game components game setup game object

game Setup
Randomly determine the starting player. This player
takes the game board with letters A-F, and the other
player takes the game board with letters G-L. Each
player also takes a Warehouse board, 4 different
goods counters, and 3 Francs.
by Uwe Rosenberg for 2 players, ages 13 and up
Game Object
Le Havre: It is now time to build the city’s inland port. The players
build and use 31 different buildings while growing their supplies
of the 4 types of goods in order to be the richest player at the
end of the game.
game Components
2 game boards
with pointers
2 Warehouse boards
Attach the pointers to
the game boards before
your first game.
At the beginning of the game, the pointer on each
game board points upwards (towards A or G). Both
players put their goods counters on the indicated
spaces of their Warehouse board: thus, each player
starts the game with 4 Fish (blue), 3 Clay (red), 2 Wood
(brown), and 1 Grain (yellow).
Sort the Building tiles by the letters on their
backside and set them aside; they enter the game
in alphabetical order. Put the Building overview in
the middle, so that both players can easily see which
buildings enter the game during which phase.
Each game board is divided into 6 sectors. The pointer assigns a
value to each sector: 0, 2, 3, 4, 4+ ,
31 Building tiles
20 “1 Franc” coins
10 “5 Francs” coins
1 Building overview
8 Goods counters
0
8 wooden cubes
0
2
1 rulebook
2
4+
4
3
3
4+
4
When turning the pointer, the values of each sector changes.
Le Havre - The Inland Port includes three
different ways of tracking the goods in
your warehouse: the front or the back of
the goods counters, or the wooden cubes.
Simply use the method you prefer.
1
Wood Factory
The buildings
Building costs
All buildings have the same
layout: building costs, value,
Value/Name
Clay function.
Mound
Craftsmen’s
Yard Grocery Store
Fish Factory
name,
There are
three different types of
1 per
Function
Fish
building costs. 21 buildings
are paid with a combination
of Wood (brown) and/or Clay (red).
5 buildings require a specific amount of
Food (Food is any combination of Fish
(blue) and/or Grain (yellow)). The other
5 buildings are paid for with Francs.
If a player does not have the
required goods or Francs, he may
not build that building.
Hardware Store
Restaurant
Farmland
Wood
Masons’ Guild
Business Office
Shipping Line
Guild Hall
Value: The number of Francs (= victory
points) that a building is worth at the
Sawmill
Building Firm
end
of the game.
Town Hall
Wood Trader
Grain Silo
10 per
Bakehouse
Church Square
Wee
Function: The effect when using a
building. Buildings with a do not
have an effect and are simply worth
victory points.
Smokehouse
T h e Ph a s e s :
Kiln
1 per
Wood Trader
Dock
Brick Factory
Restaurant
Bakehouse
Wood Trader
Marketplace
Pont de Normandie
1 per
Main phase: Players take turns carrying out a
combined number of actions that is equal to the
number below the current round letter on the game
board.
Current letter
Number Fish Market
of actions
Smokehouse
Beginning of the round: New buildings enter play.
End of the round: Both players turn their pointers to
the next letter in counter-clockwise order. Players may
be forced to sell buildings.
1 per
Pier
Kiln
The game is played over 12 rounds in which the players
take turns carrying out a specific
Wood Company
Farmland number of actions.
Each round goes through a set number of phases:
Fish Market
Farm
G a m e p l ay
Marketplace
Restaurant
Beginning of the round:
Example:
Emma and Max are playing against each other.
Emma is the starting player. In the firstFarmland
round,
the buildings with letter A enter the game. Then, both
players carry out a total of three actions – Emma carries
out the first one, followed by Max, and finally, Emma takes
the last action. Afterwards, they both turn their pointers to
the next letter (Emma turns it to letter B, Max to letter H).
The B buildings now enter the game, and Max is the
starting player. This round, he will carry out two actions,
and Emma only one.
2
The pointer indicates three things: which buildings enter
the game, the number of actions, and the starting player.
