Let me tell you something... YOU CAN MAKE VIDEO GAMES by Richard Perrin No, really, you can! Well, probably. I hope so anyway. That’s what I’m going to write about, so let’s just pretend I’m correct for the sake of argument. If you’re interested in making video games and are not doing so already, you’ve probably built up a bunch of reasons in your head for not being able to make games. The obvious one is that requires a lot of programming and that’s very hard work. Let me tell you now that I’m a terrible coder - so if I can somehow put a game together, so can you. The tools to make games have become so simple over the past few years that pretty much anyone who has a basic grasp of logic can find a tool that works for them. Maybe you’re telling yourself that you’re more an ideas guy. You need to pass the amazing golden ideas you’re coming up with to someone else, and they can turn them into a game for you. So let me tell you now: if you’re just an ideas guy then forget it, you’re absolutely nothing. Your games ideas are almost entirely worthless, because I think I’d be overvaluing ideas if I said they were a dime a dozen. Most people who work with games have a ton of ideas they’d love to get made. What makes your games unique, what makes them real is your implementation. It’s how you take your idea and all the decisions you make along the way as you turn it into am actual game. So forget all that. Forget that it’s too hard, forget that you need other people. The only thing stopping you from making games right now is you. THE 5 NEWBIE TIPS Let me give you a few key pieces of advice to help you get started: TIP #1 Don't waste money Don’t go out looking for software and books to buy, thinking that the more stuff you buy the better equipped you’ll be to make games. All the software and information you’re going to need to make games is available on the internet for free. You don’t need to spend any money - it won’t give you a leg up. All you need is self-motivation, and money can’t buy you that. TIP #2 great - but don’t go on a recruitment drive. There are ways to cover for all the skills you’re lacking. That way you can start learning how to make games before you have to deal with how much of a bitch team management can be. TIP #3 Tiny scope Don't form teams This seems an obvious thing to do and it’s a path universities will certainly push you towards. A lot of people get into the mentality that you need a coder, an artist, a musician and a designer. However, if you want to get started making games, you should start with something that plays to your strengths and doesn’t require a whole team. Sure, if you’ve got a close mate you want to work with that’s When you’re starting out, try to focus on the simplest game idea you can come up with. A single idea, a single gameplay mechanic you want to play with or a single scene between a few characters. You need to be at your most humble and find the most basic idea that you can still get excited about experimenting with. Don’t try to make the next World of Warcraft or Call of Duty. You need to forget about that epic project you’ve been mulling over for You Can Make Video Games years. I’m sure you’ve got a masterpiece brewing in your head, but trying to make that right out of the gate will be a huge disaster. Even if you finished it, which you probably wouldn’t, it would be a mess. You need to come back to that later, once you’ve got some experience and have a better idea what you’re doing. the belief that it has to be brilliant can stop you from ever making anything. TIP #5 Ditch the design document TIP #4 They’re not all Braid Don’t feel under pressure to make your first game into an amazingly original, clever, quirky breakthrough in video game design, or something that nobody has ever seen before. You can just pick a game genre that you love and have a go at it. Whatever you make will be infused with your own style from how you interpret that genre - and that’s enough. Agonising over the first step because of You don’t need a 20 page epic bible all about how your game is going to work. I believe the best approach is almost always to try and get something playable in a rough form as quickly as you possibly can. Once you can start playing your game and experimenting with how you can change it you are going to find a lot more ideas begin to flow. They’ll be better ideas than you’ll come up with staring a word processor trying to imagine in your head how the game will play. Iterating over your game through lots of different builds where you play with ideas and find out what does and doesn’t work for you is going to teach you more about game design than any well formatted design document, any number of lectures or books you can read on the subject. In fact, let me give you the single most important lesson in game design you will ever hear: GAME DESIGN 101 1. There are no rules to game design! It’s definitely worth reading up online to see what other people have to say about game design. There are a lot of forums, articles and video lectures on the topic and understanding what people have to say and why they’ve come to their opinions on the topic is helpful in understanding what’s important to you. However you shouldn’t get it into your head there are universal principles you need to follow. Even for some of the most basic design rules (games should be fun, accessible, completable or fair) I’ve always found games that break that rule and are still amazing works. I feel the most important thing about making games is that they’re a way to express yourself to an audience. If you can learn to ignore the advice you don’t agree with and embrace what appeals to you then you’re going to be able to find your own voice and the games you make will be distinctly yours. Don’t make what other people might want or expect you to make, make something for yourself. If you fail... who cares? At least you tried to do something you wanted. My advice is no exception to this. They say all advice is autobiographical. The stuff I’m telling you are the things I wish someone had told me back when I was getting started. It would have saved me years I threw away on dead end projects. If you want to ignore what I’ve said and go your own path then good on ya’! I wish you all the best and hope you can succeed where I failed many times. You Can Make Video Games TOOLS I mentioned earlier that it’s easy to make games these