HIPPY USA 2012 NATIONAL CONFERENCE INVIGORATING ROLE PLAY Sylvia S. Bougacha, LMSW OBJECTIVES Promote Buy-In Enrich role play components Deepen understanding of skills DISCLAIMER WEEKS 1-10 *Noun *Verb Ice Breaker ROLE PLAY IS: *Adjective There is no right or wrong answer 'I hear and I forget I see and I remember I do and I understand‘ Tenet based on Chinese Proverb ADVANTAGES • Research, and experience in HIPPY, has shown many advantages to the use of role playing as an instructional method. • Overall advantages: Coordinators, home visitors and parents all practice and model the role of teacher • • • • • • Reduction of anxiety in the learning situation Increased ability to recognize problems in instructions Increased ability to seek out and evaluate information from a mass of data Increased ability to handle problems and decisions Increased ability to forecast, plan and take action Increased ability to work well with other people • Advantages for Coordinators: • • Provides an opportunity to determine the home visitor's understanding of the curriculum Provides insight and real life experience with the instruction which is occurring in home visits • Advantages for Home Visitors: • • • The opportunity to practice teaching the materials The chance to observe the parents' level of understanding Identify more easily with the parent • Advantages for Parents: • • • Learning new skills by practicing them in a safe, reflective environment Parental empathy for the child's learning is promoted The learning needs of parents are more easily accommodated http://www.hippyusa.org/the_hippy_model_role_play.php CHALLENGES BUY-IN • Level of comfort • Importance of role SKILLS • Lack of Enthusiasm • Minimal Participation ROLE PLAY • Time • Resources H I P P Y BUY-IN: LEVEL OF COMFORT READY TO ROLE PLAY ACTIVITY: HIPPY GOES TO HOLLYWOOD A LOVE OF LEARNING BEGINS AT HOME HOME VISITOR PARENT CHILD FUTURE SHAPING BRIGHT MINDS! Generally, smaller percentages of Black and Hispanic, 4-year-olds demonstrated proficiency in various cognitive skills than did their peers who were White, Asian, or of more than one race. Additionally, smaller percentages of 4-year-old Blacks and Hispanics showed proficiency in numbers and shapes, compared with Whites, Asians, and children of more than one race . Blacks – 55% White – 73% Hispanics – 51% Asians – 65% Children of more than one race – 65 % YOUR RESPONSE MATTERS! SOURCE: U.S. Department of Education, National Center for Education Statistics. (2009). The Condition of Education 2009 (NCES 2009–081), Indicator 3. SHAPING LIVES! COGNITIVE SOCIAL AND EMOTIONAL Building Enthusiasm for Role Play • • • • Recognition Rewards Parent Reports Outcome Stories • Classroom Tours SHARING OUTCOMES: MOTIVATION & GOAL SETTING On Literacy Survey Says: % of Time • Telling stories • Reading books • Singing to a child ENSURING PARTICIPATION Brainstorming Activity Eliminating Minimal Participation *All sing songs *Peer Feedback *Planned Assignments *All practice movements *Out of order round robin *Skill Box Quiz Enhancing Teaching of Skills *Feature a skill periodically *Relevance to daily life *Information on pertinent early childhood concepts *Skill trace *Introduce variety of activities to teach skill SKILL TRACE: WRITING READINESS MOVIE CLIPS FEATURED SKILL: IMAGINATION ACTIVITY: SKILL GAMES Time and Resources •Order of Role Play •Tiered Training INVIGORATING ROLE PLAY YOU CAN DO IT!
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