Mahjong: From A To Zhú by Scott D. Miller Japanese Riichi Scoring Tables Hand’s value = (Fu) x 2Fan Fu (Tally) is round up to nearest 10 Base Score 20 Closed hand won by ron 10 Tsumo, not a Pinfu Hand 2 Edge, middle or pair wait winning tile 2 Pair is player’s wind 2 Pair is prevailing wind 2 Pair is dragon 2 Melded simple pon 2 Concealed simple pon 4 Melded major pon 4 Concealed major pon 8 Melded simples kan 8 Concealed simple kan 16 Melded major kan 16 Concealed major kan 32 Seven Pairs (never round to 10) 5 Calculating Fan Fan = Base Count + Yaku + Dora Base Count always equals 2. Yaku are as per the yaku list. Winner Dealer by tsumo Dealer by ron Player by tsumo Player by tsumo Player by ron Pay Hand’s Value x2 for each player x6 for discarder x1 for each player x2 for the dealer x4 for the discarder Winner collects all riichi wagers Bonus Hand Tsumi Bonus Each Bonus-Counter is worth 100 points. Player wins by tsumo: -collect bonus from each opponent Player wins by ron: -collect 3x the bonus from the discarder End Of Match Cashing Out Subtract 3,000 from each player’s score Point-leader receives a 12,000-point bonus Japanese Riichi Mahjong Scoring Tables Yaku open/closed Riichi 0/1 Double Riichi (declared 1st turn) 0/1 Open Riichi 0/1 One-Shot Riichi (win same turn) 0/1 Tsumo (self-drawn) 0/1 Last tile from Wall wins 1/1 Win on kan bonus tile 1/1 Rob a kan to win 1/1 Seven Unique Pairs 0/2 Pinfu (scoreless All Chii Hand) 0/1 Pure Double Chii 0/1 Twice Pure Double Chii 0/3 Mixed Triple Chii, all 3 suits 1/2 Pure Straight 1/2 All Pons 2/2 All Majors 2/2 Three concealed pons 2/2 3 Color Pons (3 suits, same number) 2/2 Three kans 2/2 Tanyao (All Simples) Hand 1/1 Pon dragons each 1/1 Pon prevailing wind 1/1 Pon player’s wind 1/1 Mixed Outside Hand 1/2 Half-Flush Hand 2/3 Outside Hand 2/3 Little Three Dragons 2/2 Full-Flush Hand 5/6 Hand of Man mangan Nagashi Mangan mangan Thirteen Orphans 1 or 2 yakuman Nine Gates 1 or 2 yakuman Hidden Treasure 1 or 2 yakuman Big Three Dragons yakuman Little Four Winds yakuman Big Four Winds 2 yakuman Four kans yakuman All Green Hand yakuman All Honors Hand yakuman Seven Honor Pairs 2 yakuman All Terminals yakuman Seq. Pairs Same Suit Simples yakuman Heavenly Hand yakuman Earthly Hand yakuman CHOMBO SETTLEMENTS Dealer’s Chombo Penalty 4000 points to each player Non-Dealer’s Chombo Penalty 4000 point to the dealer and 2000 points to each other player Mahjong: From A To Zhú by Scott D. Miller Japanese Riichi Mahjong Scoring Tables Dealer wins by self-draw: each player pays twice the hand value, rounded up (value x 1.5 for 3 player games). Non-dealer wins by self-draw: the dealer pays twice the hand value, rounded up. Fu Fan (exponential) 28-40 41+ 3 4 5 6 7 8-9 10-12 13-14 15-27 20 700 1300 2600 25 1600 3200 4000 6000 8000 12000 16000 32000 48000 22-30 500 1000 2000 3900 haneman baiman sanbaidouble triple 32-40 700 1300 2600 mangan yakuman yakuman yakuman 42-50 800 1600 3200 1.5x 2x 3x 4x 8x 12x mangan 52-60 1000 2000 3900 mangan mangan mangan mangan mangan mangan 4000 mangan 62-70 1200 2300 4000 72-80 1300 2600 mangan 82-90 1500 2900 Dealer wins by discard: the discarding player pays six times the hand value, rounded up. Dealer wins in a 2-player game: the opponent pays six times the hand value, rounded up. Fu Fan (exponential) 3 4 5 6 7 8-9 10-12 13-14 15-27 20 2000 3900 7700 25 2400 4800 9600 48000 22-30 1500 2900 5800 11600 12000 18000 24000 36000 sanbai32-40 2000 3900 7700 haneman baiman mangan yakuman 42-50 2400 4800 9600 1.5x 2x 3x 4x 52-60 2900 5800 11600 mangan mangan mangan 12000 mangan mangan mangan 62-70 3400 6800 12000 72-80 3900 7700 mangan 82-90 4400 8700 28-40 96000 41+ 144000 double yakuman triple yakuman 8x mangan 12x mangan Non-dealer wins by self-draw: non-dealers pay the hand value, rounded up (value x 1.5 for 3-player games). Fu Fan (exponential) 28-40 41+ 3 4 5 6 7 8-9 10-12 13-14 15-27 20 400 700 1300 25 800 1600 2000 3000 4000 6000 8000 16000 24000 22-30 300 500 1000 2000 32-40 42-50 52-60 62-70 72-80 82-90 400 400 500 600 700 800 700 800 1000 1200 1300 1500 1300 1600 2000 2000 mangan haneman baiman sanbaimangan yakuman double yakuman triple yakuman 1.5x mangan 2x mangan 3x mangan 4x mangan 8x mangan 12x mangan mangan 2000 mangan Non-dealer wins by discard: the discarding player pays four times the hand value, rounded up. Non-dealer wins in a 2-player game: the opponent pays four times the hand value, rounded up. Fu Fan (exponential) 28-40 3 4 5 6 7 8-9 10-12 13-14 15-27 25 1600 3200 6400 22-30 1000 2000 3900 7700 8000 12000 16000 24000 32000 64000 32-40 1300 2600 5200 42-50 52-60 62-70 72-80 82-90 1600 2000 2300 2600 2900 3200 3900 4500 5200 5800 6400 7700 8000 mangan 8000 mangan mangan 41+ 96000 haneman baiman sanbaimangan yakuman double yakuman triple yakuman 1.5x mangan 2x mangan 3x mangan 4x mangan 8x mangan 12x mangan
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