UNIT 1 FUNDAMENTALS AND PHYSICAL LAYER 1.1 Building a Network By clicking on one URL, as many as 17 messages may be exchanged over the internet. Up to 6 messages to translate the server name (www.xyz.com) into its internet address 128.112.136.35 3 messages to set up a TCP connection between your browser and this server 4 messages for the browser to send the HTTP”GET” request and the respond with the request page and 4 messages to tear down the Tcp connection. 1.2 REQUIREMENTS The 1st step is to identify the set of constraints and requirements that influence network design. Application Engineer List the services the application needs. Ex: Guarantee that each message the application sends will be delivered without error within certain amount of time. Network Designer It List the properties of a cost effective design. Ex: Network resources are efficiently utilized and fairly allocated to different users. Network Provider It List the characteristics of the system that is easy to administer and manage. Ex: In which false can be easily isolated and when it is easy to account for usage. Connectivity A network must provide connectivity among a set of computers. A system that is designed to support growth to all arbitrarily large size is said to scale. 1.2.1 LINKS, NODE AND CLOUDS A network can consist of two or more computers directly connected by some physical medium, such as coaxial cable or an optical fibre. We call such a physical medium a link and the computers connect as nodes. Point-to-point: physical links between pair of computers. Multiple accesses: single physical link shared by more nodes. Switched network Nodes have at least two point-to-point links. They run software that forwards data received on one link out on another. Types: Circuit-switched (Telephone system) Packet-switched (computer network) Packet-Switched Network It Stores and forwards the packets. Receives complete packet, stores and then forwards it to next node. Circuit-Switched Network Establishes a dedicated circuit across sequence of links and then allows the source node to send a stream of bits across this circuit to the destination node. Internetwork It is the Collection of independent networks connected together (internet). Router or Gateway A node that is connected to two or more networks is commonly called as a router. Address A node is assigned a unique IP address in the network. When the source node wants the network to deliver a message to the destination node, it should specify the address of the destination node. If the source and destinations are not directly connected, then the switches and routers use this address to decide how to forward the message toward the destination. Routing The process of determining systematically how to forward messages toward the destination node based on its address is called “Routing” Classifications of Routing Unicast - Source to destination routing. Broadcast - Source to all nodes in the network.. Multicast – Source to specific group of nodes.
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