The Hero’s Journey The Hero's Journey ARCHTYPE – DEF. the original pattern or model from which all things of the same kind are copied or on which they are based; a model or first form; prototype. – Examples ▪ a. sea monster d. epic hero ▪ b. wicked temptress e. loyal servant ▪ c. buried treasure f. suitors’ contest ARCHTYPE HERO EXAMPLE Motto: Where there's a will, there's a way Core desire: to prove one's worth through courageous acts Goal: expert mastery in a way that improves the world Greatest fear :weakness, vulnerability, being a "chicken“ Strategy: to be as strong and competent as possible Weakness: arrogance, always needing another battle to fight Talent: competence and courage Archetype Hero Example ▪ The Hero is also known as: ▪ Warrior ▪ Soldier ▪ Crusade ▪ Dragon slayer ▪ Rescuer ▪ Winner ▪ Superhero ▪ Team player The Hero’s Journey 12 Stages Plot archetype that forms the building blocks of modern movies, books, and TV shows Takes the protagonist from the mundane “ordinary world” to an unknown “special world” where they face challenges and overcome both external and internal struggles Once you realize the cycle, it is difficult not to identify it in any movie or book Stage 1: The Ordinary World ▪ Normal everyday existence. ▪ No conflict. ▪ Life as usual. ▪ Peaceful, calm, quiet, ordered. ▪ If you're going to tell a story about a fish out of his customary element, you first have to create a contrast by showing him in his mundane, ordinary world. Stage 2: The Call to Adventure The initiating incident of the story The hero is presented with a problem, challenge, or adventure. In detective stories, it's the hero accepting a new case. Stage 3:Refusal of the Call ▪ The hero sees the task as overwhelming and feels inadequate or unable to fulfill the quest. ▪ Or the hero doesn’t want to undertake the task or quest. ▪ Or the hero doesn’t believe the quest is essential. ▪ Or someone refuses the call for him/her. ▪ Often at this point, the hero balks at the threshold of adventure. After all, he or she is facing the greatest of all fears -- fear of the unknown. Stage 4: Discovering a Mentor ▪ Mentor = Guide ▪ The hero finds a mentor / “friend” who will guide, instruct or lead him. ▪ The mentor typically convinces the hero that the task or mission is necessary ▪ The hero gains the supplies, knowledge, and confidence needed to commence the adventure ▪ The mentor can only go so far with the hero. Eventually the hero must face the unknown by himself. Stage 5:Passing the “Threshold” ▪ The hero leaves his world, his “home,” behind and embarks on a journey. ▪ This is the moment at which the story takes off and the adventure gets going. ▪ The hero commits wholeheartedly to the adventure ▪ Dorothy sets out on the Yellow Brick Road. The hero is now committed to his journey... and there's no turning back. Stage 6:Finding Allies and Encountering Enemies ▪ The hero explores the special world, faces trial, and makes friends and enemies. ▪ Along the way, the hero discovers a band of allies who will help him along his quest. ▪ The hero also learns who his enemies are. ▪ The hero needs to pass certain tests and challenges that are part of his training. Stage 7:Approach to the “innermost cave” ▪ The hero must enter a place of darkness. ▪ Literally: a deep cave, underground, a very dark and scary place. ▪ Figuratively: emotional depression, sadness, melancholy. ▪ Hero learns something of extreme value during this stage. ▪ The hero nears the center of the story and the special world ▪ Sometimes it's the hero entering the headquarters of his nemesis; and sometimes it's just the hero going into his or her own dream world to confront his or hers worst fears... and overcome them. Stage 8:The Ordeal The hero faces the greatest challenge yet and experiences “death” and “rebirth”. Near the middle of the story, the hero enters a central space in the Special World and confronts death or faces his or her greatest fear. Out of the moment of death comes a new life. Stage 9:Reward ▪ Having survived death, beaten the dragon, slain the Minotaur, the hero now takes possession of the treasure he's come seeking. ▪ Sometimes it's a special weapon like a magic sword, or it may be a token like the Grail or some elixir which can heal the wounded land ▪ Sometimes the reward is knowledge and experience that leads to greater understanding and a reconciliation with hostile forces. The hero may settle a conflict with his father or with his shadowy nemesis. Stage 10:The Road Block ▪ The hero returns to the ordinary world or continues to an ultimate destination. ▪ The Hero undergoes his most challenging test. ▪ Usually face-to-face with his mortal enemy. ▪ Some of the best chase scenes come at this point, as the hero is pursued by the vengeful forces from whom he has stolen the elixir or the treasure. Stage 11:Resurection ▪ Literal or figurative ▪ The hero dies and is miraculously brought back to life. ▪ The hero is thought to be dead, only to return again, surprising everyone. ▪ The hero is reborn into a higher state of being or consciousness. ▪ The hero experiences a final moment of death and rebirth so they are pure when they reenter the ordinary world Stage 12:Return With the Elixir ▪ The hero returns with something to improve the ordinary world. ▪ An “elixir” is a potent potion that restores one to health. ▪ The “elixir” can be peace, calm, hope, order, a cure, an actual healing potion, etc… ▪ Sometimes the elixir is treasure won on the quest, or love, or just the knowledge that the special world exists and can be survived. ▪ Sometimes it's just coming home with a good story to tell.
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