game Setup Randomly determine the starting player. This player takes the game board with letters A-F, and the other player takes the game board with letters G-L. Each player also takes a Warehouse board, 4 different goods counters, and 3 Francs. by Uwe Rosenberg for 2 players, ages 13 and up Game Object Le Havre: It is now time to build the city’s inland port. The players build and use 31 different buildings while growing their supplies of the 4 types of goods in order to be the richest player at the end of the game. game Components 2 game boards with pointers 2 Warehouse boards Attach the pointers to the game boards before your first game. At the beginning of the game, the pointer on each game board points upwards (towards A or G). Both players put their goods counters on the indicated spaces of their Warehouse board: thus, each player starts the game with 4 Fish (blue), 3 Clay (red), 2 Wood (brown), and 1 Grain (yellow). Sort the Building tiles by the letters on their backside and set them aside; they enter the game in alphabetical order. Put the Building overview in the middle, so that both players can easily see which buildings enter the game during which phase. Each game board is divided into 6 sectors. The pointer assigns a value to each sector: 0, 2, 3, 4, 4+ , 31 Building tiles 20 “1 Franc” coins 10 “5 Francs” coins 1 Building overview 8 Goods counters 0 8 wooden cubes 0 2 1 rulebook 2 4+ 4 3 3 4+ 4 When turning the pointer, the values of each sector changes. Le Havre - The Inland Port includes three different ways of tracking the goods in your warehouse: the front or the back of the goods counters, or the wooden cubes. Simply use the method you prefer. 1 Wood Factory The buildings Building costs All buildings have the same layout: building costs, value, Value/Name Clay function. Mound Craftsmen’s Yard Grocery Store Fish Factory name, There are three different types of 1 per Function Fish building costs. 21 buildings are paid with a combination of Wood (brown) and/or Clay (red). 5 buildings require a specific amount of Food (Food is any combination of Fish (blue) and/or Grain (yellow)). The other 5 buildings are paid for with Francs. If a player does not have the required goods or Francs, he may not build that building. Hardware Store Restaurant Farmland Wood Masons’ Guild Business Office Shipping Line Guild Hall Value: The number of Francs (= victory points) that a building is worth at the Sawmill Building Firm end of the game. Town Hall Wood Trader Grain Silo 10 per Bakehouse Church Square Wee Function: The effect when using a building. Buildings with a do not have an effect and are simply worth victory points. Smokehouse T h e Ph a s e s : Kiln 1 per Wood Trader Dock Brick Factory Restaurant Bakehouse Wood Trader Marketplace Pont de Normandie 1 per Main phase: Players take turns carrying out a combined number of actions that is equal to the number below the current round letter on the game board. Current letter Number Fish Market of actions Smokehouse Beginning of the round: New buildings enter play. End of the round: Both players turn their pointers to the next letter in counter-clockwise order. Players may be forced to sell buildings. 1 per Pier Kiln The game is played over 12 rounds in which the players take turns carrying out a specific Wood Company Farmland number of actions. Each round goes through a set number of phases: Fish Market Farm G a m e p l ay Marketplace Restaurant Beginning of the round: Example: Emma and Max are playing against each other. Emma is the starting player. In the firstFarmland round, the buildings with letter A enter the game. Then, both players carry out a total of three actions – Emma carries out the first one, followed by Max, and finally, Emma takes the last action. Afterwards, they both turn their pointers to the next letter (Emma turns it to letter B, Max to letter H). The B buildings now enter the game, and Max is the starting player. This round, he will carry out two actions, and Emma only one. 2 The pointer indicates three things: which buildings enter the game, the number of