GDC 2010 Level Design in a Day

Level Design in a Day
Best Practices from the Best in the
Business
Please Note
There is a ton of useful information
in the notes of these
presentations.
 Please download these
presentations and enjoy them in
MS PowerPoint locally.
 Thanks!

Who Are You People?
Students?
 Teachers/Professors?
 Testers?
 Programmers?
 Producers?
 Writers?
 Game Designers?
 Level Designers?

Who Do You Work For?
Big Scary Publishers?
 Big Scary Media Companies?
 Indies?
 Unemployed?

I Just Can’t Quit You
At least 1 year?
 At least 2 years?
 At least 5 years?
 At least 10 years?
 At least 15 years?
 For reals? Dizzamn

So, Where You From?
Under 2 hours travel to GDC?
 At least 4 hours travel to GDC?
 At least 6 hours travel to GDC?
 At least 10 hours travel to GDC?
 At least [wtf] hours travel to GDC?

A Brief History
A Brief History
What would be a 5.0
talk?
8 hour D&D game with Vin Diesel?
 Inspirational lecture from Tim
Langdell on the US Copyright
system?
 Tell-all Infinity Ward Studio Heads
talk?

Why an 8 Hour LD Talk?
Super important topic
 Fascinating combination of Theory
& Practice
 Under represented
 Knew a good LD or two…

The Team
Ed
Forrest
Byrne
Dowling
Neil
Matthias
Alphonso
Worch
Joel
Burgess
Jim Brown

Ed Byrne – Zipper Interactive


Forrest Dowling – THQ | Kaos Studios


[email protected]
Jim Brown – Epic Games


[email protected]
Joel Burgess – Bethesda Game Studios


[email protected]
Neil Alphonso – Splash Damage


[email protected]
Matthias Worch – Visceral Games


[email protected]
[email protected]
Coray Seifert – THQ | Kaos Studios

[email protected]
www.slideshare.net/LevelDesigninaDay/gdc-2010-level-design-in-a-day