Can you make money in this game? Pay £5 To find out if this game is worth playing, you can use a decision tree. This looks like a tree diagram but has some extra symbols that are used. Roll the dice. If you get 5 or 6, I’ll give you £20. is a decision made by the player If you lose you can pay another £5 to try for a 6. If you roll a 6 on this, I’ll give you £35! How can you lose? is something that depends on chance is the amount of money the player wins or loses by following a particular path Maximum 2 rolls per turn. You always begin your calculations on a decision tree from the end and work back towards the start! At this stage you would expect to win an average of At this stage you would expect to win an average of If you play and win the first roll you will have won £20 less your £5 stake. which comes to a loss of £4.17 to 2 d.p. which comes to a profit of £2.22 to 2 d.p. win yes If you play, lose the first roll and then try for 6 and win, you will have won £35 less your £10 stake. £15 win £2.22 yes lose £25 -£4.17 Try for a 6 Do I play the game? lose no -£10 no £0 You would choose to play as the average winnings for this game are £2.22 and cross off this least favourable option. If you play, lose the first roll and then try for 6 and lose, you will have paid a total of £10. -£5 A loss of £4.17 is slightly better than a loss of £5 so at this stage you would choose to have a second roll if you lost the first one. The double crossing out shows that this is the least favourable option. If you play, lose the first roll and then give up, you will have paid a total of £5. Your strategy for this game, based on the decision tree would be to always choose to play and, if you lose the first roll, roll again. This would give you expected winnings of £2.22 per game (your mean average profit, after getting your stake back, over a large number of games). This is called the expected monetary value of the game. FMSP Enrichment What has this got to do with A level Mathematics? The calculations on this poster use techniques that you meet in A level Mathematics. These techniques relate to two areas of Mathematics; Decision (or Discrete) Mathematics and Statistics. Decision Mathematics uses Mathematics to understand and make predictions about the world in which we live and interact. Statistics used mathematics to study of the collection, analysis, interpretation, presentation, and organisation of data. In particular, this poster uses the idea of expectation from statistics to calculate the average profit that would be gained by following a particular strategy. Decision analysis from Decision Mathematics is used to set up the tree diagram. In the world of work, being able to use these topics allows financial managers to develop strategies for investing money. It provides a way for managers to decide between two or more competing ventures. Studying A level Further Mathematics broadens the mathematical topics you learn and deepens your understanding of these topics. It gives you the chance to tackle many more problems in Mechanics, Statistics, Decision Mathematics and Pure Mathematics. A level Further Mathematics is an excellent preparation for mathematically rich courses at University. Students aiming to study for Science, Engineering, Technology or Mathematics degrees find that an AS or A level in Further Mathematics is a real advantage in their first year at university. A level Mathematics and Further Mathematics open the door to a wide variety of interesting, challenging and rewarding careers. Find out where maths could take you at: www.furthermaths.org.uk Let Maths take you further… Can you make things seem real? Modern computers are powerful enough to create scenes in films and computer games that seem to be real. In order to do this they use some mathematics that is based on the geometrical rules you learn in school. The building blocks Lighting is key FMSP Enrichment e Finding the lighting angl What has this got to do with A level Mathematics? describe the two directions. to rs cto ve e us u yo is th do To s a direction that is three units ibe scr de r cto ve e th ns In 2 dimensio The calculations on this poster use techniques that you meet in A level Mathematics. These techniques are found in the Core (Pure) Mathematics past of the course and are extended in the A level Further Mathematics course. across and one down: A grid is used to create scenes and objects. e same. The vector starts In 3 dimensions the idea is th end point is two units point as the one above but its u. out of this poster towards yo A scene without lighting at the same In particular, this poster uses vector methods to find the angle between a light source and an object. Vectors underpin a large amount of the mathematics needed to create computer games and special effects. Vectors are used to “project” images from a constructed three dimensional world on to a two dimensional background. They are also