ITEC 370 Lecture 27 Life-cycles(3) Review • Questions? • F give update on project (demo optional) • Case study – Actual focus of project (long/short term) – Time of project – Who is it developed for – Testing in actual environment Life-cycles Objectives • Look at variations on the Waterfall – Not radical departures (Scrum / xP) Life-cycles V-Model • Variation on the Waterfall • Second side of the V refers back to other side to make sure it is correct Life-cycles Incremental / Iterative • Goal: Design, implementation testing happens multiple times (Bite off small chunks) • Evolution of the waterfall model • Adds in flexibility • Adds in a higher cost due to more repeats Life-cycles Spiral model • Go beyond 1 cycle • Back in 86… • Each iteration was 6 months • Requirements / prototyping • Waterfall cycle • Testing / Planning for next time Life-cycles Similarities • All are focused on the basic components of a software project lifecycle – Requirements – Design – Implementation – Testing • Organization is a bit different Life-cycles Pro/con • Allows for a lot of reuse from waterfall • Isn’t that different from waterfall, suffers most of the same problems • Corrects some flaws, but allows “statusquo” to continue • Easy to come up with / understand Life-cycles TDD • Test driven development • Need to add a feature? – Write a test first – Check to see if software system supports test – If it fails, write code so that it supports test – Check all other tests to make sure they don’t fail – Add code to system • Guides development of system Life-cycles Lean • Don’t like heavyweight processes? Time to go on a diet… • Principles – – – – – – – Eliminate waste Amplify learning Decide as late as possible Deliver as fast as possible Empower team Build integrity See the whole Life-cycles Outside • Get inspiration from other fields • 7 habits of highly effective people – Be proactive – Begin with the end in mind – Put first things first – Think win-win – Seek first to understand then be understood – Synergize – Sharpen the saw Life-cycles In the end • • • • • Who is your client? Who is on your team? What resources are available? What time-table are you using? What are the requirements for the project? Life-cycles Eye on prize • Goal is to setup an environment for developing software • Ways to increase success • Not as simple as it sounds • Quality people are not always going to save the day • Repeatability • Feature rich / bug free Life-cycles Review • Other methods of developing software • Not as “involved” as agile • Reuses a lot of the waterfall knowledge Life-cycles
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