Input/Output Modalities CSD 823X Spring 2011 John B. Eulenberg, Professor Three Input Modes • Direct Selection • Encoding • Scanning – – – – Serial Scanning Directed Scanning Single-Switch vs. Double-Switch Row-and-Column Scanning Definition: Language Space • The spatial arrangement of the terminal symbols of the universe of linguistic elements at any one level of linguistic abstraction • Examples: – – – – Vowel space in the oral cavity Letters on a keyboard Word-squares on a language board The 7 keys on the BAT chordic keyboard “Terminal Symbols” • The ultimate symbols that one uses to construct an utterance. • Examples: – – – – Phonemes Letters Pictures or Pictograms Switch-Chords on a chordic keyboard Direct Selection • Direct Selection pertains to a language space where all the ultimate units are accessible. This is usually a rather large set of symbols • Examples: – Computer Keyboard accessed by hand-finger movement (typical “normal” access) – Squares on a touch screen (e.g. DynaVox) accessed by head stick – Joystick with separate individual rest places (detented joystick) – Language board accessed by hand/finger pointing – Eye gaze at a large number of symbols Encoding • Encoding is used when the communicating person can hit a few items (not just one, but not a lot) at a time. • Examples: – Morse Code (where one chooses one of TWO items) – Eugene Chernyakhovsky’s language board, where the periphery presented the numbers from 0 to 9, and each item was encoded with an index number from 0 to 999 (see “Eugene”) – Julie Hastings’s hand control, with which shiactivated one of six switches, in pairs, so she could point to one of 36 items. Julie Hastings System 1 2 3 4 5 1 2 3 4 5 Julie’s fingers map in pairs of numbered switches to one of 36 cells. 6 1-1=A, 1-2=B,…3-4=L... 6 Scanning • Used primarily when the number of items that can be accessed at any time is just two (on/off, hit switch or not hit switch, blink or not blink) • A binary choice is made as items are presented by another person or by a device Serial Scanning • In serial scanning, items are presented one after another, from first to last. • Example: – Presenting the alphabet as ‘A, B, C,….X, Y,Z’ to a person, waiting for the person to squeeze your hand when you get to the letter she/he wishes to add. Average Cost for Getting A Letter (in time units) Serial Scanning -- 26 Letters Average Letter will take 13 time units Minimum is 1 Maximum is 26 Most Frequent Letters in English Text: ETAOIN SHLDRU Row-and-Column Scanning • Items are arranged in rows • User first selects a row, as rows are presented in sequence • User then selects the item in a row (column select) Cost of Getting a letter in a Row and Column Arrangement Five Rows, So average cost of row is 2.5 units. A B C D E F G H I J K L M N O Maximum cost (YZ) is 10 P Q R S T Average Cost to get to a letter 5 U V W X Y/Z Five Columns, so average cost to get to item is 2.5. Minimum Cost (A) is 2 Directed Scanning • This is half-way between a direct-access joystick and row-and-column scanning. • The user is more “in control” than in rowand-column scanning, but it is slower than a direct-access joystick. • In Directed Scanning, you use a joystick to indicate the direction of the scan, while the items are scanned one-by-one. Single-Switch vs. Double-Switch • Single-Switch Scanning: The switch is used both for choosing rows and columns • Double-Switch Scanning: – Switch 1 is used for advancing the cursor – Switch 2 is used for activating the current choice (whether row or item in row)
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