days so let me tell you about a few tools you can use to achieve this. Game Maker One of the most basic tools and an amazing starting place for many people is Game Maker. If you download a copy of this and follow the tutorials you’ll be making games in minutes not hours. It has a simple drag and drop approach to building the pieces of your game and the logic that powers it. If you have any doubts about it restricting what you want to make check out Spelunky to see what it can do once you’ve got a bit of experience. The only downside right now is this is primarily a Windows tool as the Mac version is a bit ropey but they are working on that. http://www.yoyogames.com/gamemaker Stencyl Stencyl is my favorite tool right now for making 2D games. Like game maker is lets you build game using drag and drop logic blocks. However it run on cross platforms and the games you make compile out to Flash meaning they’re a lot easier to share. The workflow is a little bit more complicated than Game Maker but the results are great once you’ve learned how to deal with a few idiosyncrasies of how it works. http://www.stencyl.com/ Ren'Py If you’re a writer or an artist and are not looking to play around with game mechanics Ren’Py will allow you to make interactive stories with optional graphics. Although it has a scripting language it’s one of the simplest I’ve ever used and is close enough to just writing in natural english. I’ve seen a writer produce his first game in under an hour of being exposed to Ren’Py and I’ve seen artists produce beautiful visual novels in a weekend. http://www.renpy.org Unity If you want to work with 3D then I can not recommend any other tool than Unity. The free version is missing only a handful of advanced effects you’re unlikely to need initially and once you’ve done some initial tutorials it’s the friendliest 3D environment you’re going to find. However unlike Game Maker and Stencyl you are going to need to do some coding here, it can be very basic javascript but working with 3D does require a bit more time investment from you to get things working. http://unity3d.com Flixel If you’re more of a programmer than I’ve given you credit for and actually want to be working with code for your first game then you should check out Flixel. It allows you to use open source tools to compile your code into Flash games. Flixel itself is a library that will give you all the common features you’re going to want in a 2D game so you’re not doing everything from scratch. Flixel has a huge community and masses of finished games to demonstrate what it can do. http://flixel.org You Can Make Video Games RESOURCES I said earlier that you shouldn’t go on a recruitment drive - so you might be worried about how you’re going to provide the assets for your game if you’re not a good artist or musician. Here’s some advice and links to free tools and sites you can use. 2D Graphics If you’re going with 2D graphics and you’re not an artist then my biggest recommendation is for you to make your own - but keep them simple. Some of the most impressive indie games I’ve played have had really primitive graphics but they’ve used their limitations to make a distinctive style - whether that means going with vector lines, crude pixel art, simple geometric shapes or even ASCII art. Just find a style you can produce quickly without it getting in the way of development. I shouldn’t need to recommend any specific 2D art software to you, there’s tons out there. If you really don’t want to make your own art, steal it! There are a ton of sites with sprite rips of classic 2D games. You can’t make a career on stolen game sprites but no one is going to be sending you legal threats for you making your first few simple games that way. 3D Graphics There are a few tools for doing really easy 3D modeling. SketchUp (http://sketchup.google.com/) is incredibly easy to use and can have you building levels in minutes. Its only drawback is it draws very straight geometric shapes. If you want to sculpt more organic shapes then check out Sculptris (http:// www.sculptris.com). For a fully featured free 3D modelling package you have to check out Blender (http://www.blender.org), historically this was hard to recommend with its very obtuse interface but that’s all sorted now and it’s a much nicer tool than it’s ever been. If you’re happy to drop in pre-made 3D assets check out Turbo Squid (http://turbosquid.com) and The 3D Studio (http://www.the3dstudio.com) these sites are full of both free and paid-for models created by 3D artists. There’s a lot of great stuff in there you could just drop right into your game. Sound Sorting out sounds isn’t too tricky. If you want to record voice or your own foley sounds then download Audacity (http://audacity.sourceforge.net) or if you want retro chip sound effects there’s SFXR (http:// www.drpetter.se/project_sfxr.html). If you want more specific stuff then two great sound directories are Free Sound (http://www.freesound. org) and Sound Bible (http://soundbible.com). If you go through their archives you should be able to find anything you need. Music When it comes to making music if you’ve got a Mac then GarageBand should come installed on it - this is one of the easiest music packages I’ve ever come across. On Windows I’d rather not recommend a specific music package as there thousands of them, including many great free ones. Googling around should help you find one that suits you. When it comes to pre-made music you might want to check out Incompetech (http://incompetech.com/ m/c/royalty-free) first. It’s the site of one musician, Kevin McLeod, who has produced an absolutely huge archive of free music he’s composed across all genres for people to use for free. What a guy. If you want a wider choice then check out Indie Game Music (http://www.indiegamemusic.com) which has free and paid-for music from a ton of people. WRAP UP So, that’s it. I’ve tried to give you everything you need to get started. Come up with a simple game idea, pick a tool for your skill set, find content where you need to and just make the game. Don’t talk about making games, don’t argue about it on forums, just MAKE GAMES. We need more voices to help grow this medium and you can be part of that. I want to play your games - so I need you to get started! “We must make the games we wish to play in the world” - anna anthropy
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