Language Learning Through Playing Computer Games Gulmira Kutumbetova KIMEP University, The Language Center [email protected] Abstract My research relates to the theory and practice of language acquisition through the use of computer games. Usually children are reluctant to learn foreign languages; as a rule they study only under the lash of parents, which makes the process very slow and lengthy. However, some computer games allow children to learn without painfully "trying" to learn through another, more pleasant vehicle Observations allowed me to identify what computer games supplement the learning process and allow children to achieve greater fluency at earlier stages than through traditional language instruction. I conducted observations of an 11-year-old boy who spends much of his free time playing computer games that utilize English speaking and listening skills. After fou r weeks of observation, I discovered that the participant was able to use English various phrases not taught in formal language instruction, as a result of repeating words or phrases required by computer games. Such findings could influence teachers to take a new look at forms of effective language learning. Background Studies and scholarly literature commonly dismiss computer games as a waste of time or as merely a cause of aggressive behavior. This is, however, a missed opportunity for educators. Many computer games, besides those marketed to give explicit grammar practice or instruction, can offer entertaining but useful opportunities for children to learn a foreign language. Playing new games in English which are not yet translated into a player’s native language can contribute to the acquisition of English. The aim of this study is to encourage the use of computer games that contain more than violent images, so educators can “capitalize on the ESL benefits” (Gee, 2005). This study addresses the following questions: 1) How the child engages with the game in English? 2) How the learners build meanings? 3) What long-term impact of playing games has on language acquisition? Method I observed and video-recorded an 11-year-old Kazakh boy who regularly plays computer games in English. I observed him in his home playing computer games two times a week for four weeks, total: 8 observations, 4 hours. The participant’s level of English is a beginner. The recordings were transcribed and analyzed using interactional sociolinguistic methods. Results The results indicate that the exposure to a foreign language has a positive effect on a student’s performance. It appears that reading English instructions and following game commands develop oral and literacy skills. During the playing of games, he was engaged in English in the following forms: 1. Reading English instructions (here is the development of oral skills and literacy skills) 2. Following commands. 3. Repeating phrases and separate words during the game At the end of observation period, he demonstrated the appropriate use of four linguistic items outside of the game playing he acquired during playing computer games. The results suggest that: • • • Contextual use of English is not equal to knowledge of English; Games increase vocabulary; Listening and reading skills are encouraged through gaming. Conclusion The findings show that from computer games a child learns separate words and sometimes whole phrases, and later uses them in relevant situations in everyday life. One possible conclusion is that a child can build meanings through constant listening command in target language and multiple repetitions of target language units: As DeHann (2005) explains, “The natural repetition in video games, such as the constant set-up of mini battles in 39 role-playing games and the frequent use of menus in virtual pet and stimulation games, allows a language learner to be continuously exposed to the target language and creates more opportunities for acquisition to occur.” The challenge for EFL educators is to build on the entertainment value of appropriate computer games to assist more formal instruction in a target language. References Arnseth, H. C. (2003) article “Learning to play or Playing to learn…” “Children and Computer Technology: Analysis and Recommendations”, Journal “The future of Children” (Vol. 10, # 2). De Haan, J., (2010) “The effect of interactivity with a music video game on Second Language Vocabulary Recall. De Haan J., (2005) “Learning Language through Video games: a theoretical framework, an Evaluation of game genres and questions for future research”. Garcia-Carbonelli, et al.(2001) “Simulation/gaming and the acquisition of competence in another language”. Gee, James Paul, (2000) “Good Video games and Good learning”. Prensky M., (2001) The Digital Game-Based Learning Revolution. Shaffer, D.W., (2006) How computer games help children learn. Squire, K.D. (2002) “Cultural Framing of computer/videogames”, Game studies: the International Journal of Computer Games Research”. Subrahmanyam,K., (2000) “The impact of Home Computer use on Children’s Activities and Development”. ShafferD.W, ( 2006), “How computer games help children learn.”
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