All buildings with the current round letter enter the game.
Wood Company
Clay Mound buildings stay inGrocery
Previously introduced
play.Store
The number of Hardware Store
actions shown is the sum of both players’ actions: e. g. a 3
indicates that the starting player will carry out 2 actions,
and the other player 1 action. The number of actions is
always an odd number resulting in an alternating starting
player. The starting player of each round is also indicated by
a light border around the current letter on the game board.
The game rounds follow the alphabet: the first six rounds
(A to F) are indicated on the first player board and the last
six rounds (G to L) are on the second player board.
Fish
Grain
Wood
Clay
Round E: the E-Buildings
come into play; 5 actions
will be carried out this
round; and this player will
be the starting player of
that round.
Main phase:
On his turn, a player has two options: he can either build
a building, or use an already built one. He must choose
one of these two options. In addition to his action, a
player may sell one or more of his buildings.
Built buildings may be in one of 5 sectors:
You may not use
the building.
The main effect
of the building may
be applied four
times, and any
additional effects
once. Additionally,
the player collects
1 Franc.
The main effect of the
building may be applied
four times, and any
additional effects once.
Build:
The player takes one of the buildings that are in play, but
not yet built, pays its building costs, and puts it on his
game board to the RIGHT of the pointer (i.e. in sector 0).
Then his turn is over.
The main effect of the
building may be applied
three times, and any
additional effects once.
The meaning of the symbols
Move the red goods counter to the
right.
Use:
Move the brown goods counter
diagonally up to the right.
The player chooses an already built building and applies
its effect a number of times equal to the value of the
sector currently occupied by the building. Some buildings
have an additional one-time effect. After applying all its
effects, the player moves the used building to sector 0.
Then his turn is over.
Move different goods counters
diagonally up to the left.
Move any goods counters to the right.
Collect X Francs.
A player is not limited to using his own buildings, he
can also use his opponent’s. To do so, he must pay his
opponent 1 Franc every time he wants to use one of
his opponent’s buildings (regardless of which sector the
building occupies). Afterwards, the building is moved to
sector 0 on his opponent’s board.
Buildings in sector 0 may not be used under any condition,
not even to use its additional one-time effect.
The main effect of
the building may
be applied two
times, and any
additional effects
once.
Move the yellow goods counter
exactly one space diagonally down
to the left.
Move the blue goods counter
exactly one space to the right.
...
...
Pay the costs to the left of the arrow to
apply the effect to its right. The costs
are paid for each application.
3
Wood Trader
Sawmill
Building Firm
Sawmill
Church Square
Guild Hall
Smokehouse
Bakehouse
Shipping Line
Building Firm
Kiln
Church Square
Business Office
Fish Market
Weekly Market
Wood Trader
Masons’ Guild
Fish Market
Marketplace
Guild Hall
Marketplace
Restaurant
Restaurant
1 per
Fish
Pier
Fish Factory
Craftsmen’s Yard
Town Hall
Farmland
Zoo
Grain Silo
Pont de Normandie
1 per
Clay Mound
Wood Company
Wood Factory
1 per
Wood
Grocery Store
Dock
10 per
Brick Factory
1 per
Clay
Example: Emma uses the Wood Company in sector 3. She may
move the Wood goods counter on her Warehouse board three
spaces to the right.
Grain
Anchor
Max wants to use Emma’s Business Office in sector 4 + .
He pays Emma 1 Franc and then moves his four goods counters
diagonally down to the left and collects 4x5=20 Francs...
plus 1 bonus Franc for the sector.
Important: A goods counter stops at the last space of a
row or column and cannot be moved further than that.
The position of a goods counter
indicates the number of goods a
player has of its type; add up the
values of its row and column.
Weekly Market
Sell:
Hardware Store
Anytime during his turn, a player may sell his own
buildings in addition to his action. If he does so, he
collects half the building’s value in Francs. Sold buildings
may be built again by both players.