actions, and the starting player. All buildings with the current round letter enter the game. Wood Company Clay Mound buildings stay inGrocery Previously introduced play.Store The number of Hardware Store actions shown is the sum of both players’ actions: e. g. a 3 indicates that the starting player will carry out 2 actions, and the other player 1 action. The number of actions is always an odd number resulting in an alternating starting player. The starting player of each round is also indicated by a light border around the current letter on the game board. The game rounds follow the alphabet: the first six rounds (A to F) are indicated on the first player board and the last six rounds (G to L) are on the second player board. Fish Grain Wood Clay Round E: the E-Buildings come into play; 5 actions will be carried out this round; and this player will be the starting player of that round. Main phase: On his turn, a player has two options: he can either build a building, or use an already built one. He must choose one of these two options. In addition to his action, a player may sell one or more of his buildings. Built buildings may be in one of 5 sectors: You may not use the building. The main effect of the building may be applied four times, and any additional effects once. Additionally, the player collects 1 Franc. The main effect of the building may be applied four times, and any additional effects once. Build: The player takes one of the buildings that are in play, but not yet built, pays its building costs, and puts it on his game board to the RIGHT of the pointer (i.e. in sector 0). Then his turn is over. The main effect of the building may be applied three times, and any additional effects once. The meaning of the symbols Move the red goods counter to the right. Use: Move the brown goods counter diagonally up to the right. The player chooses an already built building and applies its effect a number of times equal to the value of the sector currently occupied by the building. Some buildings have an additional one-time effect. After applying all its effects, the player moves the used building to sector 0. Then his turn is over. Move different goods counters diagonally up to the left. Move any goods counters to the right. Collect X Francs. A player is not limited to using his own buildings, he can also use his opponent’s. To do so, he must pay his opponent 1 Franc every time he wants to use one of his opponent’s buildings (regardless of which sector the building occupies). Afterwards, the building is moved to sector 0 on his opponent’s board. Buildings in sector 0 may not be used under any condition, not even to use its additional one-time effect. The main effect of the building may be applied two times, and any additional effects once. Move the yellow goods counter exactly one space diagonally down to the left. Move the blue goods counter exactly one space to the right. ... ... Pay the costs to the left of the arrow to apply the effect to its right. The costs are paid for each application. 3 Wood Trader Sawmill Building Firm Sawmill Church Square Guild Hall Smokehouse Bakehouse Shipping Line Building Firm Kiln Church Square Business Office Fish Market Weekly Market Wood Trader Masons’ Guild Fish Market Marketplace Guild Hall Marketplace Restaurant Restaurant 1 per Fish Pier Fish Factory Craftsmen’s Yard Town Hall Farmland Zoo Grain Silo Pont de Normandie 1 per Clay Mound Wood Company Wood Factory 1 per Wood Grocery Store Dock 10 per Brick Factory 1 per Clay Example: Emma uses the Wood Company in sector 3. She may move the Wood goods counter on her Warehouse board three spaces to the right. Grain Anchor Max wants to use Emma’s Business Office in sector 4 + . He pays Emma 1 Franc and then moves his four goods counters diagonally down to the left and collects 4x5=20 Francs... plus 1 bonus Franc for the sector. Important: A goods counter stops at the last space of a row or column and cannot be moved further than that. The position of a goods counter indicates the number of goods a player has of its type; add up the values of its row