Exploring computer simulation in teaching marine ecology Bruce J. McAdam Omair Ameerbakhsh Savi Maharaj Learning and Teaching Conference, 19th April 2017 Technology can help me teach, but how? • My students need to learn about over-exploitation of fisheries • And about the maths behind setting catch limits • We can't do it for real, so we developed a simulation. • But... • How do I teach the class? • • Let them experiment, or Explain and demonstrate • Can I improve the experience? "We plan to use interactive simulation in other fields such as Aquaculture and with bigger groups to explore the effectiveness of using interactive simulation in teaching a range of complex subjects to university students." Ameerbakhsh et al (2016) IEEE ITHET 15th International Conference on Information Technology Based Higher Education and Training A collaboration is born • Bruce teaches marine ecology and developed the first version of the class and software • Savi asked a CS UG student (Martynas Paulikas) to improve the software • Savi supervises Omair, who is doing his PhD on using learning technologies • We can work together to improve the class • And learn about how we can teach and use technology better The fishing simulation Every year you set a quota And find out what happens Play the same game repeatedly to try different ideas Two versions • White box: shows the working • Black box: gives limited data Black box is intended to simulate real world difficulty in getting data White box vs. Black box Above the water Below the water White box vs. Black box White box shows the working • All data is revealed • Simulation teaching tool adds value compared with experiments Blackbox is more realistic • Data that is hidden in real world, is hidden in simulation • Simulation substitutes for unviable experiments How to use the white box to help students deal with real world data? Experiment design: 2 similar classes Split class randomly in two Lecture Introduction (10min) Lecture Introduction (10min) White box demo (10min) White box experiment (10min) Black box trial (10min) Black box trial (10min) Intervention Data collection Questionnaires (10min) Questionnaires (10min) The actual data When they play the Black Box... • Students record their turns at the game • And guess the hidden values • Play 6 times • We can see how they improve • And what tactics they apply I can plot graphs of this And analyse quantitatively We also ask other questions How did it go? • • • • • Taught one MSc class (2 groups of each treatment) One group of volunteers (1 group of each treatment) Very difficult to get volunteers Very time consuming Will integrate this into scheduled UG teaching next year Result 1: Students do learn Result 2: Teaching does matter Result 3: Self Knowledge limits us 'White box demo' students performed better But would have preferred to have been taught the other way (NB: no evidence of Dunning-Kruger effect of inverse correlation between confidence and ability) Broader Conclusions • Interactive simulations appeal to students (Ameerbakhsh et al 2016) • But it is not clear how to use simulations in class • Students learn, teaching helps them learn • And the old-fashioned expert-demo had best results • We can't rely on students telling us the best way to teach • But performing a teaching experiment is not easy
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