End of the round:
A round ends after all actions for that round have been
carried out. This is easily traceable as each action results
in a building being moved to sector 0.
Afterwards, both players turn their pointer one sector
in counter-clockwise order (i.e. in the direction of the
arrow).
At this point, if there are any buildings in sector , they
must be sold immediately for half their value.
Play proceeds with the next round.
The game ends at the end of the 12th round.
Fish
Fish
Grain
Grain
Wood
Wood
Clay
Clay
End of the game
The game ends after turning the pointer at the end of
round L. This may result in a final forced sale of buildings.
This player has 7 Wood (6+1).
Then, both players add up the values of their buildings
and their leftover Francs. The player with the highest total
wins the game.
There are three ways to pay costs:
In case of a tie, play one more game, making sure that you
play with the other board (thus, the player with the G-L
board will now have the A-F board).
When moving a goods counter to the left,
the player is paying 1 unit of the given
good. When moving it down, he is paying
3 units. When moving it diagonally down
to the left, he is paying 4 units.
4
There is no “change”: if the Wood counter is on the 6 in
the second column and the player wants to pay 2 Wood,
he will have to overpay as he can only get 2 by moving
Wood down (3 per move), and cannot move it twice to the
left (1 per move).
Farm
Bakehouse
Shipping Line
Smokehouse
Business Office
Kiln
Masons’ Guild
Farm
Grain
Fish
Smokehouse
Bakehouse
Business Office
Guild Hall
Pont de Normandie
Bakehouse
Wood Trader
Restaurant
Town Hall
Weekly Market
Masons’ Guild
Fish Factory
Business Office
Shipping Lin
1 per
Hardware
Farm Store
Smokehouse
Hardware
Store
Sawmill
Clay Mound
Grocery Store
Move the Wood
goods counter 2-4 spaces
to the right according to the position of the
Building
Church Square
WoodFirm
Company.
Kiln Store
Grocery
Wood Company
Move the Grain goods counter 2-4 spaces
diagonally up to the right according to the
KilnFarm. Additionally, moveSmokehouse
position of the
Grain 1 space diagonally down to the left.
Apply both against each other. Consequently,
Grain is in reality moved 1-3 spaces
diagonally up to the right.
FarmMound
Clay
Shipping Line
Zoo
Farm:
Wood Company:
Farmland
Weekly Market
Masons’ Guild
Fish
Building index
Wood Company
Wood Trader
Town Hall
1 per
Church Square
Kiln
Fish Factory
Craftsmen’s Yard
Building Firm
Hardware
Farm Store
Sawmill
Grocery Store
Fish Market
Clay Mound
Marketplace
Weekly Market
Clay Mound
Farm
Grocery Store
Hardware Store
Kiln
Smokehouse
Bakehouse
1 per
Fish
Town Hall
Sawmill
Building Firm
Church Square
1 per
Fish
Fish Factory
Craftsmen’s Yard
Marketplace
Fish Market
Town Hall
Wood Trader
Sawmill
Hardware Store
Kiln
Smokehouse
Weekly Market
Clay Mound
Farm
Grocery Store
Building Firm
Hardware Store
Kiln
Church Square
Weekly Market
Wood
Guild Hall
Clay
5
Wood Factory
Grain Silo
1 per
1 per
Grain
Wood
Marketplace
Shipping Line
Pier
Business Office
1 per
Fish
Fish Factory
Craftsmen’s Yard
Fish Market
Masons’ Guild
Pont de Normandie
Pier
Wood Company
C-Buildings
Grain Silo
Pont de Normandie
Wood Trader:
1 permay pay
Shipping
Guild Hall
If theLine
Wood Trader is in sector
2, you
1 Franc and 2 Food to move Wood Grain
1 space
Restaurant
up (you can pay
twice to do this 2 times). In
sector 3, 4, or “4+ “, you may do this 3 or 4
times accordingly, paying the cost each time.
You
Fishmay apply the 1 Franc you get in sector
“4+ “ against the costs.