and column. Weekly Market Sell: Hardware Store Anytime during his turn, a player may sell his own buildings in addition to his action. If he does so, he collects half the building’s value in Francs. Sold buildings may be built again by both players. End of the round: A round ends after all actions for that round have been carried out. This is easily traceable as each action results in a building being moved to sector 0. Afterwards, both players turn their pointer one sector in counter-clockwise order (i.e. in the direction of the arrow). At this point, if there are any buildings in sector , they must be sold immediately for half their value. Play proceeds with the next round. The game ends at the end of the 12th round. Fish Fish Grain Grain Wood Wood Clay Clay End of the game The game ends after turning the pointer at the end of round L. This may result in a final forced sale of buildings. This player has 7 Wood (6+1). Then, both players add up the values of their buildings and their leftover Francs. The player with the highest total wins the game. There are three ways to pay costs: In case of a tie, play one more game, making sure that you play with the other board (thus, the player with the G-L board will now have the A-F board). When moving a goods counter to the left, the player is paying 1 unit of the given good. When moving it down, he is paying 3 units. When moving it diagonally down to the left, he is paying 4 units. 4 There is no “change”: if the Wood counter is on the 6 in the second column and the player wants to pay 2 Wood, he will have to overpay as he can only get 2 by moving Wood down (3 per move), and cannot move it twice to the left (1 per move). Farm Bakehouse Shipping Line Smokehouse Business Office Kiln Masons’ Guild Farm Grain Fish Smokehouse Bakehouse Business Office Guild Hall Pont de Normandie Bakehouse Wood Trader Restaurant Town Hall Weekly Market Masons’ Guild Fish Factory Business Office Shipping Lin 1 per Hardware Farm Store Smokehouse Hardware Store Sawmill Clay Mound Grocery Store Move the Wood goods counter 2-4 spaces to the right according to the position of the Building Church Square WoodFirm Company. Kiln Store Grocery Wood Company Move the Grain goods counter 2-4 spaces diagonally up to the right according to the KilnFarm. Additionally, moveSmokehouse position of the Grain 1 space diagonally down to the left. Apply both against each other. Consequently, Grain is in reality moved 1-3 spaces diagonally up to the right. FarmMound Clay Shipping Line Zoo Farm: Wood Company: Farmland Weekly Market Masons’ Guild Fish Building index Wood Company Wood Trader Town Hall 1 per Church Square Kiln Fish Factory Craftsmen’s Yard Building Firm Hardware Farm Store Sawmill Grocery Store Fish Market Clay Mound Marketplace Weekly Market Clay Mound Farm Grocery Store Hardware Store Kiln Smokehouse Bakehouse 1 per Fish Town Hall Sawmill Building Firm Church Square 1 per Fish Fish Factory Craftsmen’s Yard Marketplace Fish Market Town Hall Wood Trader Sawmill Hardware Store Kiln Smokehouse Weekly Market Clay Mound Farm Grocery Store Building Firm Hardware Store Kiln Church Square Weekly Market Wood Guild Hall Clay 5 Wood Factory Grain Silo 1 per 1 per Grain Wood Marketplace Shipping Line Pier Business Office 1 per Fish Fish Factory Craftsmen’s Yard Fish Market Masons’ Guild Pont de Normandie Pier Wood Company C-Buildings Grain Silo Pont de Normandie Wood Trader: 1 permay pay Shipping Guild Hall If theLine Wood Trader is in sector 2, you 1 Franc and 2 Food to move Wood Grain 1 space Restaurant up (you can pay twice to do this 2 times). In sector 3, 4, or “4+ “, you may do this 3 or 4 times accordingly, paying the cost each time. You Fishmay apply the 1 Franc you get in sector “4+ “ against the costs. Grain Zoo Guild Hall Farmland Zoo Business Office Move either Smokehouse Wood or Clay 2-4 spaces toBakehouse the right according to the position of the Hardware Store. You may not distribute the 2-4 spaces among Wood and Clay. Fish Factory Bakehouse Fish Market Farm Grocery Store Masons’ Guild Shipping Lin Craftsmen’s Yard