. 28 WAYS TO DISCOURAGE CHILDREN FROM USING COMPUTERS In the Times Edwatfon.4 Supplement of 3rd April 1987. Kenneth Baker, the Secretay of State for Education, is quoted as saying: ‘I get very encouraged when I see young prtmary p l a y i n g wtth school children c o m p u t e r s - yes, playing . . B y playing with computers they learn to spell and they learn their simple .snms a n d a r i t h m e t i c : In the spirit of encouraging practtces in school which will ensure that children use compnters for playing, and for leaming to spell and do simple suns, I offer the following advtce: 1. 2. Drill and practice games are ace for spellings and sums. You ca” “se the same program for all the children t” the class, which will save you from having to prwlde any other stlmuk~s. They ca” all do the same pmgram If cmly they try hard etiough, although dull children may be slower than clever children. Remember that the computer is a very expensive device - like the school piano or the football posts. So make sure that it is switched on all the time and that children are rotated briskly t h r o u g h h a v i n g a turn with the machine. That uny the head will be pleased (because there is always someone bowed over the keyboard), and you will be pleased (because the only sort of programs you can be expected to get through at that sort of rate are the sums and spelltng ones) 3. Try to use programs which are competitive, which award points and which play loud tunes. They will spur cm the clever children to be first to master their spellings and sums, and become top of the class. They will also help dull children to realise that they are dull, so that they want to do better. 4, Don’t ever let the children decide what they will do with the computer. Children are, like lunatics, incapable of making sensible choices. They should be guided through a structured and Anita Straker graded series of computer game% $0 thai they learn their spellings and tables. Apari from anything else, if you let them make their own minds up, then before you know where you are, they will be deciding fa themselves how the class is run. Be flexible in the way you tre.?.t this “ev. technology. lnstst that children learn something ‘about the circuit board layout of the micro before they dc anythlng else. Justify this by arguing that they need to understand computers, not just use them. You can also award them a certificate when the> know what ROM and RAM mean, and the dtfference between bit and byte, 0~ the other hand, refuse all offers 0 courses that might improve your ow understanding - it is quite sufficient that you can put the plug the machine into the mains, If you maintain thesf two arguments there is every chance that (a) a lot of children will be put off a n d (b) that the stock of schoo computer prcgrams will reduce to zero stnce nobody will know how to make backap copies. Avoid like the plague any attempt tc make you have the computer in you AUSTRALIAN EDUCATIONAL COMPUTINGOC’IOEER 1987 :lassroom for more than cme afternoon I neck. It would mean that you had time fo serious stuff, like wordprocessing or Logo .uhtch would detract from your real purpos< >f using sums and spellings programs. Try to positton the computer outsid‘ your classroom in case the compute work distracts other children. Practka software doesn’t require your presemx - the computer tells the childreT whether they are right or wrong. Make sure that the computer ts o” z holley or table which ts just the rtght s!x for the equipment. If people wen meant to use B note-book, refereno material or a calculator, at the samt time as they are using the machine then advertisements would make I obvious. Remember the five minute rule whet evaluating a program’s suitability for w with chtldren. The rule says that if i takes over 5 minutes for you to grast every nuance of the program - rejec it; it is too difficult for children to use O n t h e o t h e r h a n d i f y o u can understand tt in less than 5 minutes don’t use it; the program is too trlvial Very few programs indeed pass thi rule. Always set a time ltmn for compute work. Pressure to finish by the time tha the bell goes really helps to sharpen “1 their minds. Never allow them to go a working with the computer after xhool or during play-time, or worse still t o m o r r o w . It could lead to then wanting to go on with their compute work when you want to get o” witI teaching them their tables. Never let the children work together, o they will copy each other, and then yoj will never know which children can ge their spellings right. Although som’ teachers prefer children to work II groups, to collaborate, and to reach consensus about what needs to b’ done, you really need to aim for silent’ if you can. It allows pupils te co”ce”trate. Page 2 12. Some teachers even encouraoe - the ~~ to amend what they have done. It is a children to be responsible for getting out1 their own equipment and disks, and fo! butting thkrn in the machine. This is a , very doubtful procedure, and you would be in very hot water if they damaged anything. course possible for the children to pose their own problem, to start on one line of enquiry, to back-track, to follow false scents and make mistakes, but this only wastes time which could be used fat playing, and learning how to do sums. 13 Whatever you do, never plan to use the computer as pa* of your term’s topic work and never make any record of children’s achievements when using computers. Either course of actton could only result In the micro being takeriseriowly - remember, It is a toy for play, not a tool to aid thinking. I4 Don’t ever use an adventure game or a simulation. They last for weeks, and anyway