Grain
Zoo
Guild Hall
Farmland
Zoo
Business Office
Move either Smokehouse
Wood or Clay 2-4 spaces toBakehouse
the right according to the position of the
Hardware Store. You may not distribute the
2-4 spaces among Wood and Clay.
Fish Factory
Bakehouse
Fish Market
Farm
Grocery Store
Masons’ Guild
Shipping Lin
Craftsmen’s Yard
Weekly Market
Clay Mound
Business
Office
Shipping Line
Bakehouse:
Wood Trader
Restaurant
Move the Grain
goods counter 2-4 spaces
diagonally up to the left according to the
position of the Bakehouse.
Masons’ Guild
Collect 2-4 Francs
Kiln according to the position
Smokehouse
Hardware
Store(Collect 5 Francs if
of the Grocery
Store.
the Grocery Store is in sector “4 + ”.)
Additionally, move both Grain and Fish
1 space each to the right.
Hardware Store:
Kiln
Hardware Store
Church Square
Clay Mound
Wood Company
Farm
Grocery Store
Building Firm
Grocery Store:
Masons’
Guild
Business Office
Smokehouse:
Bakehouse
Move the Fish
goods counter 2-4 spacesWood Trader
diagonally up to the left according to the
position of the Smokehouse.
Smokehouse
Farmland
Clay Mound
Farmgoods counter 2-4 spacesKiln
Move the Clay
to Store
Hardware
Grocery
Store
the right according to the position of the
ClayMarket
Mound. Additionally, move Clay 1 more
Weekly
space to the right.
Sawmill
Business Offi
A-Buildings
Masons’ Guild
Clay Mound:
Church Square
Farm
Grocery Store
Church Square
Wood Company
Smokehouse
Move the Clay
goods
Hardware
Store counter 2-4 spacesBakehouse
diagonally up to the left according to the
position of the Kiln.
Wood Company
Building Firm
Kiln:
Kiln Store
Grocery
Building Firm
Move the Grain
goods counter 2-4 spaces
FarmMound
Wood Company
Clay
to the right according to the position of the
Farmland.
Church
Square Additionally, move
Weeklyboth
MarketWood and
Clay 1 space each to the right.
Farmland
Farmland
Farmland:
B-Buildings
Fish
Town Hall
Sawmill
Building Firm
Church Square
Weekly Mark
F-Buildings
Town Hall
Smokehouse
Hardware
Zoo Store
Masons’ Guild
Business Office
Kiln
Smokehouse
If the Weekly Market is in sector 2, you may
Weekly
move Grain or
FishMarket
1 space down to collect
4 Francs (you can move down twice to do this
2 times). In sector 3, 4, or “4 + ”, you may do
this 3 or 4 times accordingly, paying the cost
each time and always with the same resource.
HardwareStore
Store
Grocery
Hardware Store
Weekly Market
Masons’ Guild
Church Square
Farm
Kiln
Masons’ Guild:
Move 2-4 different goods counters 1 space
Office
Shipping Line
diagonally upBusiness
to the
left according to the
position of the Masons’ Guild. You may not
move the same goods counter more than
1 space.
Hardware Store
Wood Factory
Dock
Guild Hall
Wood
Restaurant
Trader
Restaurant
Shipping Line
Smokehouse
Bakehouse
Guild Hall
Bakehouse
Wood Trader
Wood Trader
Restaurant
6
Craftsmen’s Yard
Business Office
Hardware Store
1 per
Fish
AnchorFish Market
10 per
Shipping Line
Guild Hall
Bakehouse
Wood Trader
Kiln
Smokehouse
Weekly Market
Masons’ Guild
Grocery Store
Bakehouse
Farm
Smokehouse
Bakehouse
G-Buildings
Smokehouse
Building Firm
Business Office
Shipping Line
Clay Mound
Grocery Store
Kiln
Farm
Kiln
1 per
Restaurant
Wood Marketplace
Grain Silo
Pont de Normandie
Buildinggoods
Firm counter 2-4 spaces
Church Square
Move the Wood
diagonally up to the left according to the
position of the Sawmill.