Weekly Market Clay Mound Business Office Shipping Line Bakehouse: Wood Trader Restaurant Move the Grain goods counter 2-4 spaces diagonally up to the left according to the position of the Bakehouse. Masons’ Guild Collect 2-4 Francs Kiln according to the position Smokehouse Hardware Store(Collect 5 Francs if of the Grocery Store. the Grocery Store is in sector “4 + ”.) Additionally, move both Grain and Fish 1 space each to the right. Hardware Store: Kiln Hardware Store Church Square Clay Mound Wood Company Farm Grocery Store Building Firm Grocery Store: Masons’ Guild Business Office Smokehouse: Bakehouse Move the Fish goods counter 2-4 spacesWood Trader diagonally up to the left according to the position of the Smokehouse. Smokehouse Farmland Clay Mound Farmgoods counter 2-4 spacesKiln Move the Clay to Store Hardware Grocery Store the right according to the position of the ClayMarket Mound. Additionally, move Clay 1 more Weekly space to the right. Sawmill Business Offi A-Buildings Masons’ Guild Clay Mound: Church Square Farm Grocery Store Church Square Wood Company Smokehouse Move the Clay goods Hardware Store counter 2-4 spacesBakehouse diagonally up to the left according to the position of the Kiln. Wood Company Building Firm Kiln: Kiln Store Grocery Building Firm Move the Grain goods counter 2-4 spaces FarmMound Wood Company Clay to the right according to the position of the Farmland. Church Square Additionally, move Weeklyboth MarketWood and Clay 1 space each to the right. Farmland Farmland Farmland: B-Buildings Fish Town Hall Sawmill Building Firm Church Square Weekly Mark F-Buildings Town Hall Smokehouse Hardware Zoo Store Masons’ Guild Business Office Kiln Smokehouse If the Weekly Market is in sector 2, you may Weekly move Grain or FishMarket 1 space down to collect 4 Francs (you can move down twice to do this 2 times). In sector 3, 4, or “4 + ”, you may do this 3 or 4 times accordingly, paying the cost each time and always with the same resource. HardwareStore Store Grocery Hardware Store Weekly Market Masons’ Guild Church Square Farm Kiln Masons’ Guild: Move 2-4 different goods counters 1 space Office Shipping Line diagonally upBusiness to the left according to the position of the Masons’ Guild. You may not move the same goods counter more than 1 space. Hardware Store Wood Factory Dock Guild Hall Wood Restaurant Trader Restaurant Shipping Line Smokehouse Bakehouse Guild Hall Bakehouse Wood Trader Wood Trader Restaurant 6 Craftsmen’s Yard Business Office Hardware Store 1 per Fish AnchorFish Market 10 per Shipping Line Guild Hall Bakehouse Wood Trader Kiln Smokehouse Weekly Market Masons’ Guild Grocery Store Bakehouse Farm Smokehouse Bakehouse G-Buildings Smokehouse Building Firm Business Office Shipping Line Clay Mound Grocery Store Kiln Farm Kiln 1 per Restaurant Wood Marketplace Grain Silo Pont de Normandie Buildinggoods Firm counter 2-4 spaces Church Square Move the Wood diagonally up to the left according to the position of the Sawmill. Hardware Store Weekly Market: Church Square Weekly Market Clay Grocery Mound Store Grocery Store Farm 1 per Wood Trader Grain Wood Company Clay Mound Wood Company Clay Mound Masons’ Guild Guild Hall Fish If the Fish Market is in sector 2, you may pay 1 Franc to move Fish 1 space diagonally up Sawmillcan pay twice to do thisBuilding to the right (you 2 Firm Building Firm Church Square times). In sector 3, 4, or “4 + ”, you may do this 3 or 4 times accordingly, paying the cost each time. You may apply the 1 Franc you get in sector “4 + ” against the costs. Grocery Store Town Hall Farm 1 per Church Weekly and Square MarketFish 2-4 spaces toWeekly Move both Grain the Market right according to the position of the Church Square. Clay Mound Bakehouse Clay Mound Fish Factory Church Square: Building Church Square Firm Sawmill Fish Factory Town Hall Kiln Shipping Guild HallLine D-Buildings Business ShippingOffice Line Dock Brick Factor E-Buildings Masons’ BusinessGuild Office Grain Silo Wood Factory Farmland Wood Company Fish Sawmill: Church Square Move both Wood and Clay 2-4 spaces toWeekly