Level Design in a Day Best Practices from the Best in the Business Please Note There is a ton of useful information in the notes of these presentations. Please download these presentations and enjoy them in MS PowerPoint locally. Thanks! Who Are You People? Students? Teachers/Professors? Testers? Programmers? Producers? Writers? Game Designers? Level Designers? Who Do You Work For? Big Scary Publishers? Big Scary Media Companies? Indies? Unemployed? I Just Can’t Quit You At least 1 year? At least 2 years? At least 5 years? At least 10 years? At least 15 years? For reals? Dizzamn So, Where You From? Under 2 hours travel to GDC? At least 4 hours travel to GDC? At least 6 hours travel to GDC? At least 10 hours travel to GDC? At least [wtf] hours travel to GDC? A Brief History A Brief History What would be a 5.0 talk? 8 hour D&D game with Vin Diesel? Inspirational lecture from Tim Langdell on the US Copyright system? Tell-all Infinity Ward Studio Heads talk? Why an 8 Hour LD Talk? Super important topic Fascinating combination of Theory & Practice Under represented Knew a good LD or two… The Team Ed Forrest Byrne Dowling Neil Matthias Alphonso Worch Joel Burgess Jim Brown Ed Byrne – Zipper Interactive Forrest Dowling – THQ | Kaos Studios [email protected] Jim Brown – Epic Games [email protected] Joel Burgess – Bethesda Game Studios [email protected] Neil Alphonso – Splash Damage [email protected] Matthias Worch – Visceral Games [email protected] [email protected] Coray Seifert – THQ | Kaos Studios [email protected] www.slideshare.net/LevelDesigninaDay/gdc-2010-level-design-in-a-day
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