used to analyse the trajectories of objects moving in those worlds and check for collisions or other interactions. rs. e the dot product of the vecto us u yo rs cto ve o tw n ee tw To find the angle be ing done in this example: See if you can see what is be In the world of work, being able to use these topics allows games designers and other computer imaging specialists to construct worlds that are more and more convincing. Vectors are widely used in air traffic control systems, weather prediction, construction, cosmology and electronics. In fact vectors have a massive number of applications in the real world. ctors is 4. The dot product of the two ve ch vector. You also need the length of ea For To make it look convincing textures, shading and lighting are added. Standard textures are distorted using matrices to fit the polygons. the length is Studying A level Further Mathematics broadens the mathematical topics you learn and deepens your understanding of these topics. It gives you the chance to tackle many more problems in Mechanics, Statistics, Decision Mathematics and Pure Mathematics. The same scene with lighting. the length is To give a scene atmosphere and make it look as real as possible, the lighting has to be correct. For For a flat shape in a 3D environment, the angle between a line at 90° to its surface and the light source will determine how bright that shape should appear. The smaller the angle, the more lit the shape will be. The angle is calculated using A level Further Mathematics is an excellent preparation for mathematically rich courses at University. Students aiming to study for Science, Engineering, Technology or Mathematics degrees find that an AS or A level in Further Mathematics is a real advantage in their first year at university. rs is 76.5° The angle between the vecto A level Mathematics and Further Mathematics open the door to a wide variety of interesting, challenging and rewarding careers. Find out where maths could take you at Which shade would you choose for these two vectors? Angle A small angle gives a light shading A larger angle gives a darker shading Shade 0° - 15° 15° - 30° 30° - 45° 45° - 60° 60° - 75° 75° - 90° www.furthermaths.org.uk Let Maths take you further… Are you connected to a Mongolian yak herder? The Oracle of Bacon Hollywood actor Kevin Bacon has appeared in a large number of films. The Oracle of Bacon links all actors, male and female, to Kevin Bacon through the films they have each appeared in. Jennifer Lawrence has a Bacon number of 1 as they both appeared in the film X-Men: First Class. Damian Lewis has a Bacon number of 2 as he was in the film The Situation with John Slattery who was in the film Sleepers with Kevin Bacon. Try it out at oracleofbacon.org. Can you find someone with a Bacon number greater than 6? You’d be surprised how close you are ! FMSP Enrichment What has this got to do with A level Mathematics? The calculations on this poster use techniques that you meet in A level Mathematics. These techniques relate to the area of Mathematics called Decision or Discrete Mathematics, which uses Mathematics to understand and make predictions about the world in which we live and interact. Think about everyone you’ve ever met or been introduced to. That includes friends, family, classmates, teachers… a lot of people already. The connections of who’s met who might look something like this, but with lots more points and lines. In particular, this poster uses Graph Theory which allows us to study networks. This allows engineers to analyse paths through networks to identify bottlenecks, useful when studying flows of cars along road networks and essential when studying movement of people through buildings in case of fire or other emergencies. These topics are developed further at A level in critical path analysis and, if you study Further Mathematics you may find yourself studying Game Theory, Linear Programming and Matchings. Now imagine similar groups of acquaintances in other parts of the world In the world of work, being able to use these topics allows managers to make decisions about how to assign roles within an organisation and which parts of a process are critical to completing a project on time; they are used by PR agencies and marketing departments to predict how effective different advertising campaigns will be; civil engineers and town planners use network flows to model traffic flows which indicate where to put roads and junctions and even how long to phase traffic lights. Six degrees of separation This is the theory that everyone is six or fewer steps away, by way of acquaintance, from any other person in the world, so the chain of “knows... who knows...” statements can be made to connect any two people in a maximum of six steps. So you may know someone who knows someone who knows someone... who knows a Mongolian yak herder. It only takes a few connections across countries to link the groups