the Market right according to the position of the Building Firm. Farm Grain Silo Pont de Normandie Clay Sawmill Pont de Normandie 10 per 1 per Anchor Clay 1 per Building Firm: Zoo Wood Factory Dock 1 per 10 per Wood Anchor Brick Factory nchorFish Market 1 per Fish Wood Company Wood Company Farmland Dock 0 per 1 per 1 per Grain Wood Farmland 1 per Move any 2-4 goods counters 1 space to the right according to the position of the Fish Sawmill Market Sawmill Building Firm Marketplace. You may move the same goods counter multiple times. Alternatively, you may also distribute the spaces among any number of goods counters. Fish Market: Fish Market Sawmill 1 per Grain Marketplace: Craftsmen’s Yard Marketplace Fish Market Fish Building Firm Fish Factory Farmland Pier Fish Town Hall Zoo Farmland Marketplace Fish Market 1 per Craftsmen’s Yard Craftsmen’s Yard Fish TownFactory Hall 1 per Masons’ Guild Guild Hall Marketplace Craftsmen’s Fish FactoryYard If the Restaurant is in sector 2, you may sell Fish Market Sawmill 1 Food for 2 Francs (you can sell Food twice to do this 2 times). In sector 3, 4, or “4 + ”, you may do this 3 or 4 times accordingly, selling one Food each time. Pier Pier Shipping Line Restaurant Marketplace Restaurant: Business Office Wood Trader Craftsmen’s Yard Pier Masons’ Guild Pier Fish Factory Town Hall Farm Kiln Smokehouse Bakehouse Wood Trader Grain Silo Anchor Brick Factory Wood Factory Dock Craftsmen’s Yard: Move 2-4 different goods counters 1 space ShippingtoLine diagonally down the left according toGuild Hall the position of the Business Office. Collect Pier 5 Francs per movement. You may not move the same goods counter more than 1 space. Farmland Grain Silo Wood Factory Dock Pier At the end of the game, the Fish Factory is Hallin your warehouse. worth perTown Fish 1 per The symbol indicates that this building may increase the value of the Dock. Brick Factory Fish 1 per Grain 10 perSawmill 1 per Building Firm Marketplace 1 per Wood Grain Silo Pont de Normandie Anchor Clay Church Square Zoo Fish Factory Craftsmen’s Yard Guild Hall J-Buildings Fish Factory: Fish Factory Dock 1 per Fish Market Wood Town Hall Fish Market 10 per Anchor Sawmill Wood Factory Dock Grain Shipping Line Wood Factory Business Office Building Firm Brick Factory 1 per Fish Grain Silo Masons’ Guild 1 per Clay H-Buildings 10 per Anchor Sawmill Guild12HallFrancs according to Collect 6, 9, or the position of the Shipping Line. (Collect 1 more in sector “4 + ”.) Craftsmen’s Yard Pier 1 per Marketplace You mayFish move the same goods counter multiple times. Alternatively, you may also distribute the spaces among any number of goods counters. Pont de Normandie Fish Market Restaurant Shipping Line: Shipping Line Pont de Normandie 1 per Wood Wood Trader Marketplace Bakehouse Craftsmen’s Yard 1 per Grain Clay Mound Wood Company Business Office Business Office Move any 2-4 goods counters 1 space diagonally up to the left according to the position of the Craftsmen’s Yard. Additionally, move 1 moreFishgoods Factorycounter 1 space Town Hall diagonally up to the left. 1 per Zoo Church Square Business Office: Masons’ Guild Pont de Normandie 1 per Building Firm Clay 10 perSawmill Restaurant Zoo 1 per Fish Market Wood Wood Trader Bakehouse 1 per Marketplace Grain Smokehouse Weekly Mark Fish 1 per Weekly Market Clay Mound Grocery Store Town Hall You do not need to place Masons’ Guild Business Office Smokehouse Shipping Line Bakehouse buildings with a lock sym bol on your board since they do not have a specific functio n. To keep your boards easy to read, you may place “locke d” bui ldinMarket gs next to it. Weekly Church Square Hardware Store Dock Pier Wood Trader Restaurant Shipping Line Guild Hall Farmland Wood Company Business Office Craftsmen’s Ya Guild Hall 7 Clay Mound Masons’ Guild I-Buildings Move any 2-4 goods counters 1 space to the right according to the position of the Pier. Additionally,Farmland move 2 more goods counters Wood Company Craftsmen’s Yard Fish Factory 1 space to the right. 