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Mahjong: From A To Zhú by Scott D. Miller
Japanese Riichi Scoring Tables
Hand’s value = (Fu) x 2Fan
Fu (Tally) is round up to nearest 10
Base Score
20
Closed hand won by ron
10
Tsumo, not a Pinfu Hand
2
Edge, middle or pair wait winning tile 2
Pair is player’s wind
2
Pair is prevailing wind
2
Pair is dragon
2
Melded simple pon
2
Concealed simple pon
4
Melded major pon
4
Concealed major pon
8
Melded simples kan
8
Concealed simple kan
16
Melded major kan
16
Concealed major kan
32
Seven Pairs (never round to 10)
5
Calculating Fan
Fan = Base Count + Yaku + Dora
Base Count always equals 2.
Yaku are as per the yaku list.
Winner
Dealer by tsumo
Dealer by ron
Player by tsumo
Player by tsumo
Player by ron
Pay Hand’s Value
x2 for each player
x6 for discarder
x1 for each player
x2 for the dealer
x4 for the discarder
Winner collects all riichi wagers
Bonus Hand Tsumi Bonus
Each Bonus-Counter is worth 100 points.
Player wins by tsumo:
-collect bonus from each opponent
Player wins by ron:
-collect 3x the bonus from the discarder
End Of Match Cashing Out
Subtract 3,000 from each player’s score
Point-leader receives a 12,000-point bonus
Japanese Riichi Mahjong Scoring Tables
Yaku
open/closed
Riichi
0/1
Double Riichi (declared 1st turn)
0/1
Open Riichi
0/1
One-Shot Riichi (win same turn)
0/1
Tsumo (self-drawn)
0/1
Last tile from Wall wins
1/1
Win on kan bonus tile
1/1
Rob a kan to win
1/1
Seven Unique Pairs
0/2
Pinfu (scoreless All Chii Hand)
0/1
Pure Double Chii
0/1
Twice Pure Double Chii
0/3
Mixed Triple Chii, all 3 suits
1/2
Pure Straight
1/2
All Pons
2/2
All Majors
2/2
Three concealed pons
2/2
3 Color Pons (3 suits, same number) 2/2
Three kans
2/2
Tanyao (All Simples) Hand
1/1
Pon dragons
each 1/1
Pon prevailing wind
1/1
Pon player’s wind
1/1
Mixed Outside Hand
1/2
Half-Flush Hand
2/3
Outside Hand
2/3
Little Three Dragons
2/2
Full-Flush Hand
5/6
Hand of Man
mangan
Nagashi Mangan
mangan
Thirteen Orphans
1 or 2 yakuman
Nine Gates
1 or 2 yakuman
Hidden Treasure
1 or 2 yakuman
Big Three Dragons
yakuman
Little Four Winds
yakuman
Big Four Winds
2 yakuman
Four kans
yakuman
All Green Hand
yakuman
All Honors Hand
yakuman
Seven Honor Pairs
2 yakuman
All Terminals
yakuman
Seq. Pairs Same Suit Simples yakuman
Heavenly Hand
yakuman
Earthly Hand
yakuman
CHOMBO SETTLEMENTS
Dealer’s Chombo Penalty
4000 points to each player
Non-Dealer’s Chombo Penalty
4000 point to the dealer
and
2000 points to each other player
Mahjong: From A To Zhú by Scott D. Miller
Japanese Riichi Mahjong Scoring Tables
Dealer wins by self-draw: each player pays twice the hand value, rounded up (value x 1.5 for 3 player games).
Non-dealer wins by self-draw: the dealer pays twice the hand value, rounded up.
Fu
Fan (exponential)
28-40
41+
3
4
5
6
7
8-9
10-12
13-14
15-27
20
700
1300
2600
25
1600
3200
4000
6000
8000
12000
16000
32000
48000
22-30
500
1000
2000
3900
haneman
baiman
sanbaidouble
triple
32-40
700
1300
2600
mangan
yakuman
yakuman
yakuman
42-50
800
1600
3200
1.5x
2x
3x
4x
8x
12x
mangan
52-60
1000
2000
3900
mangan
mangan
mangan
mangan
mangan
mangan
4000
mangan
62-70
1200
2300
4000
72-80
1300
2600
mangan
82-90
1500
2900
Dealer wins by discard: the discarding player pays six times the hand value, rounded up.
Dealer wins in a 2-player game: the opponent pays six times the hand value, rounded up.
Fu
Fan (exponential)
3
4
5
6
7
8-9
10-12
13-14
15-27
20
2000
3900
7700
25
2400
4800
9600
48000
22-30
1500
2900
5800
11600 12000 18000 24000 36000
sanbai32-40
2000
3900
7700
haneman
baiman
mangan
yakuman
42-50
2400
4800
9600
1.5x
2x
3x
4x
52-60
2900
5800
11600
mangan
mangan
mangan
12000 mangan mangan
mangan
62-70
3400
6800
12000
72-80
3900
7700
mangan
82-90
4400
8700
28-40
96000
41+
144000
double
yakuman
triple
yakuman
8x
mangan
12x
mangan
Non-dealer wins by self-draw: non-dealers pay the hand value, rounded up (value x 1.5 for 3-player games).
Fu
Fan (exponential)
28-40
41+
3
4
5
6
7
8-9
10-12
13-14
15-27
20
400
700
1300
25
800
1600
2000
3000
4000
6000
8000
16000
24000
22-30
300
500
1000
2000
32-40
42-50
52-60
62-70
72-80
82-90
400
400
500
600
700
800
700
800
1000
1200
1300
1500
1300
1600
2000
2000
mangan
haneman
baiman
sanbaimangan
yakuman
double
yakuman
triple
yakuman
1.5x
mangan
2x
mangan
3x
mangan
4x
mangan
8x
mangan
12x
mangan
mangan
2000
mangan
Non-dealer wins by discard: the discarding player pays four times the hand value, rounded up.
Non-dealer wins in a 2-player game: the opponent pays four times the hand value, rounded up.
Fu
Fan (exponential)
28-40
3
4
5
6
7
8-9
10-12
13-14
15-27
25
1600
3200
6400
22-30
1000
2000
3900
7700
8000
12000
16000
24000
32000
64000
32-40
1300
2600
5200
42-50
52-60
62-70
72-80
82-90
1600
2000
2300
2600
2900
3200
3900
4500
5200
5800
6400
7700
8000
mangan
8000
mangan
mangan
41+
96000
haneman
baiman
sanbaimangan
yakuman
double
yakuman
triple
yakuman
1.5x
mangan
2x
mangan
3x
mangan
4x
mangan
8x
mangan
12x
mangan