together. Who uses this? Facebook, Twitter, LinkedIn and other social networking sites are particularly interested in degrees of separation. Medical scientists use the ideas to study the spread of disease. Twitter 4.67 degrees of separation 1 friends away 2 friends away 3 friends away 4 friends away 5 friends away 6 friends away 7 friends away Studying A level Further Mathematics broadens the mathematical topics you learn and deepens your understanding of these topics. It gives you the chance to tackle many more problems in Mechanics, Statistics, Decision Mathematics and Pure Mathematics. A level Further Mathematics is an excellent preparation for mathematically rich courses at University. Students aiming to study for Science, Engineering, Technology or Mathematics degrees find that an AS or A level in Further Mathematics is a real advantage in their first year at university. A level Mathematics and Further Mathematics open the door to a wide variety of interesting, challenging and rewarding careers. Find out where maths could take you at: www.furthermaths.org.uk Let Maths take you further… Could you make the jump? The Stunt In the film Fast and Furious 7, a Lykan Hypersport supercar is driven out of the window high up in the Etihad towers complex in Abu Dhabi. The car flies through the air before crashing through the window of a neighbouring building 50m away. How long does the car spend in the air? The car starts off travelling at 27.8 metres per seco nd (the same as 100 km/h) as it leaves one building. There is no air resistance to slow it down so it will continue to move horizontally at that speed. The target building is 50 metres away. Using the formula time = distance speed time = 50 27.8 time = 1.8s The car spends 1.8 seconds in the air. How far does the car drop? It looks good with CGI but is it possible? With a bit of mathematical modelling, we can find out. We can make a good start with one key fact: •The speed of the car as it leaves the building The car leaves the building horizontally so it has no speed in the vertical direction at all to start with. It will accelerate downwards with an acceleration of 9.8 metres per second squared. Using the formula s = ut+ 1 at2 2 The Lykan Hypersport can accelerate from 0 to 100 kilometres per hour in 2.8 seconds. where s is the drop distance, u is the starting vert ical speed (0), t is the time spent in the air (1.8 s) and a is the acceleration (9.8 m/s²). Building a mathematical model s = 0+ 1 x 9.8 x 1.82 2 To make it possible to do the calculations, we’ll ignore some things that won’t make a big difference to the results. We’ll make some assumptions: s = 15.9m The car drops 15.9 m vertically (about 4½ floors). •The car is travelling at 100 km/h as it leaves the first building •There is no air resistance on the car (so it doesn’t slow down when flying through the air) •The windows won’t slow the car down as it smashes through them •The car is a particle so we don’t have to worry about it flipping over FMSP Enrichment What has this got to do with A level Mathematics? The calculations on this poster use techniques that you meet in A level Mathematics. These techniques relate to the area of Mathematics called Mechanics, which uses Mathematics to understand and make predictions about the physical world. In particular, these calculations use the equations of motion (often referred to as the suvat equations) which allow us to use three of five quantities, displacement (distance), initial velocity (speed), final velocity, acceleration and time, to find a fourth. These concepts are developed further at A level to consider the effects of air resistance, friction and when acceleration changes during the motion. In the world of work, being able to use these calculations allows stunt directors to ensure that the stunts they want to perform are possible; racing teams to produce the best set-up for their cars; and scientists to predict the paths of planets and space ships. Studying A level Further Mathematics broadens the mathematical topics you learn and deepens your understanding of these topics. It gives you the chance to tackle many more problems in Mechanics, Statistics, Decision Mathematics and Pure Mathematics. A level Further Mathematics is an excellent preparation for mathematically rich courses at University. Students aiming to study for Science, Engineering, Technology or Mathematics degrees find that an AS or A level in Further Mathematics is a real advantage in their first year at university. A level Mathematics and Further Mathematics open the door to a wide variety of interesting, challenging and rewarding careers. Find out where maths could take you at: www.furthermaths.org.uk Let Maths take you further... So, it looks possible but would you try it? Do you trust the model or do you think it should take account of some more of the features of the situation?
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