1 per You may move the same goods counter Fish multiple times. Alternatively, you may also Church Square Kiln Wood Factory Restaurant Fish Market Building Firm Farm Grain Silo Wood Trader 1 per Wood Clay distribute the spaces among any number of Dock Brick Factory goods counters. 10 per 1 per Anchor Clay Sawmill Building Firm Wood Factory Pont de Normandie Pier Bakehouse Pier: Brick Factory 1 per Anchor Sawmill Fish Market Zoo Smokehouse Wood Marketplace 10 per It is worth 26 victory points at the end of the game. Kiln 1 per The Town Hall has no effect. Farm Anchor 10 per Grain 1 per Wood 1 per Town Hall: Town Hall 1 per Grain Guild Hall Grain Silo e Shipping Line Pier Business Office Move 2-4 different goods counters 1 space diagonally up to the right according to the position of the Guild Hall. You may not move Craftsmen’s Yard more than 1 space. Fish Factory the same goods counter 1 per Fish Wood Factory Dock Guild Hall Masons’ Guild Fish Factory Craftsmen’s Yard Shipping Line Pier Guild Hall: Grocery Store Hardware Store 1 per Shipping Line Guild Hall Fish Factory Craftsmen’s Yard Marketplace Marketplace Business Office Pier Fish Market Market Fish Masons’ Guild Town Hall Sawmill Sawmill Wood Factory: Building Firm Firm Building Church Squa Squ Church Zoo: Zoo Normandie Grain Silo The Zoo has Pont nodeeffect. It is worth 20 victory points at the end 1 per of Shipping Line Guild Hall Hall Grain Shipping Line Guild the game. 1 per Fish Silo The Pont de Grain Normandie has no effect. Wood Factory It is worth 1 per50 victory points at the end 1 per of the game. Grain Wood L-Buildings Town Hall Pier Pier Fish Fish per 11 per K-Buildings Fish Factory Craftsmen’s Yard Pont de Normandie: Pont de Normandie 1 per Pier Business Office Office Business Zoo Wood Factory Wood Dock 10 per Fish Factory Factory Fish Craftsmen’sYard Yard Craftsmen’s Grain Silo Silo Grain per 11 per Grain Grain Dock: Brick Factory 1 perof the game, the Dock is worth At the end per Clay building you have built. Anchor Grain Silo: PontdedeNormandie Normandie Pont At the end of the game, the Wood Factory is Dock Brick Factory worth per Wood in your warehouse. 10 per 1 per The symbol indicates that this building Anchor Clay may increase the value of the Dock. Brick Factory: At the end of the game, the Grain Silo is Wood Factory Factory Dock Wood Dock worth per Grain in your warehouse. per 10 per per 11 per 10 The symbol indicates that this building Wood Anchor Wood Anchor may increase the value of the Dock. A gric ola All Creatu re s Big an d Sm a ll In this fast-paced game for two players, your objective is to have as many animals as possible! In order to accommodate all your horses, cows, pigs and sheep, you will have to build stables and fence in your land. Brick Factory Factory Brick per 11 per Clay Clay At the end of the game, the Brick Factory is per Clay in your warehouse. worth The symbol indicates that this building may increase the value of the Dock. Credits “Le Havre – The Inland Port” was developed in January 2012. Edited by Uwe Rosenberg and Hanno Girke. Produced by Hanno Girke. Graphics and illustrations by Klemens Franz. English translation by Grzegorz Kobiela. The author thanks (in chronological order) all the playtesters – without their feedback, this game would not be what it is today: Sebasti an Wehlmann, Tanja Muck, Peter Muck, Agnieszka Kobiela, Grzegorz Kobiela, Susanne Rosenberg, Kai Poggenklas, Andreas Höhne, Ronny Vorbrodt, Hagen Dorgathen, Marco Althoff , Julia Inderliet, Carsten Hübner, Miriam Bode, Georg von der Brüggen, Thorsten Kempkens, Hanno Girke, Sören Paukstädt, Rolf Raupach, Petra Böhm, Dieter Alber, Claudia Hast, Ralf Partenheimer, Yvonne, Ihno, Bernadett e Becker, Andreas Buhlmann, Tanja Eberhard, Torsten Becker, Bettina Bressel, Rainer Ludwig. Special thanks to Bradley Eng-Kohn. To win, you must expand your farm and build feeding troughs. Get ready to fence in those animals! 8 © 2012 Lookout Games Made in Germany English language publisher: Z-Man Games, Inc. © 2012-13 31, de la Coopérative, Rigaud, Québec J0P 1P0 Canada www.zmangames.com
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