Controversial Topics: Basic Needs Theory and Gambling Gordon Walker AGRI Conference – April 5, 2014 Circumstantial Evidence: Basic Needs Theory and Gambling Gordon Walker AGRI Conference – April 5, 2014 • Psychological Needs Research • Four general (and often overlapping) approaches: 1. Inventory – e.g., Murray’s (1938) comprehensive list included, among others needs: • achievement, affiliation, aggression, autonomy, deference, dominance, harm avoidance, nurturance, order, play, sex, and understanding. • Similarly, in leisure studies, Driver’s REP framework includes 39 domains and multiple sub-domains. 2. Stratify – e.g., Maslow’s (1968) hierarchy: Self-Actualization Ego & Esteem Belongingness & Love Safety & Security Physiological 3. Demarcate – e.g., to support their proposition that belongingness was a basic or fundamental human need, Baumeister and Leary (1995) developed the following criteria: • • • • • • • • A basic need: directs cognitive processing motivates toward satiation or satisfaction has affective consequences (e.g., increased happiness) impacts a broad variety of behaviours operates across a wide variety of settings is universal is medically, psychologically, and/or behaviourally harmful if not satisfied 4. Delimit – e.g., Deci and Ryan (1991; Ryan & Deci, 2000; 2002) held there were three fundamental or basic needs. • These needs comprise their basic needs theory (BNT), which in turn is a sub-component of their broader, self-determination theory (SDT). • More specifically: BNT – Three Types of Basic Needs 1. Need for autonomy - which involves freedom to (typically through personal choice), and selfendorsement of, one’s activities. 2. Need for competence - which involves effective functioning and, in turn, the desire to seek out and conquer ever bigger challenges. BNT – Three Types of Basic Needs 3. Need for interpersonal relatedness - which involves people feeling that: • they are loved by and connected to others • those others understand them • they are meaningfully involved with the broader social world • (Because this one is comparable to Baumeister & Leary’s need to belonging, I often remind my students to remember their “ABC’s”). BNT – Need Variation Across Domains • BNT-based research has also discovered that need satisfaction can vary across domains. E.g., • An experience-sampling method study (Ryan, Bernstein, & Brown, 2010) found that American workers’ ABC needs were satisfied less during paid work than non-work activities. • And Ryan et al. added that this effect may have been underestimated because they did not differentiate among the different kinds of non-work (e.g., leisure, household chores, etc.). BNT – Need Compensation • Correspondingly, Blanchard, Vallerand, and Provencher (2000) contended that, • if a basic need was not satisfied in one domain (e.g., work), there could be an attempt to remedy this deficiency in another domain (e.g., sports). • (Noteworthy here is that Allport argued that leisure could serve as a form of “need compensation” for oppressive work in 1924.) BNT – Need Frustration • Although Ryan and Deci (2000) did recognize that needs could not only be satisfied or dissatisfied but also even thwarted, • only relatively recently has theoretical refinement and empirical research taken place, • with Vansteenkiste and Ryan (2013) linking need frustration with smoking, alcohol abuse, and binge eating. BNT – Need Substitution • Vansteenkiste and Ryan (2013) outlined various “maladaptive mechanisms to cope with need frustration”, including: • Need substitution – attaching high importance to extrinsic goals, such as popularity, attractiveness, and materialism/wealth. (p. 270) BNT – Need Substitution • Vansteenkiste and Ryan (2013) added that attainment of extrinsic goals is associated with ill-being, whereas attainment of intrinsic goals is related to well-being. (p. 270) • With the following figure illustrating more fully the relationship between needs and motivations: Needs Motivations SelfDetermined Intrinsic Autonomy Integrated Identified Belongingness E X T R I Introjected N S External Competence I C Amotivation Non-SelfDetermined SDT Model (Deci & Ryan) Needs Motivations SelfDetermined Intrinsic Autonomy Integrated Identified Belongingness E X T R I Introjected N S External Competence I C Amotivation Non-SelfDetermined SDT Model (Deci & Ryan) Needs Motivations SelfDetermined Intrinsic Autonomy Integrated Identified Belongingness E X T R I Introjected N S External Competence I C Amotivation Non-SelfDetermined SDT Model (Deci & Ryan) • BNT and Gambling Motivations • Based on unpublished data collected as part of an AGRI-funded study of Edmontonians’ gambling behaviour, my preliminary results indicate that: • the more participants’ need for belongingness was satisfied, the more they reported intending to casino gamble in the next six months because doing so was interesting. • the less participants’ need for belongingness was satisfied, the