Hardware Store
Weekly Market:
Church Square
Weekly Market
Clay
Grocery
Mound
Store
Grocery Store
Farm
1 per
Wood Trader
Grain
Wood
Company
Clay Mound
Wood Company
Clay Mound
Masons’ Guild
Guild Hall
Fish
If the Fish Market is in sector 2, you may pay
1 Franc to move Fish 1 space diagonally up
Sawmillcan pay twice to do thisBuilding
to the right (you
2 Firm
Building Firm
Church Square
times). In sector 3, 4, or “4 + ”, you may do
this 3 or 4 times accordingly, paying the cost
each time. You may apply the 1 Franc you
get in sector “4 + ” against the costs.
Grocery Store
Town Hall
Farm
1 per
Church
Weekly and
Square
MarketFish 2-4 spaces toWeekly
Move both Grain
the Market
right according to the position of the Church
Square.
Clay Mound
Bakehouse
Clay Mound
Fish Factory
Church Square:
Building
Church Square
Firm
Sawmill
Fish Factory
Town Hall
Kiln
Shipping
Guild HallLine
D-Buildings
Business
ShippingOffice
Line
Dock
Brick Factor
E-Buildings
Masons’
BusinessGuild
Office
Grain Silo
Wood Factory
Farmland
Wood Company
Fish
Sawmill:
Church Square
Move both Wood
and Clay 2-4 spaces toWeekly
the Market
right according to the position of the Building
Firm.
Farm
Grain Silo
Pont de Normandie
Clay Sawmill
Pont de Normandie
10 per
1 per
Anchor
Clay
1 per
Building Firm:
Zoo
Wood Factory
Dock
1 per
10 per
Wood
Anchor
Brick Factory
nchorFish Market
1 per
Fish
Wood Company
Wood Company
Farmland
Dock
0 per
1 per
1 per
Grain
Wood
Farmland
1 per
Move any 2-4 goods counters 1 space to
the right according to the position of the
Fish
Sawmill
Market
Sawmill
Building Firm
Marketplace. You may move the same goods
counter multiple times. Alternatively, you
may also distribute the spaces among any
number of goods counters.
Fish Market:
Fish Market
Sawmill
1 per
Grain
Marketplace:
Craftsmen’s Yard
Marketplace
Fish Market
Fish
Building Firm
Fish Factory
Farmland
Pier
Fish
Town Hall
Zoo
Farmland
Marketplace
Fish Market
1 per
Craftsmen’s Yard
Craftsmen’s Yard
Fish
TownFactory
Hall
1 per
Masons’ Guild
Guild Hall
Marketplace
Craftsmen’s
Fish FactoryYard
If the Restaurant is in sector 2, you may sell
Fish Market
Sawmill
1 Food for 2 Francs
(you can sell Food twice
to
do this 2 times). In sector 3, 4, or “4 + ”, you
may do this 3 or 4 times accordingly, selling
one Food each time.
Pier
Pier
Shipping Line
Restaurant
Marketplace
Restaurant:
Business Office
Wood Trader
Craftsmen’s Yard
Pier
Masons’ Guild
Pier
Fish Factory
Town Hall
Farm
Kiln
Smokehouse
Bakehouse
Wood Trader
Grain Silo
Anchor
Brick Factory
Wood Factory
Dock
Craftsmen’s Yard:
Move 2-4 different goods counters 1 space
ShippingtoLine
diagonally down
the left according toGuild Hall
the position of the Business Office. Collect
Pier
5 Francs per movement. You may not move
the same goods counter more than 1 space.
Farmland
Grain Silo
Wood Factory
Dock
Pier
At the end of the game, the Fish Factory is
Hallin your warehouse.
worth
perTown
Fish
1 per
The
symbol indicates that this building
may
increase the value of the Dock.
