable change within a time frame Relevant – within employee’s control and responsibilities Challenging – raise level of effort Accepted (commitment) – motivated to accomplish the goal Participative (sometimes) – improves acceptance and goal quality Feedback – information available about progress toward goal McShane-Olekalns-Travaglione OB Pacific Rim 3e 23 © 2010 The McGraw-Hill Companies, Inc. All rights reserved Characteristics of Effective Feedback Specific – connected to goal details 2. Relevant – relates to person’s behaviour 3. Timely – to improve link from behaviour to outcomes 4. Sufficiently frequent 1. • Employee’s knowledge/experience • Task cycle 5. Credible – trustworthy source McShane-Olekalns-Travaglione OB Pacific Rim 3e 24 © 2010 The McGraw-Hill Companies, Inc. All rights reserved Trouble Keeping Score in NZ Hospitals The New Zealand government introduced a balanced scorecard system to measure and improve performance of public hospitals, but many public health staff experienced philosophical and practical problems with this goal setting and feedback process. McShane-Olekalns-Travaglione OB Pacific Rim 3e 25 © 2010 The McGraw-Hill Companies, Inc. All rights reserved Balanced Scorecard Organisational-level goal setting and feedback Attempts to include measurable performance goals related to financial, customer, internal, and learning/growth (i.e. human capital) processes Usually includes several goals within each process McShane-Olekalns-Travaglione OB Pacific Rim 3e 26 © 2010 The McGraw-Hill Companies, Inc. All rights reserved Feedback Through Strengths-Based Coaching Maximising the person’s potential by focusing on their strengths rather than weaknesses Motivational because: • People inherently seek feedback about their strengths, not their flaws • Person’s interests, preferences, and competencies stabilise over time McShane-Olekalns-Travaglione OB Pacific Rim 3e 27 © 2010 The McGraw-Hill Companies, Inc. All rights reserved Multisource Feedback Received from a full circle of people around the employee Provides more complete and accurate information Several challenges • Expensive and time-consuming • Ambiguous and conflicting feedback • Inflated rather than accurate feedback • Stronger emotional reaction to multiple feedback McShane-Olekalns-Travaglione OB Pacific Rim 3e 28 © 2010 The McGraw-Hill Companies, Inc. All rights reserved Evaluating Goal Setting and Feedback Goal setting has high validity and usefulness Goal setting/feedback limitations: • Focuses employees on measurable performance • Motivates employees to set easy goals (when tied to pay) • Goal setting interferes with learning process in new, complex jobs McShane-Olekalns-Travaglione OB Pacific Rim 3e 29 © 2010 The McGraw-Hill Companies, Inc. All rights reserved Keeping Pay Equitable at Costco Costco Wholesale CEO Jim Sinegal (see photo) thinks the large wage gap between many executives and employees is blatantly unfair. “Having an individual who is making 100 or 200 or 300 times more than the average person working on the floor is wrong,” says Sinegal, whose salary and bonus are a much smaller multiple of what his staff earn. Organisational Justice Distributive justice • Perceived fairness in outcomes we receive relative to our contributions and the outcomes and contributions of others Procedural justice • Perceived fairness of the procedures used to decide the distribution of resources McShane-Olekalns-Travaglione OB Pacific Rim 3e 31 © 2010 The McGraw-Hill Companies, Inc. All rights reserved Elements of Equity Theory Outcome/input ratio • inputs – what employee contributes (eg. skill) • outcomes – what employee receives (eg. pay) Comparison other • person/people against whom we compare our ratio • not easily identifiable Equity evaluation • compare outcome/input ratio with the comparison other McShane-Olekalns-Travaglione OB Pacific Rim 3e 32 © 2010 The McGraw-Hill Companies, Inc. All rights reserved Correcting Inequity Feelings Actions to correct inequity Example Reduce our inputs Less organisational citizenship Increase our outcomes Ask for pay increase Increase others’ inputs Ask coworker to work harder Reduce others’ outputs Ask boss to stop giving others preferred treatment Change our perceptions Start thinking that others’ perks aren’t really so valuable Change comparison other Compare self to someone closer to your situation Leave the field Quit job McShane-Olekalns-Travaglione OB Pacific Rim 3e 33 © 2010 The McGraw-Hill Companies, Inc. All rights reserved Equity Sensitivity Outcome/input preferences and reaction to various outcome/input ratios Benevolents • tolerant of being underrewarded Equity Sensitives • want ratio to be equal to the comparison other Entitleds • prefer proportionately more than others McShane-Olekalns-Travaglione OB Pacific Rim 3e 34 © 2010 The McGraw-Hill Companies, Inc. All rights reserved Evaluating Equity Theory Good at predicting situations involving unfair distribution of pay/rewards Difficult to put into practice • Doesn’t identify comparison other • Doesn’t indicate relevant inputs or outcomes Equity theory explains only some feelings of fairness • Procedural justice is as important as distributive justice McShane-Olekalns-Travaglione OB Pacific Rim 3e 35 © 2010 The McGraw-Hill Companies, Inc. All rights reserved Procedural Justice Perceived fairness of procedures used to decide the distribution of resources Higher procedural fairness with: • Voice • Unbiased decision maker • Decision based on all information • Existing policies applied consistently • Decision maker listens to all sides • Those who complain are treated respectfully • Those who complain are given full explanation McShane-Olekalns-Travaglione OB Pacific Rim 3e 36 © 2010 The McGraw-Hill Companies, Inc. All rights reserved Foundations of Employee Motivation McShane-Olekalns-Travaglione OB Pacific Rim 3e 37 © 2010 The McGraw-Hill Companies, Inc. All rights reserved
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