Role Playing

HIPPY USA
2012 NATIONAL CONFERENCE
INVIGORATING ROLE PLAY
Sylvia S. Bougacha, LMSW
OBJECTIVES
 Promote Buy-In
 Enrich
role play
components
 Deepen
understanding
of skills
DISCLAIMER
WEEKS
1-10
*Noun
*Verb
Ice Breaker
ROLE PLAY IS:
*Adjective
There is no right or wrong answer
'I hear and I forget
I see and I remember
I do and I understand‘
Tenet based on Chinese Proverb
ADVANTAGES
•
Research, and experience in HIPPY, has shown many advantages to the use of role playing as an instructional
method.
•
Overall advantages: Coordinators, home visitors and parents all practice and model the
role of teacher
•
•
•
•
•
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Reduction of anxiety in the learning situation
Increased ability to recognize problems in instructions
Increased ability to seek out and evaluate information from a mass of data
Increased ability to handle problems and decisions
Increased ability to forecast, plan and take action
Increased ability to work well with other people
•
Advantages for Coordinators:
•
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Provides an opportunity to determine the home visitor's understanding of the curriculum
Provides insight and real life experience with the instruction which is occurring in home visits
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Advantages for Home Visitors:
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The opportunity to practice teaching the materials
The chance to observe the parents' level of understanding
Identify more easily with the parent
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Advantages for Parents:
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Learning new skills by practicing them in a safe, reflective environment
Parental empathy for the child's learning is promoted
The learning needs of parents are more easily accommodated
http://www.hippyusa.org/the_hippy_model_role_play.php
CHALLENGES
BUY-IN
• Level of comfort
• Importance of role
SKILLS
• Lack of Enthusiasm
• Minimal Participation
ROLE PLAY
• Time
• Resources
H
I
P
P
Y
BUY-IN: LEVEL OF COMFORT
READY TO ROLE PLAY
ACTIVITY:
HIPPY GOES TO
HOLLYWOOD
A LOVE OF LEARNING BEGINS AT HOME
HOME
VISITOR
PARENT
CHILD
FUTURE
SHAPING BRIGHT MINDS!
Generally, smaller percentages of Black and Hispanic,
4-year-olds demonstrated proficiency in various
cognitive skills than did their peers who were White,
Asian, or of more than one race.
Additionally, smaller percentages of 4-year-old Blacks
and Hispanics showed proficiency in numbers and
shapes, compared with Whites, Asians, and children of
more than one race .
Blacks – 55%
White – 73%
Hispanics – 51%
Asians – 65%
Children of more than one race – 65 %
YOUR RESPONSE MATTERS!
SOURCE: U.S. Department of Education, National Center for Education Statistics. (2009). The Condition of Education 2009 (NCES 2009–081), Indicator 3.
SHAPING LIVES!
COGNITIVE
SOCIAL AND
EMOTIONAL
Building Enthusiasm
for Role Play
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•
•
•
Recognition
Rewards
Parent Reports
Outcome
Stories
• Classroom
Tours
SHARING OUTCOMES:
MOTIVATION & GOAL SETTING
On Literacy
Survey Says:
% of Time
• Telling stories
• Reading books
• Singing to a
child
ENSURING PARTICIPATION
Brainstorming
Activity
Eliminating Minimal Participation
*All sing songs
*Peer Feedback
*Planned Assignments
*All practice movements
*Out of order round robin
*Skill Box Quiz
Enhancing Teaching of Skills
*Feature a skill periodically
*Relevance to daily life
*Information on pertinent early
childhood concepts
*Skill trace
*Introduce variety of activities to
teach skill
SKILL TRACE: WRITING READINESS
MOVIE CLIPS
FEATURED SKILL:
IMAGINATION
ACTIVITY: SKILL GAMES
Time and Resources
•Order of
Role Play
•Tiered
Training
INVIGORATING ROLE PLAY
YOU CAN DO IT!