Brick
Factory
Fish
1 per
Grain
10 perSawmill
1 per Building Firm
Marketplace
1 per
Wood
Grain Silo
Pont de Normandie
Anchor
Clay
Church Square
Zoo
Fish Factory
Craftsmen’s Yard
Guild Hall
J-Buildings
Fish Factory:
Fish Factory
Dock
1 per Fish Market
Wood
Town Hall
Fish Market
10 per
Anchor
Sawmill
Wood Factory
Dock
Grain
Shipping Line
Wood Factory
Business Office
Building Firm
Brick Factory
1 per
Fish
Grain Silo
Masons’ Guild
1 per
Clay
H-Buildings
10 per
Anchor
Sawmill
Guild12HallFrancs according to
Collect 6, 9, or
the position of the Shipping Line.
(Collect 1 more
in sector “4 + ”.) Craftsmen’s Yard
Pier
1 per Marketplace
You mayFish
move the same goods counter
multiple times. Alternatively, you may also
distribute the spaces among any number of
goods counters.
Pont de Normandie
Fish Market
Restaurant
Shipping Line:
Shipping Line
Pont de Normandie
1 per
Wood
Wood Trader
Marketplace
Bakehouse
Craftsmen’s Yard
1 per
Grain
Clay Mound
Wood Company
Business Office
Business Office
Move any 2-4 goods counters 1 space
diagonally up to the left according to the
position of the Craftsmen’s Yard. Additionally,
move 1 moreFishgoods
Factorycounter 1 space Town Hall
diagonally
up to the left.
1 per
Zoo
Church Square
Business Office:
Masons’ Guild
Pont de Normandie
1 per Building Firm
Clay
10 perSawmill
Restaurant
Zoo
1 per Fish Market
Wood
Wood Trader
Bakehouse
1 per Marketplace
Grain
Smokehouse
Weekly Mark
Fish
1 per
Weekly Market
Clay Mound
Grocery Store
Town Hall You do not need to place
Masons’ Guild
Business Office
Smokehouse
Shipping Line
Bakehouse
buildings with a lock sym
bol
on your board since they
do
not have a specific functio
n.
To keep your boards easy
to
read, you may place “locke
d”
bui
ldinMarket
gs next to it.
Weekly
Church Square
Hardware Store
Dock
Pier
Wood Trader
Restaurant
Shipping Line
Guild Hall
Farmland
Wood Company
Business Office
Craftsmen’s Ya
Guild Hall
7
Clay Mound
Masons’ Guild
I-Buildings
Move any 2-4 goods counters 1 space to the
right according to the position of the Pier.
Additionally,Farmland
move 2 more goods counters
Wood Company
Craftsmen’s Yard
Fish Factory
1 space to the
right.
1 per
You may move the same goods counter
Fish
multiple times. Alternatively, you may also
Church Square
Kiln
Wood Factory
Restaurant
Fish Market
Building Firm
Farm
Grain Silo
Wood Trader
1 per
Wood
Clay
distribute the spaces among any number of
Dock
Brick Factory
goods counters.
10 per
1 per
Anchor
Clay
Sawmill
Building Firm
Wood Factory
Pont de Normandie
Pier
Bakehouse
Pier:
Brick Factory
1 per
Anchor
Sawmill
Fish Market
Zoo
Smokehouse
Wood
Marketplace
10 per
It is worth 26 victory points at the end
of the game.
Kiln
1 per
The Town Hall has no effect.
Farm
Anchor
10 per
Grain
1 per
Wood
1 per
Town Hall:
Town Hall
1 per
Grain
Guild Hall
Grain Silo
e
Shipping Line
Pier
Business Office
Move 2-4 different goods counters 1 space
diagonally up to the right according to the
position of the Guild Hall. You may not move
Craftsmen’s
Yard more than 1 space.
