Page 1 of 3 Virtual Worlds Part I: Definition: What is a virtual world or a virtual environment? A virtual world is a computer-based simulated environment intended for its users to inhabit and interact via avatars. The computer accesses a computer-simulated world and presents perceptual stimuli to the user, who in turn can manipulate elements of the modeled world and thus experiences telepresence to a certain degree. Such modeled worlds may appear similar to the real world or instead depict fantasy worlds. The model world may simulate rules based on the real world or some hybrid fantasy world. Example rules are gravity, topography, locomotion, real-time actions, and communication. Communication between users has ranged from text, graphical icons, visual gesture, sound, and rarely, forms using touch and balance senses. What research tells us: Expanding Services for Libraries Social History of Virtual Worlds Virtual Worlds, Virtual Literacy The following are examples of virtual worlds: Active Worlds Coke Studios Cybertown Disney's Toontown Dreamville Dubit Habbo Hotel The Manor Mokitown Moove Muse The Palace Playdo Second Life The Sims Online Sora City There TowerChat Traveler Virtual Ibiza Virtual Magic Kingdom Voodoo Chat VPchat VZones whyrobbierocks Whyville Worlds.com Yohoho! Puzzle Pirates Many of the virtual worlds are being used for today’s classroom, in K-12 classrooms and in higher education. One example is ActiveWorlds. Active Worlds allows the participant to visit and chat in 3D- Page 2 of 3 worlds that are built by other users. This website uses ActiveWorlds Educational Universe, a unique educational community that makes the Active Worlds technology available to educational institutions, teachers, students, and individual programs in a focused setting. Via this community, educators are able to explore new concepts, learning theories, creative curriculum design, and discover new paradigms in social learning. A second is SecondLife. Part II: Examples of Second Life and virtual worlds in education Vassar 07 Sistine Chapel Vassar College Second Life Tour San Jose State uses Second Life for Library Science (3.29) An introduction to teaching and learning in Second Life (6.11) Historical maps, GIS, and SecondLife Part I for librarians (10.25) Historical maps, GIS, and SecondLife Part II for librarians (9.30) Google Maps in Second Life (2.50) Introduction to Second Life (4.13) Libraries and Innovation by Lori Bell (This is a series of 7 workshops.) Education in Second Life: Explore the Possibilities (6.01) Ohio University Second Life Campus (2.34) Science Learning Opportunities in Second Live (3.24) Students Building a 3D Virtual World for High School (2.00) This was completed by a private Christian school. Science Education in Second Life, Part 2 (this is static and more like a PowerPoint) Interactive Science Lab (for middle school) HK PolyU Second Life Virtual World Tour (2.57) Virtual Learning Labs Virtual Medical Simulator While this is graphic, it gives you insight into the capabilities of virtual teaching. Virtual pets? (http://www.gadzi.com/animals/virtual-pets.html) My Virtual Model (http://corpo.mvm.com/en/index.php) The Virtual Body (http://www.medtropolis.com/VBody.asp) The Virtual Library (http://www.chart.ac.uk/vlib/) The Virtual Laboratory (http://www.jhu.edu/~virtlab/virtlab.html The National Archive of Virtual Manipulatives (http://nlvm.usu.edu/en/nav/vLibrary.html) The Virtual Cell (http://www.ibiblio.org/virtualcell/) Virtual Insects (http://home.comcast.net/~sharov/3d/virtual.html) Marapets (http://www.marapets.com/marapets.php) Page 3 of 3 Integrating Technology: The virtual tour These virtual field trips have been completed for the classroom. Check others out on YouTube or TeacherTube. Virtual farm tour: Chicken farm (2.52) Virtual tour: Vatican London Heathrow Terminal 5 Virtual Tour Virtual tour of Holocaust Survivors Exhibition Art Institute of Chicago
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