they are cross-curricular in nature, so you would never know whether you were having an Enlgish lesson or a maths lesson. Some people go to ridtculous lengths to display children’s computer work in the classroom, and even send work home for parents to see. This only creates more work for the teacher, and tray even make both parents and children enthusiastic about the computer, which will divert you from concentrattng on mastery of spellings and sums. 16 If your colleagues insist that you use a wordprocessor, then make stire that the children first use pencil and paper to write out in full what they want to type in. This will save time on drafting and redrafttng at the keyboard, and will also mean that their spellings are correct because you can mark them first. Another good idea is to type in a Passage yourself with altered spellings and punctuatkm, and get the children to correct it. This saves you from having to mark anything at all. And don’t worry if you haven’t got a printer. It will be good writing practtce for the children to copy out their story from the screen. 7. Do remember that children cannot possibly interpret a block graph or ptechart until they have drawn hundreds of them for themselves, using felt pens and square paper. It would be a great mistake to let them print out a graph using information in a’ database, It would make their brains lazy. 18. If you really are forced to let the children use Logo, do make sure that they know that maths is about getting thtngs right first time. Never allow them 19 If the teacher in the prevtow class has been doing some problem solving with control technology, then make it quite clear that you are not going to have all those wires trailing all over the place in your classroom, or children crawling all o”er the floor looking for the last gear wheel from the technical Lego kit. to children in Alaska, South Americ, or Tasmania, or for exchanging data OI rainfall? If ycu have to get involved wtl multi-cultural work, just get out a ‘flag of the world recognition program, It’ much cheaper, . 25 20. Ignore also anything that children have done with computefi at home. Parents are bound to have bought the wrong sort of computer, or the wrong sort of software. They might even have got the idea that computers can be used for programming, or for wordprocessing, instead of for sums and spellings prograIns. 21 Set children good role models. Remember that only men are strong enough to move any of the equipment, And only men are clever enough to sort out technical problems like ptecing it all together, You can get the female staff to make them a cup of coffee while they do this. 22 Whatever yo” do, don’t let the children see you or any other teacher using a wordprocessor or a database. It could give them the idea that adults find computers helpful. Some schools are even silly enough to arrange vtslts to the swermarket or the railway statton to see computer technology in action, which just adds to the false impress& that computers have serious uses, 23 Let children know that real computer work is difficult, and that you have to be really clever to be good at it. Explain to them that it is usually boys who do well, because computers go with men’s lobs like being a systems analyst or a programmer. Spur the boys on by g i v i n g t h e m t h e first turn at the computer, by asklng them what to do if anything goes wrong, and by getting them to show their proficiency with the software to anyone who vistts your Cl%rOO~. 24. Don’t believe anyone who tells you that computer work can make a major contribution to children’s awareness of different cultures. Who on earth is gojng to pay the telephone bill if they use electronic mail for wrttlng letters If you teach infants, then remember tc buy a set of gummed lower case letter! for sticking over the capital letters or the keyboard. The purpose is to keeK the keys clean And o” no account bu, a concept keyboard for them. It work make it easier for them to we the computer, and if you pamper them like that they will never learn to spell, Besides, how will the girls ever become secretaries if they haven’t learned to “9 a proper QWERTY keyboard? 26. If you don’t have a disk drive, then don’t waste your money on buying them. Using cassettes teaches the children to be patient while the program loads. And resist all attempts to get printers which will just make life B bigger hassk for you. Children will start to wan copies of their work; worse still, the! may even want to print out a piece 0 writing and start arguing over change! and additions that might be made to it 27 Don’t get involved In any attempt ti planning a p&y for the developmen of the use of computers in your school I f p r o g r e s s i o n a n d continuity are mentioned as Important, then counte! this argument by talking about the importance of play. Keep aiming to use a different program each week in order to retain novely value and also to keep the children o” their toes. 28 Finally, if anyone suggests that you need to go cm a course to learn more about the potential uses of computers I” primary schools, point out that your school has just invested In another dozen practice programs, and that you have also acquired a few more fror your friend who knows how to cop\ anything, and it’s going to take up al your time learning how to we them ant getting them catalogued. You know tha) if you got to grips with !_ogo you woulc only need to worry about one ptece a software, instead of hundreds, but afte! all, what use is Logo going to be tn getting the children through Kenneth Baker’s nev~ national tests at the ages of 7. 11 and l4?
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