Fish Factory
the same goods
counter
1 per
Fish
Wood Factory
Dock
Guild Hall
Masons’ Guild
Fish Factory
Craftsmen’s Yard
Shipping Line
Pier
Guild Hall:
Grocery Store
Hardware Store
1 per
Shipping Line
Guild Hall
Fish Factory
Craftsmen’s Yard
Marketplace
Marketplace
Business Office
Pier
Fish Market
Market
Fish
Masons’ Guild
Town Hall
Sawmill
Sawmill
Wood Factory:
Building Firm
Firm
Building
Church Squa
Squ
Church
Zoo:
Zoo
Normandie
Grain Silo
The Zoo has Pont
nodeeffect.
It is worth 20 victory points at the end
1 per of
Shipping
Line
Guild Hall
Hall Grain
Shipping
Line
Guild
the game.
1 per
Fish
Silo
The Pont de Grain
Normandie
has no effect. Wood Factory
It is worth
1 per50 victory points at the end
1 per of the
game. Grain
Wood
L-Buildings
Town Hall
Pier
Pier
Fish
Fish
per
11 per
K-Buildings
Fish Factory
Craftsmen’s Yard
Pont de Normandie:
Pont de Normandie
1 per
Pier
Business Office
Office
Business
Zoo
Wood Factory
Wood
Dock
10 per
Fish Factory
Factory
Fish
Craftsmen’sYard
Yard
Craftsmen’s
Grain Silo
Silo
Grain
per
11 per
Grain
Grain
Dock:
Brick Factory
1 perof the game, the Dock is worth
At the end
per Clay building you have built.
Anchor
Grain Silo:
PontdedeNormandie
Normandie
Pont
At the end of the game, the Wood Factory is
Dock
Brick Factory
worth
per Wood in your warehouse.
10 per
1 per
The
symbol indicates that this building
Anchor
Clay
may increase the value of the Dock.
Brick Factory:
At the end of the game, the Grain Silo is
Wood Factory
Factory
Dock
Wood
Dock
worth
per Grain in your warehouse.
per
10 per
per
11 per
10
The
symbol indicates that this building
Wood
Anchor
Wood
Anchor
may increase the value of the Dock.
A gric ola All Creatu re s
Big an d Sm a ll
In this fast-paced game for two
players, your objective is to have as
many animals as possible! In order to
accommodate all your horses, cows,
pigs and sheep, you will have to build
stables and fence in your land.
Brick Factory
Factory
Brick
per
11 per
Clay
Clay
At the end of the game, the Brick Factory is
per Clay in your warehouse.
worth
The
symbol indicates that this building
may increase the value of the Dock.
Credits
“Le Havre – The Inland Port” was developed in January 2012. Edited by Uwe
Rosenberg and Hanno Girke. Produced by Hanno Girke. Graphics and illustrations
by Klemens Franz. English translation by Grzegorz Kobiela. The author thanks (in
chronological order) all the playtesters – without their feedback, this game would
not be what it is today: Sebasti an Wehlmann, Tanja Muck, Peter Muck, Agnieszka
Kobiela, Grzegorz Kobiela, Susanne Rosenberg, Kai Poggenklas, Andreas Höhne,
Ronny Vorbrodt, Hagen Dorgathen, Marco Althoff , Julia Inderliet, Carsten Hübner,
Miriam Bode, Georg von der Brüggen, Thorsten Kempkens, Hanno Girke, Sören
Paukstädt, Rolf Raupach, Petra Böhm, Dieter Alber, Claudia Hast, Ralf Partenheimer,
Yvonne, Ihno, Bernadett e Becker, Andreas Buhlmann, Tanja Eberhard, Torsten
Becker, Bettina Bressel, Rainer Ludwig. Special thanks to Bradley Eng-Kohn.
To win, you must expand your farm
and build feeding troughs.
Get ready to fence in those animals!
8
© 2012 Lookout Games
Made in Germany
English language publisher:
Z-Man Games, Inc. © 2012-13
31, de la Coopérative, Rigaud, Québec
J0P 1P0 Canada
www.zmangames.com