more they reported intending to casino gamble in the next six months to get rich. • BNT and Gambling Motivations • And, when re-contacted for the study’s second wave: • the less participants’ need for belongingness was satisfied, the more frequently they reported actually casino gambling during the intervening six months to get rich. • the less participants’ need for belongingness was satisfied, the more frequently they reported actually casino gambling during the intervening six months to make money quickly and easily. NOT BNT – Need Escape • Baumeister (1990) held that one of the reasons for the rise in “escapist” activities (e.g., mountain climbing, but also alcohol use and abuse), was: • to avoid thinking bad thoughts about oneself (i.e., low self-esteem—with Sheldon et al., 2001, noting that this self-concept could be a broader manifestation of the need for competence). • Thus, rather than trying to compensate for need dissatisfaction or frustration, why not just escape these need shortcomings entirely? • Needs and Gambling Research • A PsycINFO search identified using terms such as “needs” and “gambling” resulted in a very small number of pertinent studies, including: • Neighbors et al. (2007) proposed that engaging in risky behaviours—such as gambling—could be a more or less maladaptive strategy for satisfying the needs for autonomy, competence, and interpersonal relatedness. (p. 101) • Needs and Gambling Research • Based on further unpublished data from the earlier AGRI-funded study of Edmontonians’ gambling behaviour, my preliminary results indicate that: • the less participants’ need for belongingness was satisfied, the more frequently they reported intending to play casino slot machines (SM) in the next six months. • the less participants’ need for competence was satisfied, the more frequently they reported intending to play casino video lottery terminals (VLTs) in the next six months. • Needs and Gambling Research • And, when re-contacted for the study’s second wave: • the less participants’ need for competence was satisfied, the more frequently they reported actually playing casino SMs during the intervening six months. • the less participants’ need for belongingness was satisfied, the more frequently they reported actually played casino VLTs during the intervening six months. (Albeit at p < .10 in this case.) • Needs and Gambling Research • McCormick (1987) speculated that a dysfunctional “strong and enduring need state” could be briefly dulled by escape into “the high stimulus environment of the casino or track”. (p. 260). • And non-BNT studies have found, for example, that gambling on electronic gaming machines (EGMs) was an escape from negative reflection (Rockloff et al., 2011; see also Weatherly et al., 2010; Thomas et al., 2009; Wood & Griffiths, 2007). • Needs and Gambling Research • Similarly, Hodgins (2012) reported that gambling “to escape/distraction”, along with “to win money”, were among the “most important and robust variables best predicting problem gambling from the QLS and LLLP studies”. • (See also Martin et al., 2011, and Nower & Blaszczynski, 2010.) • BNT and Gambling - Summary • If a person’s ABC needs are not being sufficiently satisfied and/or are being frustrated, then at least three possible need-based responses: • Need Compensation – offset deficiency in another domain (e.g., leisure for work), or possibly subdomain (e.g., EGMs for non-gambling leisure). • Need Substitution – de-emphasize intrinsic goals and instead emphasize extrinsic goals (e.g., money). • Need Escape – Engage in escape-supportive activities • BNT and Gambling – Future Research • Thanks to a recently approved AGRI grant, this month the University of Alberta Population Research Lab will begin pre-testing a survey that examines: – basic need satisfaction and need frustration in the leisure and non-leisure domains (and, in terms of the former, both the EGM sub-domain and the non-EGM sub-domain). – need compensation and need escape – subjective well-being (i.e., positive affect, negative affect, and life satisfaction) – leisure and gambling prevalence – problem gambling (CPGI) • BNT and Gambling – Future Research • After any necessary survey modifications are made, data will then be collected three times, four months apart, to allow testing of causal relationships. • Data will be collected in the Edmonton metropolitan area, using English-language computer assisted telephone interviewing. • BNT and Gambling – Future Research • Depending on the results of this upcoming study, future research could also replicate and extend this line of inquiry by, for example, examining: • other maladaptive need mechanisms identified by Vansteenkiste and Ryan (2013). • specific cultural groups (e.g., Chinese-Canadians), as some research suggests Asians may not only emphasize belongingness more, but also construe autonomy and competence differently. 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